Gamasutra.com - Member Blogs http://gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 21 Aug 2014 06:00:26 EDT en-us scarless@think-services.com (Simon Carless) What ‘90s SSI Goldbox RPGs Can Teach Us about the Modern RPG (Part 2 of 2) - by Thomas Henshell http://gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php A daring indie developer embarks on a quest to rescue True Choice from the jaws of Avoidable Cost http://gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php Thu, 21 Aug 2014 03:37:00 EDT Customize A Game Kickstarter Campaign - by Rich Melcombe http://gamasutra.com/blogs/RichMelcombe/20140821/223905/Customize_A_Game_Kickstarter_Campaign.php Just Launched Customize-A-Game Kickstarter Campaign http://gamasutra.com/blogs/RichMelcombe/20140821/223905/Customize_A_Game_Kickstarter_Campaign.php Thu, 21 Aug 2014 01:48:00 EDT Game Feel Tips II: Speed, Gravity, Friction - by Mark Venturelli http://gamasutra.com/blogs/MarkVenturelli/20140821/223866/Game_Feel_Tips_II_Speed_Gravity_Friction.php Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul. http://gamasutra.com/blogs/MarkVenturelli/20140821/223866/Game_Feel_Tips_II_Speed_Gravity_Friction.php Thu, 21 Aug 2014 10:26:00 EDT The Perfect Game Character - by Alice Rendell http://gamasutra.com/blogs/AliceRendell/20140821/223862/The_Perfect_Game_Character.php An exploration of what players want in regards to game characters and how we can create more diversity. http://gamasutra.com/blogs/AliceRendell/20140821/223862/The_Perfect_Game_Character.php Thu, 21 Aug 2014 09:03:00 EDT Evolution of MMO Maps: Moving Bases - by Nicolas Weber-Krebs http://gamasutra.com/blogs/NicolasWeberKrebs/20140821/223850/Evolution_of_MMO_Maps_Moving_Bases.php Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs. http://gamasutra.com/blogs/NicolasWeberKrebs/20140821/223850/Evolution_of_MMO_Maps_Moving_Bases.php Thu, 21 Aug 2014 06:20:00 EDT Making the perfect Ludum Dare submission – game jam tips - by Adam Thompson http://gamasutra.com/blogs/AdamThompson/20140821/223843/Making_the_perfect_Ludum_Dare_submission__game_jam_tips.php In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences. http://gamasutra.com/blogs/AdamThompson/20140821/223843/Making_the_perfect_Ludum_Dare_submission__game_jam_tips.php Thu, 21 Aug 2014 04:04:00 EDT Calling All Writers - Games Are The New Frontier - by Mary Lee Sauder http://gamasutra.com/blogs/MaryLeeSauder/20140820/223837/Calling_All_Writers__Games_Are_The_New_Frontier.php Why we need writers in the gaming industry. http://gamasutra.com/blogs/MaryLeeSauder/20140820/223837/Calling_All_Writers__Games_Are_The_New_Frontier.php Wed, 20 Aug 2014 07:30:00 EDT Should you or I enter the IGF? - by Andrew Haining http://gamasutra.com/blogs/AndrewHaining/20140820/223833/Should_you_or_I_enter_the_IGF.php What I learned about entering the IGF last year, advice for devs and advice for the IGF! http://gamasutra.com/blogs/AndrewHaining/20140820/223833/Should_you_or_I_enter_the_IGF.php Wed, 20 Aug 2014 06:01:00 EDT Make your trailer drop a jaw. - by Dylan Jones http://gamasutra.com/blogs/DylanJones/20140820/223816/Make_your_trailer_drop_a_jaw.php Your trailer is key, let's review why and how to make your trailer drop player's jaws. http://gamasutra.com/blogs/DylanJones/20140820/223816/Make_your_trailer_drop_a_jaw.php Wed, 20 Aug 2014 03:30:00 EDT What Are Artistic Games? - by Rick Hoppmann http://gamasutra.com/blogs/RickHoppmann/20140820/223796/What_Are_Artistic_Games.php Games get more widely accepted as forms of art recently, but what makes a game artistic? In my short blogpost I cover what characteristics a game needs to have for me to be artistic. http://gamasutra.com/blogs/RickHoppmann/20140820/223796/What_Are_Artistic_Games.php Wed, 20 Aug 2014 02:36:00 EDT 5 Video Games That Prove Rogert Ebert Wrong - by Jim Fowler http://gamasutra.com/blogs/JimFowler/20140820/223798/5_Video_Games_That_Prove_Rogert_Ebert_Wrong.php Rogert Ebert once said that video games can be art. These five video games would hint at the opposite being true. Are these games artistic enough to prove him wrong? http://gamasutra.com/blogs/JimFowler/20140820/223798/5_Video_Games_That_Prove_Rogert_Ebert_Wrong.php Wed, 20 Aug 2014 01:31:00 EDT LAST LIFE Kickstarter Postmortem - by Sam Farmer http://gamasutra.com/blogs/SamFarmer/20140820/223751/LAST_LIFE_Kickstarter_Postmortem.php LAST LIFE creator Sam Farmer investigates the six months of prototyping and concept development that lead to his successful Kickstarter backed by Double Fine. http://gamasutra.com/blogs/SamFarmer/20140820/223751/LAST_LIFE_Kickstarter_Postmortem.php Wed, 20 Aug 2014 11:30:00 EDT Ukrainian Game Devs in Cologne, or How BidOn Games Went to Gamescom 2014 - by Vladimir Dybenko http://gamasutra.com/blogs/VladimirDybenko/20140820/223778/Ukrainian_Game_Devs_in_Cologne_or_How_BidOn_Games_Went_to_Gamescom_2014.php 5 days of impressions and emotions at Gamescom 2014 were nearly too much for us to focus on the actual goal of our trip - exhibiting at the event. Nevertheless, we did it, and the BidOn Games brand had its very first booth at a conference of that scope. http://gamasutra.com/blogs/VladimirDybenko/20140820/223778/Ukrainian_Game_Devs_in_Cologne_or_How_BidOn_Games_Went_to_Gamescom_2014.php Wed, 20 Aug 2014 10:12:00 EDT Inspiration over Manipulation; Why Loyalty Matters - by Kee-Won Hong http://gamasutra.com/blogs/KeeWonHong/20140819/223737/Inspiration_over_Manipulation_Why_Loyalty_Matters.php A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The reasons why in a crowded and competitive indie market that building loyal fans is more important than ever. http://gamasutra.com/blogs/KeeWonHong/20140819/223737/Inspiration_over_Manipulation_Why_Loyalty_Matters.php Tue, 19 Aug 2014 06:53:00 EDT A Great Game Isn’t Enough - by Brent Fox http://gamasutra.com/blogs/BrentFox/20140819/223734/A_Great_Game_Isnt_Enough.php Just making a great game isn't enough to guarantee success. Even more frightening is that adding PR and marketing to a great game still might not be enough to garner widespread public appeal. What do we do now? http://gamasutra.com/blogs/BrentFox/20140819/223734/A_Great_Game_Isnt_Enough.php Tue, 19 Aug 2014 06:35:00 EDT Can I share my ideas here? - by Pio Ho http://gamasutra.com/blogs/PioHo/20140819/223723/Can_I_share_my_ideas_here.php share, game ideas. http://gamasutra.com/blogs/PioHo/20140819/223723/Can_I_share_my_ideas_here.php Tue, 19 Aug 2014 03:27:00 EDT Game Design is the Meta-Medium - by Kevin Maxon http://gamasutra.com/blogs/KevinMaxon/20140819/223718/Game_Design_is_the_MetaMedium.php What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake. I think that the truth is broader and more profound than most people assume. http://gamasutra.com/blogs/KevinMaxon/20140819/223718/Game_Design_is_the_MetaMedium.php Tue, 19 Aug 2014 02:48:00 EDT Gaming Localization Part II: How to Ensure Gaming Localization Success - by Caitlin Nicholson http://gamasutra.com/blogs/CaitlinNicholson/20140819/223689/Gaming_Localization_Part_II_How_to_Ensure_Gaming_Localization_Success.php We've already covered some things you need to be aware of for gaming localization. How can you ensure this process will be successful? http://gamasutra.com/blogs/CaitlinNicholson/20140819/223689/Gaming_Localization_Part_II_How_to_Ensure_Gaming_Localization_Success.php Tue, 19 Aug 2014 11:12:00 EDT Virtual rape in Grand Theft Auto 5: learning the limits of the game - by Michael Kasumovic http://gamasutra.com/blogs/MichaelKasumovic/20140818/223662/Virtual_rape_in_Grand_Theft_Auto_5_learning_the_limits_of_the_game.php Mods can be a powerful tool to make a societal statement, yet often they are used to gain more control over a game. The new GTA5 rape mod sits somewhere in between. Is it a statement about the removal of power? Or to make female gamers uncomfortable. http://gamasutra.com/blogs/MichaelKasumovic/20140818/223662/Virtual_rape_in_Grand_Theft_Auto_5_learning_the_limits_of_the_game.php Mon, 18 Aug 2014 11:26:00 EDT Indie Game Dev Advice and Inspiration - by Adam Thompson http://gamasutra.com/blogs/AdamThompson/20140818/223659/Indie_Game_Dev_Advice_and_Inspiration.php I recount my personal story going indie and collect pieces from the internet that serve as game dev advice and inspiration for others on the same path. http://gamasutra.com/blogs/AdamThompson/20140818/223659/Indie_Game_Dev_Advice_and_Inspiration.php Mon, 18 Aug 2014 10:23:00 EDT Shadowgate Blog #2 - Bringing back Shadowgate - by Karl Roelofs http://gamasutra.com/blogs/KarlRoelofs/20140818/223561/Shadowgate_Blog_2__Bringing_back_Shadowgate.php This blog details the steps that led toward resurrecting the graphic point-and-click adventure Shadowgate. It further narrates the design decisions that led to the User Interface and game controls developed for the title. http://gamasutra.com/blogs/KarlRoelofs/20140818/223561/Shadowgate_Blog_2__Bringing_back_Shadowgate.php Mon, 18 Aug 2014 09:55:00 EDT The Nokia 3210 - by Zoya Street http://gamasutra.com/blogs/ZoyaStreet/20140818/223654/The_Nokia_3210.php Understanding the mobile phone user as a snake in a box http://gamasutra.com/blogs/ZoyaStreet/20140818/223654/The_Nokia_3210.php Mon, 18 Aug 2014 09:50:00 EDT Finances of a Bare Bones Developer - by Kevin Maxon http://gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php How we funded and shipped a game with limited commercial reach and almost no budget, to understandably few sales, and how the company will be able to continue regardless. http://gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php Mon, 18 Aug 2014 09:24:00 EDT The "Rules" of Story (and When We Can Break Them) - by David Kuelz http://gamasutra.com/blogs/DavidKuelz/20140818/223648/The_quotRulesquot_of_Story_and_When_We_Can_Break_Them.php Writers talk incessantly about "the rules" when it comes to storytelling, and we talk equally incessantly about when it's okay to break those rules. Let's examine when it's okay for some of us to break the rules and when we should stick to tradition. http://gamasutra.com/blogs/DavidKuelz/20140818/223648/The_quotRulesquot_of_Story_and_When_We_Can_Break_Them.php Mon, 18 Aug 2014 07:15:00 EDT Do You Know Your Target Demos? - by Rich Melcombe http://gamasutra.com/blogs/RichMelcombe/20140818/223637/Do_You_Know_Your_Target_Demos.php Kim Kardashian does not have to worry about Target Demos. http://gamasutra.com/blogs/RichMelcombe/20140818/223637/Do_You_Know_Your_Target_Demos.php Mon, 18 Aug 2014 05:28:00 EDT Starting Games Programming - by Lindsay Cox http://gamasutra.com/blogs/LindsayCox/20140818/223630/Starting_Games_Programming.php Opinion piece. Loads of people ask me about getting into game programming and mention Unity. I don't think Unity is the place to start. http://gamasutra.com/blogs/LindsayCox/20140818/223630/Starting_Games_Programming.php Mon, 18 Aug 2014 04:02:00 EDT Mobile Gaming is a Giant Treadmill - by Jonathan Goldberg http://gamasutra.com/blogs/JonathanGoldberg/20140818/223629/Mobile_Gaming_is_a_Giant_Treadmill.php Mobile Gaming has become a hit-driven business. This makes it hard to build sustainable, investible companies. Smaller developers can still get lucky, but the big companies are going to need to find a new business model to keep on the treadmill. http://gamasutra.com/blogs/JonathanGoldberg/20140818/223629/Mobile_Gaming_is_a_Giant_Treadmill.php Mon, 18 Aug 2014 03:45:00 EDT One Month into our Mobile Release - by Jason Seip http://gamasutra.com/blogs/JasonSeip/20140818/223624/One_Month_into_our_Mobile_Release.php We released our game Let There Be Life for Android just over one month ago. This article is about the highs and lows that have followed. http://gamasutra.com/blogs/JasonSeip/20140818/223624/One_Month_into_our_Mobile_Release.php Mon, 18 Aug 2014 02:11:00 EDT 3 VITAL GameDev lessons from the YogVentures! Kickstarter - by Zachary Strebeck http://gamasutra.com/blogs/ZacharyStrebeck/20140818/223545/3_VITAL_GameDev_lessons_from_the_YogVentures_Kickstarter.php California game lawyer Zachary Strebeck looks at some of the lessons that game devs can learn from the YogVentures! Kickstarter, which raised over $500,000 but has ended development without shipping the product. http://gamasutra.com/blogs/ZacharyStrebeck/20140818/223545/3_VITAL_GameDev_lessons_from_the_YogVentures_Kickstarter.php Mon, 18 Aug 2014 01:57:00 EDT [Game] App Discovery Upgraded! - by Kyle Waring http://gamasutra.com/blogs/KyleWaring/20140818/223613/Game_App_Discovery_Upgraded.php Wouldn't it be awesome to see what your favorite game developers are playing and recommending?! http://gamasutra.com/blogs/KyleWaring/20140818/223613/Game_App_Discovery_Upgraded.php Mon, 18 Aug 2014 01:28:00 EDT Gamer disclaimer: virtual worlds can be as fulfilling as real life - by Michael Kasumovic http://gamasutra.com/blogs/MichaelKasumovic/20140818/223557/Gamer_disclaimer_virtual_worlds_can_be_as_fulfilling_as_real_life.php Traversing virtual worlds is time consuming, leading many to feel that it's a waste of time. But online games provide unique social environments for some since they allow them to better manage their social interactions. http://gamasutra.com/blogs/MichaelKasumovic/20140818/223557/Gamer_disclaimer_virtual_worlds_can_be_as_fulfilling_as_real_life.php Mon, 18 Aug 2014 06:13:00 EDT 10 Reasons why MOFPS game users are being disappeared on the MOFPS game. - by Sungjin Im http://gamasutra.com/blogs/SungjinIm/20140818/223571/10_Reasons_why_MOFPS_game_users_are_being_disappeared_on_the_MOFPS_game.php This story is just healthy cynicism, nothing more. http://gamasutra.com/blogs/SungjinIm/20140818/223571/10_Reasons_why_MOFPS_game_users_are_being_disappeared_on_the_MOFPS_game.php Mon, 18 Aug 2014 12:12:00 EDT Request for empirical study survey - by saiqa aleem http://gamasutra.com/blogs/SaiqaAleem/20140817/223559/Request_for_empirical_study_survey.php I am conducting a research on game development organization's business performance and key factors. Your cooperation will be highly appreciable. http://gamasutra.com/blogs/SaiqaAleem/20140817/223559/Request_for_empirical_study_survey.php Sun, 17 Aug 2014 04:22:00 EDT What Makes Successful Games? - by David Yinako http://gamasutra.com/blogs/DavidYinako/20140816/223128/What_Makes_Successful_Games.php Video games have been around for a very long time. The most recent is gaming apps, installed on our cellphones. So, what makes a game successful? We’ve tried to figure out the answer for this. Take a look. http://gamasutra.com/blogs/DavidYinako/20140816/223128/What_Makes_Successful_Games.php Sat, 16 Aug 2014 04:19:00 EDT PARTICLE MACE: Ship Design Notebook - by Andy Wallace http://gamasutra.com/blogs/AndyWallace/20140816/223555/PARTICLE_MACE_Ship_Design_Notebook.php A quick description of the design intent and evolution of the ships in the PARTICLE MACE roster. http://gamasutra.com/blogs/AndyWallace/20140816/223555/PARTICLE_MACE_Ship_Design_Notebook.php Sat, 16 Aug 2014 03:55:00 EDT Battle For Wesnoth and Open Source Design - by Daniel Shumway http://gamasutra.com/blogs/DanielShumway/20140816/223553/Battle_For_Wesnoth_and_Open_Source_Design.php An interview with members of the Battle For Wesnoth team about community involvement, organization, and Open Source design/development for games. http://gamasutra.com/blogs/DanielShumway/20140816/223553/Battle_For_Wesnoth_and_Open_Source_Design.php Sat, 16 Aug 2014 03:18:00 EDT Reinventing the wheel - by Javier Galvez Guerrero http://gamasutra.com/blogs/JavierGalvezGuerrero/20140816/223550/Reinventing_the_wheel.php In this entry I explain the motivation behind the decision of making our own engine for our first video game, Psychotic's MechaNika. http://gamasutra.com/blogs/JavierGalvezGuerrero/20140816/223550/Reinventing_the_wheel.php Sat, 16 Aug 2014 08:15:00 EDT How Control Schemes Standardized Gameplay - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140815/223542/How_Control_Schemes_Standardized_Gameplay.php An underrated importance of video games becoming mainstream was the standardization of control design and today's post examines how this came to be with some lessons for new designers. http://gamasutra.com/blogs/JoshBycer/20140815/223542/How_Control_Schemes_Standardized_Gameplay.php Fri, 15 Aug 2014 04:36:00 EDT Cartoony Visuals for a Silly 3D Destructive Feline Game - by Chris Chung http://gamasutra.com/blogs/ChrisChung/20140815/223532/Cartoony_Visuals_for_a_Silly_3D_Destructive_Feline_Game.php A few people have asked me how I get the art in Catlateral Damage to look the way it does, so I wanted to give an overview of my workflow using Blender and Unity. http://gamasutra.com/blogs/ChrisChung/20140815/223532/Cartoony_Visuals_for_a_Silly_3D_Destructive_Feline_Game.php Fri, 15 Aug 2014 01:45:00 EDT Dressing Classy in 'League of Legends' - by Mark Filipowich http://gamasutra.com/blogs/MarkFilipowich/20140815/223525/Dressing_Classy_in_League_of_Legends.php By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play. http://gamasutra.com/blogs/MarkFilipowich/20140815/223525/Dressing_Classy_in_League_of_Legends.php Fri, 15 Aug 2014 12:29:00 EDT How I made a game with my kids - the making of Beetastic - by John Passfield http://gamasutra.com/blogs/JohnPassfield/20140815/223505/How_I_made_a_game_with_my_kids__the_making_of_Beetastic.php This blog looks at how I began a fun project of building a game with my kids doing the art and design that ended up being featured in the App Store Best New Games section. http://gamasutra.com/blogs/JohnPassfield/20140815/223505/How_I_made_a_game_with_my_kids__the_making_of_Beetastic.php Fri, 15 Aug 2014 09:35:00 EDT To All Who Oppose, It’s The Gulag For YOU. Hail Arstotzka! - by Ian Uniacke http://gamasutra.com/blogs/IanUniacke/20140814/223467/To_All_Who_Oppose_Its_The_Gulag_For_YOU_Hail_Arstotzka.php A deconstruction of the video game "Papers, Please" (Contains some strong language, and some spoilers) http://gamasutra.com/blogs/IanUniacke/20140814/223467/To_All_Who_Oppose_Its_The_Gulag_For_YOU_Hail_Arstotzka.php Thu, 14 Aug 2014 11:11:00 EDT Gaming Communities: The Game Developer’s Marketing Dream - by Jim Fowler http://gamasutra.com/blogs/JimFowler/20140814/223454/Gaming_Communities_The_Game_Developers_Marketing_Dream.php Game development is a business. That means you have to attract players and sales. Here is how community can be at the center of your game marketing efforts. http://gamasutra.com/blogs/JimFowler/20140814/223454/Gaming_Communities_The_Game_Developers_Marketing_Dream.php Thu, 14 Aug 2014 05:57:00 EDT 7 Expert Monetization Tips - by Kyle Waring http://gamasutra.com/blogs/KyleWaring/20140814/223452/7_Expert_Monetization_Tips.php Hybrid Ad + In App Purchase (IAP) business model. Focus #1 on the player. Free 2 play (f2p) over Paid apps. Tracking. IAP Best practices. Best ad networks http://gamasutra.com/blogs/KyleWaring/20140814/223452/7_Expert_Monetization_Tips.php Thu, 14 Aug 2014 05:54:00 EDT Reimaging Games Marketing & Gamification - by Rich Melcombe http://gamasutra.com/blogs/RichMelcombe/20140814/223450/Reimaging_Games_Marketing__Gamification.php The Journey to fund & build an automated, subscription games customizing platform where anyone can personalize a game in 90 seconds or less for under $10 http://gamasutra.com/blogs/RichMelcombe/20140814/223450/Reimaging_Games_Marketing__Gamification.php Thu, 14 Aug 2014 05:04:00 EDT From Brazil to the World: Aquiris’ Journey from Porto Alegre to Regular Show: The Great Prank War - by Mauricio Longoni http://gamasutra.com/blogs/MauricioLongoni/20140814/223448/From_Brazil_to_the_World_Aquiris_Journey_from_Porto_Alegre_to_Regular_Show_The_Great_Prank_War.php Escaping gravity and taking off for the global stage is quite a challenge for indie developers. Here’s the story of how Brazilian studio, Aquiris, is making the journey http://gamasutra.com/blogs/MauricioLongoni/20140814/223448/From_Brazil_to_the_World_Aquiris_Journey_from_Porto_Alegre_to_Regular_Show_The_Great_Prank_War.php Thu, 14 Aug 2014 04:37:00 EDT Archmage Origins: Where It All Started (Part 1 of 2) - by Thomas Henshell http://gamasutra.com/blogs/ThomasHenshell/20140814/223449/Archmage_Origins_Where_It_All_Started_Part_1_of_2.php This week, the plan is to dive into the genesis of Archmage Rises http://gamasutra.com/blogs/ThomasHenshell/20140814/223449/Archmage_Origins_Where_It_All_Started_Part_1_of_2.php Thu, 14 Aug 2014 04:28:00 EDT Revolutionizing Free To Play - by Darius Alexander http://gamasutra.com/blogs/DariusAlexander/20140814/223445/Revolutionizing_Free_To_Play.php Sony announced that Sony Online Entertainment (SOE) would focus on creating FTP games. Ok great! We can expect more FTP games from Sony in the future, but whats this?! Capcom is entering the FTP market as well? http://gamasutra.com/blogs/DariusAlexander/20140814/223445/Revolutionizing_Free_To_Play.php Thu, 14 Aug 2014 03:58:00 EDT 6 Things How Test Automation Can Significantly Improve Mobile Game Development - by Ville-Veikko Helppi http://gamasutra.com/blogs/VilleVeikkoHelppi/20140814/223420/6_Things_How_Test_Automation_Can_Significantly_Improve_Mobile_Game_Development.php This blog looks at some of the key things why mobile game developers should use test automation to verify that their Android/iOS game works across device array. The key message is actually in testing and using real mobile devices for that purpose. http://gamasutra.com/blogs/VilleVeikkoHelppi/20140814/223420/6_Things_How_Test_Automation_Can_Significantly_Improve_Mobile_Game_Development.php Thu, 14 Aug 2014 01:29:00 EDT Emailing the press and YouTubers properly (or at least trying) - by Dave Toulouse http://gamasutra.com/blogs/DaveToulouse/20140814/223412/Emailing_the_press_and_YouTubers_properly_or_at_least_trying.php Emailing the gaming press is only part of the puzzle for an indie game dev but a part that is surely worth some attention. http://gamasutra.com/blogs/DaveToulouse/20140814/223412/Emailing_the_press_and_YouTubers_properly_or_at_least_trying.php Thu, 14 Aug 2014 12:22:00 EDT The Hardest Path Yields More XP - by Mark Venturelli http://gamasutra.com/blogs/MarkVenturelli/20140814/223410/The_Hardest_Path_Yields_More_XP.php A look back at how I built my game design skills on top of 6 years of failed designs. http://gamasutra.com/blogs/MarkVenturelli/20140814/223410/The_Hardest_Path_Yields_More_XP.php Thu, 14 Aug 2014 11:30:00 EDT How An Indie Nobody Raised $40,000 On Kickstarter - by William Dube http://gamasutra.com/blogs/WilliamDube/20140814/223358/How_An_Indie_Nobody_Raised_40000_On_Kickstarter.php A mid-mortem of the marketing techniques used for Jotun's Kickstarter campaign. Contains stats and graphs from both Kickstarter and Greenlight. http://gamasutra.com/blogs/WilliamDube/20140814/223358/How_An_Indie_Nobody_Raised_40000_On_Kickstarter.php Thu, 14 Aug 2014 09:27:00 EDT Unity First Impressions part 2 - by Semen Frish http://gamasutra.com/blogs/SemenFrish/20140814/223388/Unity_First_Impressions_part_2.php We've started up with a new Unity #game for mobile devices recently. Working on #tech demo/#prototype and sharing more first impressions. http://gamasutra.com/blogs/SemenFrish/20140814/223388/Unity_First_Impressions_part_2.php Thu, 14 Aug 2014 08:05:00 EDT Kickstarter Journal, 30 days and counting. Day: -01 - by Arran Langmead http://gamasutra.com/blogs/ArranLangmead/20140814/223308/Kickstarter_Journal_30_days_and_counting_Day_01.php Kickstarters pop up every day, some are a success while others slowly fizzle out of existence. As part of my kickstarter I am keeping a day by day journal, documenting everything I learn and every dumb idea I come up with. Wish me luck! http://gamasutra.com/blogs/ArranLangmead/20140814/223308/Kickstarter_Journal_30_days_and_counting_Day_01.php Thu, 14 Aug 2014 06:34:00 EDT Dealing with Android resolutions - by Prafful Sahu http://gamasutra.com/blogs/PraffulSahu/20140814/223365/Dealing_with_Android_resolutions.php How I dealt with the fragmented resolutions of Android on Unity http://gamasutra.com/blogs/PraffulSahu/20140814/223365/Dealing_with_Android_resolutions.php Thu, 14 Aug 2014 02:23:00 EDT A Comprehensive Guide to Submitting to the Asset Store - by Mark Wahnish http://gamasutra.com/blogs/MarkWahnish/20140813/223249/A_Comprehensive_Guide_to_Submitting_to_the_Asset_Store.php I recently uploaded Methodical, our first submission to the Unity Asset Store. During this process I found that complete documentation was hard to find. This is an attempt to put together a more complete guide covering the process from start to finish. http://gamasutra.com/blogs/MarkWahnish/20140813/223249/A_Comprehensive_Guide_to_Submitting_to_the_Asset_Store.php Wed, 13 Aug 2014 06:14:00 EDT Designing a 2D Jump - by Mohan Rajagopalan http://gamasutra.com/blogs/MohanRajagopalan/20140813/223251/Designing_a_2D_Jump.php Some thoughts on designing a jump in a 2D platformer, including a technique called "Degrees of Freedom" to understand the choices a designer can make when creating a mechanic. http://gamasutra.com/blogs/MohanRajagopalan/20140813/223251/Designing_a_2D_Jump.php Wed, 13 Aug 2014 05:29:00 EDT Kickstarter Journal, 30 days and counting. Day: -02 - by Arran Langmead http://gamasutra.com/blogs/ArranLangmead/20140813/223300/Kickstarter_Journal_30_days_and_counting_Day_02.php Kickstarters pop up every day, some are a success while others slowly fizzle out of existence. As part of my kickstarter I am keeping a day by day journal, documenting everything I learn and every dumb idea I come up with. Wish me luck! http://gamasutra.com/blogs/ArranLangmead/20140813/223300/Kickstarter_Journal_30_days_and_counting_Day_02.php Wed, 13 Aug 2014 07:09:00 EDT Chambara Postmortem - by Kevin Wong http://gamasutra.com/blogs/KevinWong/20140812/223265/Chambara_Postmortem.php Kevin Wong discusses the development process of Team Ok's BAFTA-nominated Dare to be Digital stealth-game. http://gamasutra.com/blogs/KevinWong/20140812/223265/Chambara_Postmortem.php Tue, 12 Aug 2014 11:22:00 EDT Twitch.tv implements automated copyright protection, Internet explodes - by Zachary Strebeck http://gamasutra.com/blogs/ZacharyStrebeck/20140812/223260/Twitchtv_implements_automated_copyright_protection_Internet_explodes.php On Aug. 6, 2014, video-streaming website Twitch.tv announced that it would implement a new system that would automatically mute unlicensed audio in certain videos. Game lawyer Zachary Strebeck looks at this from the legal perspective. http://gamasutra.com/blogs/ZacharyStrebeck/20140812/223260/Twitchtv_implements_automated_copyright_protection_Internet_explodes.php Tue, 12 Aug 2014 08:13:00 EDT