Gamasutra - Blogs Nathan Fouts's Blogs Wed, 26 Nov 2014 01:24:04 EST en-us (Simon Carless) Showing Our Game at Minecon 2013 - by Nathan Fouts Business/Marketing,Console/PC,Indie Everything you wanted to know about showing your game at Minecon. Wait, you can do that? Thu, 07 Nov 2013 11:59:00 EST Design Tips When Porting Mobile to Console - by Nathan Fouts Design,Smartphone/Tablet Sloppy ports make your game look bad, and they devalue the whole marketplace. Includes 6 offending issues that are easy to fix. Fri, 05 Apr 2013 08:31:00 EDT Profiles in Gonzo Guns: Morph-O-Ray - by Nathan Fouts Insomniac Games' Ratchet and Clank series created lots of gonzo guns; here we see why the Morph-O-Ray is so clucking great. Fri, 15 Feb 2013 10:40:00 EST Profiles in Gonzo Guns: Land Shark Gun - by Nathan Fouts Design The Land Shark Gun in Armed and Dangerous was a great weapon, but what made it so successful? How could it have gone wrong? Tue, 12 Feb 2013 10:33:00 EST Pig Eat Ball: A Ouya Game Jam Postmortem - by Nathan Fouts Design,Indie Postmortem Rights and Wrongs are slightly skewed for a game jam--and get even more interesting with new hardware! Fri, 08 Feb 2013 06:20:00 EST Let's Try No Violence - by Nathan Fouts Design What would you make, if your company's next game could have no physical violence in it? Fri, 19 Oct 2012 11:59:00 EDT