Gamasutra - Blogs Curtiss Murphy's Blogs Thu, 29 Jan 2015 05:18:51 EST en-us (Simon Carless) Is This The Best We've Got? A Critique Of Tech Crunch's Game Design - by Curtiss Murphy http://gamasutra.com Design,Indie 'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response. http://gamasutra.com Fri, 01 Aug 2014 01:53:00 EDT I Didn't Know You Could Draw! Deliberate Practice - Easy To See - by Curtiss Murphy http://gamasutra.com Art,Indie When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see. http://gamasutra.com Fri, 22 Mar 2013 12:00:00 EDT Can A Video Game Be Art? - by Curtiss Murphy http://gamasutra.com Design Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until... http://gamasutra.com Thu, 28 Feb 2013 12:11:00 EST Simplicity - What Separates Games From Sims - by Curtiss Murphy http://gamasutra.com Design,Serious The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity. http://gamasutra.com Thu, 06 Dec 2012 11:00:00 EST