Gamasutra - Blogs Seth Sivak's Blogs Sat, 19 Apr 2014 05:26:55 EDT en-us (Simon Carless) Steam Dev Days: Microtransactions According to Valve - by Seth Sivak Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Valve gave tips and strategies for in-game real-money economies at Steam Dev Days. Here is a breakdown and analysis on them. Wed, 12 Feb 2014 02:14:00 EST Raising Venture Capital for Mobile Games – Part 3 - by Seth Sivak Business/Marketing,Smartphone/Tablet Part 3 of the series covers Pitching and Pitch Structure. Read this for helpful tips before your next presentation. Tue, 10 Dec 2013 10:03:00 EST Raising Venture Capital for Mobile Games - Part 2 - by Seth Sivak Business/Marketing,Smartphone/Tablet Second post in the series focuses on Networking with some examples of places to start and some strategies to find success. Wed, 04 Dec 2013 10:00:00 EST Raising Venture Capital for Mobile Games - Part 1 - by Seth Sivak Business/Marketing,Smartphone/Tablet This post covers an introduction to venture capital investment and a comparison between venture capital investment and traditional publishing. Tue, 26 Nov 2013 10:02:00 EST State of the Industry: Four Frightening Facts - by Seth Sivak Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet 2013 has been an interesting year for the game developers and in honor of Halloween we take a look at some frightening facts about the state of our industry. Thu, 31 Oct 2013 10:17:00 EDT Creating an Iterative Culture - by Seth Sivak Production,Indie Thoughts on how to build a culture that embraces iteration, paired with some great music videos. Wed, 09 Oct 2013 01:11:00 EDT