Gamasutra - Blogs /blogs/ Jon Brown's Blogs Thu, 03 Sep 2015 01:12:14 EDT en-us (Simon Carless) Zombie Sandcastle and its Business Model - by Jon Brown Design,Indie Help me figure out whether my latest game should be free, proper free, not that freemium hogwash. Sun, 21 Jul 2013 05:58:00 EDT You Shouldn't Have - by Jon Brown Continuing my memoirs of my strange days as a games tester, I bring to you good reasons not to tell anyone that it's your birthday. Fri, 23 Nov 2012 02:37:00 EST I Drink Your Milkshake - by Jon Brown Making games isn't all about crunch, sometimes you get to steal someone's jam. Fri, 16 Nov 2012 12:02:00 EST By the Light of the Silvery Moon - by Jon Brown Before I was a game designer, I was a tester. For a long time I've been mulling over the idea of writing up my memoirs of those long days of testing. Finally I've done it... In this chapter I write about the time a programmer went mad... Sat, 10 Nov 2012 01:10:00 EST Level Naming - Surprisingly Easy To Get Wrong... - by Jon Brown Design Your naming level files, no one will ever see these file names. Why not just call them Level 1, Level 2, etc? I'll tell you why... Wed, 04 May 2011 07:45:00 EDT Iterating Quality - by Jon Brown Design Want to make the best game you can? Then use the biggest brush you've got, and if your employers won't buy that brush, then shame on them. Mon, 20 Dec 2010 09:01:00 EST