Gamasutra - Blogs http://gamasutra.com/blogs/ Ben Serviss's Blogs Fri, 28 Nov 2014 10:33:38 EST en-us scarless@think-services.com (Simon Carless) How Elegy for a Dead World Coaxes Forth Creativity - by Ben Serviss http://gamasutra.com/blogs/BenServiss/20140528/218570/How_Elegy_for_a_Dead_World_Coaxes_Forth_Creativity.php Design,Indie In Elegy for a Dead World, you play by writing about fallen civilizations. You may never know what happened to them - but in the process, you might learn something about yourself. http://gamasutra.com/blogs/BenServiss/20140528/218570/How_Elegy_for_a_Dead_World_Coaxes_Forth_Creativity.php Wed, 28 May 2014 02:20:00 EDT Reading Your Emotions: Secret Roadmap to Success - by Ben Serviss http://gamasutra.com/blogs/BenServiss/20140318/213259/Reading_Your_Emotions_Secret_Roadmap_to_Success.php Design Navigating the game development process can be complicated. Luckily, you have a built-in tool to help guide the way: your emotions. http://gamasutra.com/blogs/BenServiss/20140318/213259/Reading_Your_Emotions_Secret_Roadmap_to_Success.php Tue, 18 Mar 2014 11:06:00 EDT Together We Are Mega: The Collaborative Future of Indie Game Development - by Ben Serviss http://gamasutra.com/blogs/BenServiss/20140311/212820/Together_We_Are_Mega_The_Collaborative_Future_of_Indie_Game_Development.php Business/Marketing,Design,Production,Indie If recent history is any indication, the next phase of indie game development, marketing and sales will be strongly driven by collaboration. http://gamasutra.com/blogs/BenServiss/20140311/212820/Together_We_Are_Mega_The_Collaborative_Future_of_Indie_Game_Development.php Tue, 11 Mar 2014 11:07:00 EDT Tour Guides and Wanderers: The Replayable Narrative Dilemma - by Ben Serviss http://gamasutra.com/blogs/BenServiss/20140304/212231/Tour_Guides_and_Wanderers_The_Replayable_Narrative_Dilemma.php Design,Console/PC,Indie The holy grail of replayable narrative can be alluring for game designers - but realizing it effectively may prove to be impossible. http://gamasutra.com/blogs/BenServiss/20140304/212231/Tour_Guides_and_Wanderers_The_Replayable_Narrative_Dilemma.php Tue, 04 Mar 2014 12:04:00 EST Shipping Is a Muscle - by Ben Serviss http://gamasutra.com/blogs/BenServiss/20140225/211514/Shipping_Is_a_Muscle.php Design,Production,Console/PC,Indie,Smartphone/Tablet The game industry values people who can ship projects because it's a difficult thing to do. Like with physical exercise, the only way to improve is with practice. http://gamasutra.com/blogs/BenServiss/20140225/211514/Shipping_Is_a_Muscle.php Tue, 25 Feb 2014 11:07:00 EST The Gaming Singularity Is Near - by Ben Serviss http://gamasutra.com/blogs/BenServiss/20140218/211057/The_Gaming_Singularity_Is_Near.php Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet What succeeds in today's game industry can boggle the mind. Have we reached a turning point where all the rules we thought we knew no longer apply? http://gamasutra.com/blogs/BenServiss/20140218/211057/The_Gaming_Singularity_Is_Near.php Tue, 18 Feb 2014 10:55:00 EST