Gamasutra - Blogs /blogs/ Ben Serviss's Blogs Sat, 29 Aug 2015 02:56:26 EDT en-us (Simon Carless) Writing Interactive Fiction in Six Steps - by Ben Serviss Design,Indie,Smartphone/Tablet Writing non-linear text games can be a challenge. Break down the writing process with this six-step framework. Tue, 13 Jan 2015 01:30:00 EST How Elegy for a Dead World Coaxes Forth Creativity - by Ben Serviss Design,Indie In Elegy for a Dead World, you play by writing about fallen civilizations. You may never know what happened to them - but in the process, you might learn something about yourself. Wed, 28 May 2014 02:20:00 EDT Reading Your Emotions: Secret Roadmap to Success - by Ben Serviss Design Navigating the game development process can be complicated. Luckily, you have a built-in tool to help guide the way: your emotions. Tue, 18 Mar 2014 11:06:00 EDT Together We Are Mega: The Collaborative Future of Indie Game Development - by Ben Serviss Business/Marketing,Design,Production,Indie If recent history is any indication, the next phase of indie game development, marketing and sales will be strongly driven by collaboration. Tue, 11 Mar 2014 11:07:00 EDT Tour Guides and Wanderers: The Replayable Narrative Dilemma - by Ben Serviss Design,Console/PC,Indie The holy grail of replayable narrative can be alluring for game designers - but realizing it effectively may prove to be impossible. Tue, 04 Mar 2014 12:04:00 EST Shipping Is a Muscle - by Ben Serviss Design,Production,Console/PC,Indie,Smartphone/Tablet The game industry values people who can ship projects because it's a difficult thing to do. Like with physical exercise, the only way to improve is with practice. Tue, 25 Feb 2014 11:07:00 EST