Gamasutra - Blogs /blogs/ Roger Hňgensen's Blogs Fri, 04 Sep 2015 10:31:27 EDT en-us (Simon Carless) Beyond: Two Souls' Jodie Holmes (Ellen Page) nude model and media misinformation. - by Roger H├ągensen Design,Production,Art,Console/PC Ellen Page's CGI counter part in the game is nude, or is she really? The media got this all wrong, and actually made it worse by censoring the original images, inflating the truth. Tue, 05 Nov 2013 05:32:00 EST Disney's Monkey Island? - by Roger H├ągensen Design A new Monkey Island game By Ron Gilbert, starring Dominic Armato. And the biggest Lucasarts/Lucasfilm franchise potential besides Star Wars. Thu, 13 Dec 2012 04:22:00 EST Star Wars The Old Republic - by Roger H├ągensen Design,Console/PC A "quick" look at what works, and what does not work in SWTOR! Thu, 15 Nov 2012 03:05:00 EST Framerate and Refresh, games and movies are not the same. - by Roger H├ągensen Design Why does a 24FPS movie look better than a 60Hz game? Real motion blur vs fake motion blur. 30FPS vs 60FPS gaming. What is the difference? Mon, 05 Nov 2012 09:56:00 EST Natural Dialog or Dialogue? - by Roger H├ągensen Design There is always more than one way to say something, sometimes multiple ways. This is true for movies/games/book/audio. The artistic vision may even call for un-natural dialog. This is a very basic list of things one should consider when writing dialog. Fri, 29 Jul 2011 03:10:00 EDT AMD HD3D: Quadbuffer Revolution - by Roger H├ągensen Design AMD HD3D + Deus Ex: Human Revolution = First real stereoscopic native 3D game! All those hundreds of stereoscopic 3D games you have seen so far have been mere 2D to 3D conversions, like all those old crappy 3D movies you remember. Mon, 27 Jun 2011 07:29:00 EDT