Gamasutra.com - Member Blogs http://gamasutra.com/blogs/member/ Gamasutra Blogs Wed, 10 Feb 2016 11:32:13 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics - by Roberto Lopez Mendez]]> http://gamasutra.com/blogs/RobertoLopezMendez/20160210/263795/ARM_Guide_for_Unity_Developers_Optimizing_Mobile_Gaming_Graphics.php http://gamasutra.com/blogs/author/RobertoLopezMendez/1005729/ http://gamasutra.com/blogs/RobertoLopezMendez/20160210/263795/ARM_Guide_for_Unity_Developers_Optimizing_Mobile_Gaming_Graphics.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[6 Things To Know Before Launching Your Mobile Game In Russia - by Dmitry Terekhin]]> http://gamasutra.com/blogs/DmitryTerekhin/20160210/265067/6_Things_To_Know_Before_Launching_Your_Mobile_Game_In_Russia.php http://gamasutra.com/blogs/author/DmitryTerekhin/1006311/ http://gamasutra.com/blogs/DmitryTerekhin/20160210/265067/6_Things_To_Know_Before_Launching_Your_Mobile_Game_In_Russia.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev - by Jakub Kasztalski]]> http://gamasutra.com/blogs/JakubKasztalski/20160210/265513/PAX_South_2016__San_Antonio_Impressions_from_an_Exhibiting_Indie_Game_Dev.php http://gamasutra.com/blogs/author/JakubKasztalski/1003668/ http://gamasutra.com/blogs/JakubKasztalski/20160210/265513/PAX_South_2016__San_Antonio_Impressions_from_an_Exhibiting_Indie_Game_Dev.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Another Steam Sale! Dig it as a consumer. Not so much as a marketer. - by Gregory Love]]> http://gamasutra.com/blogs/GregoryLove/20160210/265523/Another_Steam_Sale_Dig_it_as_a_consumer_Not_so_much_as_a_marketer.php http://gamasutra.com/blogs/author/GregoryLove/946647/ http://gamasutra.com/blogs/GregoryLove/20160210/265523/Another_Steam_Sale_Dig_it_as_a_consumer_Not_so_much_as_a_marketer.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Popular horror games stay relevant for a long time - by Andrii Vintsevych]]> http://gamasutra.com/blogs/AndriiVintsevych/20160210/265529/Popular_horror_games_stay_relevant_for_a_long_time.php http://gamasutra.com/blogs/author/AndriiVintsevych/906326/ http://gamasutra.com/blogs/AndriiVintsevych/20160210/265529/Popular_horror_games_stay_relevant_for_a_long_time.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[ePic Character Generator: Why developing tools for small projects worth it - by Andras Bondor]]> http://gamasutra.com/blogs/AndrasBondor/20160210/265533/ePic_Character_Generator_Why_developing_tools_for_small_projects_worth_it.php http://gamasutra.com/blogs/author/AndrasBondor/996133/ http://gamasutra.com/blogs/AndrasBondor/20160210/265533/ePic_Character_Generator_Why_developing_tools_for_small_projects_worth_it.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[How we made a game trailer for $100. - by Aksel Junkkila]]> http://gamasutra.com/blogs/AkselJunkkila/20160210/265563/How_we_made_a_game_trailer_for_100.php http://gamasutra.com/blogs/author/AkselJunkkila/993552/ http://gamasutra.com/blogs/AkselJunkkila/20160210/265563/How_we_made_a_game_trailer_for_100.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Saving Some Cash on Your Next Gaming Purchase: How To Do It - by Chris Grasso]]> http://gamasutra.com/blogs/ChrisGrasso/20160210/265593/Saving_Some_Cash_on_Your_Next_Gaming_Purchase_How_To_Do_It.php http://gamasutra.com/blogs/author/ChrisGrasso/937016/ http://gamasutra.com/blogs/ChrisGrasso/20160210/265593/Saving_Some_Cash_on_Your_Next_Gaming_Purchase_How_To_Do_It.php Wed, 10 Feb 2016 01:37:00 EST <![CDATA[Procedural and Random generation - Why do Indie devs love it so much - by Justin Popa]]> http://gamasutra.com/blogs/JustinPopa/20160210/265524/Procedural_and_Random_generation__Why_do_Indie_devs_love_it_so_much.php http://gamasutra.com/blogs/author/JustinPopa/1006497/ http://gamasutra.com/blogs/JustinPopa/20160210/265524/Procedural_and_Random_generation__Why_do_Indie_devs_love_it_so_much.php Wed, 10 Feb 2016 01:36:00 EST <![CDATA[Testing out Unity with a little Zeewolf-like thing - by Adrian Kulasek]]> http://gamasutra.com/blogs/AdrianKulasek/20160210/265530/Testing_out_Unity_with_a_little_Zeewolflike_thing.php http://gamasutra.com/blogs/author/AdrianKulasek/1006501/ http://gamasutra.com/blogs/AdrianKulasek/20160210/265530/Testing_out_Unity_with_a_little_Zeewolflike_thing.php Wed, 10 Feb 2016 01:36:00 EST <![CDATA[Gaming industry around the globe – South Korea, Iran and South Africa - by Amelia Knott]]> http://gamasutra.com/blogs/AmeliaKnott/20160210/265548/Gaming_industry_around_the_globe__South_Korea_Iran_and_South_Africa.php http://gamasutra.com/blogs/author/AmeliaKnott/1006507/ http://gamasutra.com/blogs/AmeliaKnott/20160210/265548/Gaming_industry_around_the_globe__South_Korea_Iran_and_South_Africa.php Wed, 10 Feb 2016 01:36:00 EST <![CDATA[Indie publishing on Steam: Maximize discoverability avoiding my mistakes. - by Jaime Dominguez-Blazquez]]> http://gamasutra.com/blogs/JaimeDominguezBlazquez/20160209/264857/Indie_publishing_on_Steam_Maximize_discoverability_avoiding_my_mistakes.php http://gamasutra.com/blogs/author/JaimeDominguezBlazquez/995582/ http://gamasutra.com/blogs/JaimeDominguezBlazquez/20160209/264857/Indie_publishing_on_Steam_Maximize_discoverability_avoiding_my_mistakes.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[In Search of This Boy... - by critti S G]]> http://gamasutra.com/blogs/CrittiSG/20160209/265248/In_Search_of_This_Boy.php http://gamasutra.com/blogs/author/CrittiSG/1006374/ http://gamasutra.com/blogs/CrittiSG/20160209/265248/In_Search_of_This_Boy.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Everybody Shake! The Making of Spaceteam - Chapter 1 of 3 - by David Craddock]]> http://gamasutra.com/blogs/DavidCraddock/20160209/265388/Everybody_Shake_The_Making_of_Spaceteam__Chapter_1_of_3.php http://gamasutra.com/blogs/author/DavidCraddock/942811/ http://gamasutra.com/blogs/DavidCraddock/20160209/265388/Everybody_Shake_The_Making_of_Spaceteam__Chapter_1_of_3.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[This Week in Video Game Blogging: Daydreams and distractions - by Critical Distance]]> http://gamasutra.com/blogs/CriticalDistance/20160209/265410/This_Week_in_Video_Game_Blogging_Daydreams_and_distractions.php http://gamasutra.com/blogs/author/CriticalDistance/1003342/ http://gamasutra.com/blogs/CriticalDistance/20160209/265410/This_Week_in_Video_Game_Blogging_Daydreams_and_distractions.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[The storytelling in Undertale's combat system - by Arthur Canzi Zeferino]]> http://gamasutra.com/blogs/ArthurCanziZeferino/20160209/265412/The_storytelling_in_Undertales_combat_system.php http://gamasutra.com/blogs/author/ArthurCanziZeferino/737844/ http://gamasutra.com/blogs/ArthurCanziZeferino/20160209/265412/The_storytelling_in_Undertales_combat_system.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Dealing With User Feedback - by Karlo Eldic]]> http://gamasutra.com/blogs/KarloEldic/20160209/265434/Dealing_With_User_Feedback.php http://gamasutra.com/blogs/author/KarloEldic/943976/ http://gamasutra.com/blogs/KarloEldic/20160209/265434/Dealing_With_User_Feedback.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Psych Postmortem - by Christian Baumgartner]]> http://gamasutra.com/blogs/ChristianBaumgartner/20160209/265443/Psych_Postmortem.php http://gamasutra.com/blogs/author/ChristianBaumgartner/835853/ http://gamasutra.com/blogs/ChristianBaumgartner/20160209/265443/Psych_Postmortem.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Game Industry Word Problems - by Jennifer Bullard]]> http://gamasutra.com/blogs/JenniferBullard/20160209/265463/Game_Industry_Word_Problems.php http://gamasutra.com/blogs/author/JenniferBullard/942716/ http://gamasutra.com/blogs/JenniferBullard/20160209/265463/Game_Industry_Word_Problems.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Options for Ethnicity in Character Creators, Part 2: Skin and Hair - by Frida Svensson]]> http://gamasutra.com/blogs/FridaSvensson/20160209/265470/Options_for_Ethnicity_in_Character_Creators_Part_2_Skin_and_Hair.php http://gamasutra.com/blogs/author/FridaSvensson/1005614/ http://gamasutra.com/blogs/FridaSvensson/20160209/265470/Options_for_Ethnicity_in_Character_Creators_Part_2_Skin_and_Hair.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Don't Blame Scrum - by Jason Taylor]]> http://gamasutra.com/blogs/JasonTaylor/20160209/265476/Dont_Blame_Scrum.php http://gamasutra.com/blogs/author/JasonTaylor/935496/ http://gamasutra.com/blogs/JasonTaylor/20160209/265476/Dont_Blame_Scrum.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Make your tools in Unity editor - by Grhyll JDD]]> http://gamasutra.com/blogs/GrhyllJDD/20160209/265489/Make_your_tools_in_Unity_editor.php http://gamasutra.com/blogs/author/GrhyllJDD/1004220/ http://gamasutra.com/blogs/GrhyllJDD/20160209/265489/Make_your_tools_in_Unity_editor.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Violence and Death in Titus Andronicus: Shakespeare's Influence on Video Game Violence - by Gregory Wells]]> http://gamasutra.com/blogs/GregoryWells/20160209/265404/Violence_and_Death_in_Titus_Andronicus_Shakespeares_Influence_on_Video_Game_Violence.php http://gamasutra.com/blogs/author/GregoryWells/1006447/ http://gamasutra.com/blogs/GregoryWells/20160209/265404/Violence_and_Death_in_Titus_Andronicus_Shakespeares_Influence_on_Video_Game_Violence.php Tue, 09 Feb 2016 01:39:00 EST <![CDATA[The Careful Design of Cave Story - by David Xu]]> http://gamasutra.com/blogs/DavidXu/20160209/265428/The_Careful_Design_of_Cave_Story.php http://gamasutra.com/blogs/author/DavidXu/1006458/ http://gamasutra.com/blogs/DavidXu/20160209/265428/The_Careful_Design_of_Cave_Story.php Tue, 09 Feb 2016 01:39:00 EST <![CDATA[Power to the People: How eSports Goes Mainstream - by Adam Sellke]]> http://gamasutra.com/blogs/AdamSellke/20160208/265398/Power_to_the_People_How_eSports_Goes_Mainstream.php http://gamasutra.com/blogs/author/AdamSellke/1006444/ http://gamasutra.com/blogs/AdamSellke/20160208/265398/Power_to_the_People_How_eSports_Goes_Mainstream.php Mon, 08 Feb 2016 05:24:00 EST <![CDATA[Encrypting Text in Unity - by Nathaniel Stevens]]> http://gamasutra.com/blogs/NathanielStevens/20160208/257296/Encrypting_Text_in_Unity.php http://gamasutra.com/blogs/author/NathanielStevens/955079/ http://gamasutra.com/blogs/NathanielStevens/20160208/257296/Encrypting_Text_in_Unity.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[GGJ16 in KL - by Charles Cordingley]]> http://gamasutra.com/blogs/CharlesCordingley/20160208/265304/GGJ16_in_KL.php http://gamasutra.com/blogs/author/CharlesCordingley/992571/ http://gamasutra.com/blogs/CharlesCordingley/20160208/265304/GGJ16_in_KL.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Using the Whally Index to discover new games in January - by Allison Bilas]]> http://gamasutra.com/blogs/AllisonBilas/20160208/265307/Using_the_Whally_Index_to_discover_new_games_in_January.php http://gamasutra.com/blogs/author/AllisonBilas/997787/ http://gamasutra.com/blogs/AllisonBilas/20160208/265307/Using_the_Whally_Index_to_discover_new_games_in_January.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Is extra content worth extra cash? The DLC Dilemma. - by Drew Giovannoli]]> http://gamasutra.com/blogs/DrewGiovannoli/20160208/265315/Is_extra_content_worth_extra_cash_The_DLC_Dilemma.php http://gamasutra.com/blogs/author/DrewGiovannoli/995365/ http://gamasutra.com/blogs/DrewGiovannoli/20160208/265315/Is_extra_content_worth_extra_cash_The_DLC_Dilemma.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Pony Island and the Horror of Social Anxiety - by Sean May]]> http://gamasutra.com/blogs/SeanMay/20160208/265317/Pony_Island_and_the_Horror_of_Social_Anxiety.php http://gamasutra.com/blogs/author/SeanMay/758233/ http://gamasutra.com/blogs/SeanMay/20160208/265317/Pony_Island_and_the_Horror_of_Social_Anxiety.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[A Difference of Difficult Progression in Game Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160208/265340/A_Difference_of_Difficult_Progression_in_Game_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ http://gamasutra.com/blogs/JoshBycer/20160208/265340/A_Difference_of_Difficult_Progression_in_Game_Design.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Virtual Reality: A Focus on Focus. - by Freddi Jeffries]]> http://gamasutra.com/blogs/FreddiJeffries/20160208/265352/Virtual_Reality_A_Focus_on_Focus.php http://gamasutra.com/blogs/author/FreddiJeffries/1004058/ http://gamasutra.com/blogs/FreddiJeffries/20160208/265352/Virtual_Reality_A_Focus_on_Focus.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Dead In Bermuda Post Mortem in Numbers – part 2 - by Matthieu Richez]]> http://gamasutra.com/blogs/MatthieuRichez/20160208/265375/Dead_In_Bermuda_Post_Mortem_in_Numbers__part_2.php http://gamasutra.com/blogs/author/MatthieuRichez/1005981/ http://gamasutra.com/blogs/MatthieuRichez/20160208/265375/Dead_In_Bermuda_Post_Mortem_in_Numbers__part_2.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Your game's trailer isn't for you! - by M. Joshua Cauller]]> http://gamasutra.com/blogs/MJoshuaCauller/20160208/265380/Your_games_trailer_isnt_for_you.php http://gamasutra.com/blogs/author/MJoshuaCauller/925028/ http://gamasutra.com/blogs/MJoshuaCauller/20160208/265380/Your_games_trailer_isnt_for_you.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Building 37: A look at our in game journals & menus - by Alex Dvorak]]> http://gamasutra.com/blogs/AlexDvorak/20160208/265287/Building_37_A_look_at_our_in_game_journals__menus.php http://gamasutra.com/blogs/author/AlexDvorak/1006391/ http://gamasutra.com/blogs/AlexDvorak/20160208/265287/Building_37_A_look_at_our_in_game_journals__menus.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[Mama Hawk update - by kati Nawrocki]]> http://gamasutra.com/blogs/KatiNawrocki/20160208/265314/Mama_Hawk_update.php http://gamasutra.com/blogs/author/KatiNawrocki/1006405/ http://gamasutra.com/blogs/KatiNawrocki/20160208/265314/Mama_Hawk_update.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[Behind the Release of Axis Descending I: Intro & Origins - by Mars Ashton]]> http://gamasutra.com/blogs/MarsAshton/20160208/265322/Behind_the_Release_of_Axis_Descending_I_Intro__Origins.php http://gamasutra.com/blogs/author/MarsAshton/1002843/ http://gamasutra.com/blogs/MarsAshton/20160208/265322/Behind_the_Release_of_Axis_Descending_I_Intro__Origins.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[Behind the Release of Axis Descending II: Iteration & Testing - by Mars Ashton]]> http://gamasutra.com/blogs/MarsAshton/20160208/265323/Behind_the_Release_of_Axis_Descending_II_Iteration__Testing.php http://gamasutra.com/blogs/author/MarsAshton/1002843/ http://gamasutra.com/blogs/MarsAshton/20160208/265323/Behind_the_Release_of_Axis_Descending_II_Iteration__Testing.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[Behind the Release of Axis Descending III: The Sketchbook - by Mars Ashton]]> http://gamasutra.com/blogs/MarsAshton/20160208/265324/Behind_the_Release_of_Axis_Descending_III_The_Sketchbook.php http://gamasutra.com/blogs/author/MarsAshton/1002843/ http://gamasutra.com/blogs/MarsAshton/20160208/265324/Behind_the_Release_of_Axis_Descending_III_The_Sketchbook.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[Giving players the reins: on gaming narratives, choice of consequences and legos - by Haley Uyrus]]> http://gamasutra.com/blogs/HaleyUyrus/20160208/265341/Giving_players_the_reins_on_gaming_narratives_choice_of_consequences_and_legos.php http://gamasutra.com/blogs/author/HaleyUyrus/1006346/ http://gamasutra.com/blogs/HaleyUyrus/20160208/265341/Giving_players_the_reins_on_gaming_narratives_choice_of_consequences_and_legos.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[From Student to Developer: Five Things I've Learned at Failbetter Games - by Liam McDonald]]> http://gamasutra.com/blogs/LiamMcDonald/20160208/265364/From_Student_to_Developer_Five_Things_Ive_Learned_at_Failbetter_Games.php http://gamasutra.com/blogs/author/LiamMcDonald/1005625/ http://gamasutra.com/blogs/LiamMcDonald/20160208/265364/From_Student_to_Developer_Five_Things_Ive_Learned_at_Failbetter_Games.php Mon, 08 Feb 2016 12:40:00 EST <![CDATA[Why RPGs are so hard to classify and evolve? - by Felipe Pepe]]> http://gamasutra.com/blogs/FelipePepe/20160205/253023/Why_RPGs_are_so_hard_to_classify_and_evolve.php http://gamasutra.com/blogs/author/FelipePepe/982590/ http://gamasutra.com/blogs/FelipePepe/20160205/253023/Why_RPGs_are_so_hard_to_classify_and_evolve.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Procedurally Generating Wrapping World Maps in Unity C# – Part 3 - by Jon Gallant]]> http://gamasutra.com/blogs/JonGallant/20160205/264590/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_3.php http://gamasutra.com/blogs/author/JonGallant/1005592/ http://gamasutra.com/blogs/JonGallant/20160205/264590/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_3.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Article Response: The surprising shift away from FPS Campaigns - by Drew Giovannoli]]> http://gamasutra.com/blogs/DrewGiovannoli/20160205/264984/Article_Response_The_surprising_shift_away_from_FPS_Campaigns.php http://gamasutra.com/blogs/author/DrewGiovannoli/995365/ http://gamasutra.com/blogs/DrewGiovannoli/20160205/264984/Article_Response_The_surprising_shift_away_from_FPS_Campaigns.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Austin and Everything Else 4: Secret Histories - by John Henderson]]> http://gamasutra.com/blogs/JohnHenderson/20160205/265122/Austin_and_Everything_Else_4_Secret_Histories.php http://gamasutra.com/blogs/author/JohnHenderson/1005594/ http://gamasutra.com/blogs/JohnHenderson/20160205/265122/Austin_and_Everything_Else_4_Secret_Histories.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Making of Super Mega Baseball No.17 - The F*#$ing Grind - by Liane Howill]]> http://gamasutra.com/blogs/LianeHowill/20160205/265193/Making_of_Super_Mega_Baseball_No17__The_Fing_Grind.php http://gamasutra.com/blogs/author/LianeHowill/1003258/ http://gamasutra.com/blogs/LianeHowill/20160205/265193/Making_of_Super_Mega_Baseball_No17__The_Fing_Grind.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Short vs. Long-Term Progression in Game Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160205/265231/Short_vs_LongTerm_Progression_in_Game_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ http://gamasutra.com/blogs/JoshBycer/20160205/265231/Short_vs_LongTerm_Progression_in_Game_Design.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[6 Tricks To Hire Better On Upwork - by Ben Chong]]> http://gamasutra.com/blogs/BenChong/20160205/265235/6_Tricks_To_Hire_Better_On_Upwork.php http://gamasutra.com/blogs/author/BenChong/910876/ http://gamasutra.com/blogs/BenChong/20160205/265235/6_Tricks_To_Hire_Better_On_Upwork.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Presskits: The what and the why - by George Portman]]> http://gamasutra.com/blogs/GeorgePortman/20160205/265237/Presskits_The_what_and_the_why.php http://gamasutra.com/blogs/author/GeorgePortman/1005706/ http://gamasutra.com/blogs/GeorgePortman/20160205/265237/Presskits_The_what_and_the_why.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Maximizing Youtubeability: Camera Jitter in Counterpart - by Chris Johnson]]> http://gamasutra.com/blogs/ChrisJohnson/20160205/265250/Maximizing_Youtubeability_Camera_Jitter_in_Counterpart.php http://gamasutra.com/blogs/author/ChrisJohnson/1000027/ http://gamasutra.com/blogs/ChrisJohnson/20160205/265250/Maximizing_Youtubeability_Camera_Jitter_in_Counterpart.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Top 10 Games on Twitch in 2015 : League of Legends Cracks 1 Bn Hours Watched - by nicolas cerrato]]> http://gamasutra.com/blogs/NicolasCerrato/20160205/265252/Top_10_Games_on_Twitch_in_2015__League_of_Legends_Cracks_1_Bn_Hours_Watched.php http://gamasutra.com/blogs/author/NicolasCerrato/870122/ http://gamasutra.com/blogs/NicolasCerrato/20160205/265252/Top_10_Games_on_Twitch_in_2015__League_of_Legends_Cracks_1_Bn_Hours_Watched.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[What To Watch Out When Launching A New Game - by Chris Grasso]]> http://gamasutra.com/blogs/ChrisGrasso/20160204/265090/What_To_Watch_Out_When_Launching_A_New_Game.php http://gamasutra.com/blogs/author/ChrisGrasso/937016/ http://gamasutra.com/blogs/ChrisGrasso/20160204/265090/What_To_Watch_Out_When_Launching_A_New_Game.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Consortium: Official Post-Mortem - by Gregory MacMartin]]> http://gamasutra.com/blogs/GregoryMacMartin/20160204/265108/Consortium_Official_PostMortem.php http://gamasutra.com/blogs/author/GregoryMacMartin/868672/ http://gamasutra.com/blogs/GregoryMacMartin/20160204/265108/Consortium_Official_PostMortem.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Mirada Studios’ Andrew Cochrane on Immersive Cinema with Unity - by marcos sanchez]]> http://gamasutra.com/blogs/MarcosSanchez/20160204/265112/Mirada_Studios_Andrew_Cochrane_on_Immersive_Cinema_with_Unity.php http://gamasutra.com/blogs/author/MarcosSanchez/1005318/ http://gamasutra.com/blogs/MarcosSanchez/20160204/265112/Mirada_Studios_Andrew_Cochrane_on_Immersive_Cinema_with_Unity.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Teslagrad and Progress Gating - by Stanislav Costiuc]]> http://gamasutra.com/blogs/StanislavCostiuc/20160204/265125/Teslagrad_and_Progress_Gating.php http://gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://gamasutra.com/blogs/StanislavCostiuc/20160204/265125/Teslagrad_and_Progress_Gating.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Top Popular Games Forbidden by Parents - by Jana Rooheart]]> http://gamasutra.com/blogs/JanaRooheart/20160204/265146/Top_Popular_Games_Forbidden_by_Parents.php http://gamasutra.com/blogs/author/JanaRooheart/1005363/ http://gamasutra.com/blogs/JanaRooheart/20160204/265146/Top_Popular_Games_Forbidden_by_Parents.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[What No One Tells You About Burst Campaigns - by Justin Carroll]]> http://gamasutra.com/blogs/JustinCarroll/20160204/265156/What_No_One_Tells_You_About_Burst_Campaigns.php http://gamasutra.com/blogs/author/JustinCarroll/998556/ http://gamasutra.com/blogs/JustinCarroll/20160204/265156/What_No_One_Tells_You_About_Burst_Campaigns.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Which is the Best Ad Format for Mobile Apps? - 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