Gamasutra - Blogs /blogs/ Bart Stewart's Blogs Tue, 01 Sep 2015 02:09:24 EDT en-us (Simon Carless) Dynamics vs. Mechanics: A Pre-Analysis of Watch Dogs - by Bart Stewart Design,Console/PC A month before its release, Watch Dogs is being described as having a highly dynamic world conducive to thoughtful exploration, but also as having simplified mechanics better suited to exciting action. Which impression is more accurate? Both? Neither? Wed, 23 Apr 2014 08:33:00 EDT FUS ROH DAH! The Unrelenting Force of Content Coherence - by Bart Stewart Design In which we consider how the careful selection of gameplay elements can burn a game into our hearts and minds. Tue, 17 Jan 2012 01:41:00 EST In Defense of Surprising Gameplay - by Bart Stewart Design Game developers often try to find and remove all unexpected interactions in the belief that anything not intended is likely to be a bug. But this may be unnecessarily preventing the development of games in which surprise is a necessary feature. Sat, 20 Aug 2011 01:13:00 EDT Play Style DOES Matter - by Bart Stewart Design Since Warren Spector demonstrated Epic Mickey at E3 2010, there's been a microburst of gaming media coverage of his design philosophy that "play style matters." It's about time. Fri, 23 Jul 2010 05:51:00 EDT Blizzard's Core Game Design Concepts: A Contrary View - by Bart Stewart Design At GDC 2010, Blizzard EVP of Game Design Rob Pardo described a number of design concepts behind Blizzard's games. While these are obviously successful for Blizzard's games, they can be seen as working only for simple action games. There are other kinds. Sat, 13 Mar 2010 03:41:00 EST Reactions to the Schell Presentation: A Playstyle-Based Analysis - by Bart Stewart Design The online reaction to Jesse Schell's DICE 2010 presentation can be understood as a reaction to computer gaming becoming a mass entertainment form. Where early gamers enjoyed intangible immersion, today's typical gamer now expects tangible rewards. Mon, 01 Mar 2010 06:11:00 EST