Gamasutra - Blogs /blogs/ Curtiss Murphy's Blogs Fri, 04 Sep 2015 06:24:03 EDT en-us (Simon Carless) A Game Design Podcast? My Wife Threw the Gauntlet - You Be the Judge - by Curtiss Murphy Business/Marketing,Design,Console/PC,Serious,Indie,Smartphone/Tablet Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge! Mon, 31 Aug 2015 01:07:00 EDT Is This The Best We've Got? A Critique Of Tech Crunch's Game Design - by Curtiss Murphy Design,Indie 'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response. Fri, 01 Aug 2014 01:53:00 EDT I Didn't Know You Could Draw! Deliberate Practice - Easy To See - by Curtiss Murphy Art,Indie When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see. Fri, 22 Mar 2013 12:00:00 EDT Can A Video Game Be Art? - by Curtiss Murphy Design Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until... Thu, 28 Feb 2013 12:11:00 EST Simplicity - What Separates Games From Sims - by Curtiss Murphy Design,Serious The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity. Thu, 06 Dec 2012 11:00:00 EST