Gamasutra - Blogs http://gamasutra.com/blogs/ Jon Brown's Blogs Tue, 02 Sep 2014 02:45:15 EDT en-us scarless@think-services.com (Simon Carless) Zombie Sandcastle and its Business Model - by Jon Brown http://gamasutra.com/blogs/JonBrown/20130721/196685/Zombie_Sandcastle_and_its_Business_Model.php Design,Indie Help me figure out whether my latest game should be free, proper free, not that freemium hogwash. http://gamasutra.com/blogs/JonBrown/20130721/196685/Zombie_Sandcastle_and_its_Business_Model.php Sun, 21 Jul 2013 05:58:00 EDT You Shouldn't Have - by Jon Brown http://gamasutra.com/blogs/JonBrown/20121123/182206/You_Shouldnt_Have.php Continuing my memoirs of my strange days as a games tester, I bring to you good reasons not to tell anyone that it's your birthday. http://gamasutra.com/blogs/JonBrown/20121123/182206/You_Shouldnt_Have.php Fri, 23 Nov 2012 02:37:00 EST I Drink Your Milkshake - by Jon Brown http://gamasutra.com/blogs/JonBrown/20121116/181722/I_Drink_Your_Milkshake.php Making games isn't all about crunch, sometimes you get to steal someone's jam. http://gamasutra.com/blogs/JonBrown/20121116/181722/I_Drink_Your_Milkshake.php Fri, 16 Nov 2012 12:02:00 EST By the Light of the Silvery Moon - by Jon Brown http://gamasutra.com/blogs/JonBrown/20121110/181324/By_the_Light_of_the_Silvery_Moon.php Before I was a game designer, I was a tester. For a long time I've been mulling over the idea of writing up my memoirs of those long days of testing. Finally I've done it... In this chapter I write about the time a programmer went mad... http://gamasutra.com/blogs/JonBrown/20121110/181324/By_the_Light_of_the_Silvery_Moon.php Sat, 10 Nov 2012 01:10:00 EST Level Naming - Surprisingly Easy To Get Wrong... - by Jon Brown http://gamasutra.com/blogs/JonBrown/20110504/89437/Level_Naming__Surprisingly_Easy_To_Get_Wrong.php Design Your naming level files, no one will ever see these file names. Why not just call them Level 1, Level 2, etc? I'll tell you why... http://gamasutra.com/blogs/JonBrown/20110504/89437/Level_Naming__Surprisingly_Easy_To_Get_Wrong.php Wed, 04 May 2011 07:45:00 EDT Iterating Quality - by Jon Brown http://gamasutra.com/blogs/JonBrown/20101220/88666/Iterating_Quality.php Design Want to make the best game you can? Then use the biggest brush you've got, and if your employers won't buy that brush, then shame on them. http://gamasutra.com/blogs/JonBrown/20101220/88666/Iterating_Quality.php Mon, 20 Dec 2010 09:01:00 EST