Gamasutra - Blogs /blogs/ Seth Sivak's Blogs Wed, 02 Sep 2015 04:34:25 EDT en-us (Simon Carless) GDC Europe – Doing it Live! - by Seth Sivak Design,Production,Smartphone/Tablet Short overview of a GDC Europe postmortem that focused on data driven design. Wed, 12 Aug 2015 01:04:00 EDT It takes a village! - by Seth Sivak Business/Marketing,Design,Production,Console/PC,Indie Discussion about our experience co-working with Harmonix and why it is important to talk/meet/share with other developers. Thu, 17 Jul 2014 02:52:00 EDT Crunch is Good for You - by Seth Sivak Production,Console/PC,Indie,Smartphone/Tablet Push the team and embrace a little bit of crunch. You will be glad you did. Thu, 24 Apr 2014 01:45:00 EDT Steam Dev Days: Microtransactions According to Valve - by Seth Sivak Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Valve gave tips and strategies for in-game real-money economies at Steam Dev Days. Here is a breakdown and analysis on them. Wed, 12 Feb 2014 02:14:00 EST Raising Venture Capital for Mobile Games – Part 3 - by Seth Sivak Business/Marketing,Smartphone/Tablet Part 3 of the series covers Pitching and Pitch Structure. Read this for helpful tips before your next presentation. Tue, 10 Dec 2013 10:03:00 EST Raising Venture Capital for Mobile Games - Part 2 - by Seth Sivak Business/Marketing,Smartphone/Tablet Second post in the series focuses on Networking with some examples of places to start and some strategies to find success. Wed, 04 Dec 2013 10:00:00 EST