Gamasutra.com - Member Blogs https://gamasutra.com/blogs/member/ Gamasutra Blogs Wed, 16 Jan 2019 07:19:25 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[The Loot Box Saga Shows Consumers Regulate Better than Government - by Matthew McCaffrey]]> https://gamasutra.com/blogs/MatthewMcCaffrey/20190115/334281/The_Loot_Box_Saga_Shows_Consumers_Regulate_Better_than_Government.php https://gamasutra.com/blogs/author/MatthewMcCaffrey/1012312/ https://gamasutra.com/blogs/MatthewMcCaffrey/20190115/334281/The_Loot_Box_Saga_Shows_Consumers_Regulate_Better_than_Government.php Tue, 15 Jan 2019 10:40:00 EST <![CDATA[A Morale Victory Part 1: Giving Players a Chance to Win - by Caleb Compton]]> https://gamasutra.com/blogs/CalebCompton/20190115/334328/A_Morale_Victory_Part_1_Giving_Players_a_Chance_to_Win.php https://gamasutra.com/blogs/author/CalebCompton/1022690/ https://gamasutra.com/blogs/CalebCompton/20190115/334328/A_Morale_Victory_Part_1_Giving_Players_a_Chance_to_Win.php Tue, 15 Jan 2019 10:31:00 EST <![CDATA[Overcoming Genre - by Justin Reeve]]> https://gamasutra.com/blogs/JustinReeve/20190115/334347/Overcoming_Genre.php https://gamasutra.com/blogs/author/JustinReeve/1025144/ https://gamasutra.com/blogs/JustinReeve/20190115/334347/Overcoming_Genre.php Tue, 15 Jan 2019 10:29:00 EST <![CDATA[Why 2018 taught us more than any other year  - and how it can help your game development studio - by Benjamin Rivers]]> https://gamasutra.com/blogs/BenjaminRivers/20190114/334339/Why_2018_taught_us_more_than_any_other_year__and_how_it_can_help_your_game_development_studio.php https://gamasutra.com/blogs/author/BenjaminRivers/888663/ https://gamasutra.com/blogs/BenjaminRivers/20190114/334339/Why_2018_taught_us_more_than_any_other_year__and_how_it_can_help_your_game_development_studio.php Mon, 14 Jan 2019 05:46:00 EST <![CDATA[It Took us 1.5 Years to Figure Out What our Game is About - by Vasileios Karavasilis]]> https://gamasutra.com/blogs/VasileiosKaravasilis/20190114/334266/It_Took_us_15_Years_to_Figure_Out_What_our_Game_is_About.php https://gamasutra.com/blogs/author/VasileiosKaravasilis/950258/ https://gamasutra.com/blogs/VasileiosKaravasilis/20190114/334266/It_Took_us_15_Years_to_Figure_Out_What_our_Game_is_About.php Mon, 14 Jan 2019 08:09:00 EST <![CDATA[Microtransactions and Loot Boxes: Can the Video Game Industry Regulate Itself? - by Matthew McCaffrey]]> https://gamasutra.com/blogs/MatthewMcCaffrey/20190114/334285/Microtransactions_and_Loot_Boxes_Can_the_Video_Game_Industry_Regulate_Itself.php https://gamasutra.com/blogs/author/MatthewMcCaffrey/1012312/ https://gamasutra.com/blogs/MatthewMcCaffrey/20190114/334285/Microtransactions_and_Loot_Boxes_Can_the_Video_Game_Industry_Regulate_Itself.php Mon, 14 Jan 2019 08:08:00 EST <![CDATA[MAGFest 2019 - A Student Dev's Experience - by Jake Carfagno]]> https://gamasutra.com/blogs/JakeCarfagno/20190114/334256/MAGFest_2019__A_Student_Devs_Experience.php https://gamasutra.com/blogs/author/JakeCarfagno/1027636/ https://gamasutra.com/blogs/JakeCarfagno/20190114/334256/MAGFest_2019__A_Student_Devs_Experience.php Mon, 14 Jan 2019 08:05:00 EST <![CDATA[TIPS FOR LOCALIZING YOUR GAME FOR CHINA IN 2019 - by Evelyn Lin]]> https://gamasutra.com/blogs/EvelynLin/20190114/334271/TIPS_FOR_LOCALIZING_YOUR_GAME_FOR_CHINA_IN_2019.php https://gamasutra.com/blogs/author/EvelynLin/1027556/ https://gamasutra.com/blogs/EvelynLin/20190114/334271/TIPS_FOR_LOCALIZING_YOUR_GAME_FOR_CHINA_IN_2019.php Mon, 14 Jan 2019 08:05:00 EST <![CDATA[What Interactive Digital Entertainment Companies Are Doing to Prepare for the California Consumer Privacy Act - by Kimberly Culp]]> https://gamasutra.com/blogs/KimberlyCulp/20190111/334143/What_Interactive_Digital_Entertainment_Companies_Are_Doing_to_Prepare_for_the_California_Consumer_Privacy_Act.php https://gamasutra.com/blogs/author/KimberlyCulp/1012291/ https://gamasutra.com/blogs/KimberlyCulp/20190111/334143/What_Interactive_Digital_Entertainment_Companies_Are_Doing_to_Prepare_for_the_California_Consumer_Privacy_Act.php Fri, 11 Jan 2019 10:39:00 EST <![CDATA[Nonlinear Story Structure in Games - by Nathan Savant]]> https://gamasutra.com/blogs/NathanSavant/20190111/334168/Nonlinear_Story_Structure_in_Games.php https://gamasutra.com/blogs/author/NathanSavant/1002032/ https://gamasutra.com/blogs/NathanSavant/20190111/334168/Nonlinear_Story_Structure_in_Games.php Fri, 11 Jan 2019 10:38:00 EST <![CDATA[Engaging with Your Audience on Social Media - by Jessica Paek]]> https://gamasutra.com/blogs/JessicaPaek/20190111/334179/Engaging_with_Your_Audience_on_Social_Media.php https://gamasutra.com/blogs/author/JessicaPaek/1026387/ https://gamasutra.com/blogs/JessicaPaek/20190111/334179/Engaging_with_Your_Audience_on_Social_Media.php Fri, 11 Jan 2019 10:38:00 EST <![CDATA[Why do we get so attached to our soldiers in XCOM? - by Tiago Costa]]> https://gamasutra.com/blogs/TiagoCosta/20190111/334189/Why_do_we_get_so_attached_to_our_soldiers_in_XCOM.php https://gamasutra.com/blogs/author/TiagoCosta/794300/ https://gamasutra.com/blogs/TiagoCosta/20190111/334189/Why_do_we_get_so_attached_to_our_soldiers_in_XCOM.php Fri, 11 Jan 2019 10:37:00 EST <![CDATA[A simple format to archive design decisions - by David Bailly]]> https://gamasutra.com/blogs/DavidBailly/20190111/334164/A_simple_format_to_archive_design_decisions.php https://gamasutra.com/blogs/author/DavidBailly/1025277/ https://gamasutra.com/blogs/DavidBailly/20190111/334164/A_simple_format_to_archive_design_decisions.php Fri, 11 Jan 2019 10:34:00 EST <![CDATA[Easy to Learn, Hard to Master - by Lukas Powers]]> https://gamasutra.com/blogs/LukasPowers/20190111/334183/Easy_to_Learn_Hard_to_Master.php https://gamasutra.com/blogs/author/LukasPowers/1027569/ https://gamasutra.com/blogs/LukasPowers/20190111/334183/Easy_to_Learn_Hard_to_Master.php Fri, 11 Jan 2019 10:34:00 EST <![CDATA[Thor, Pirate Software: Leaving AAA to go Indie - by Jessica Paek]]> https://gamasutra.com/blogs/JessicaPaek/20190110/333320/Thor_Pirate_Software_Leaving_AAA_to_go_Indie.php https://gamasutra.com/blogs/author/JessicaPaek/1026387/ https://gamasutra.com/blogs/JessicaPaek/20190110/333320/Thor_Pirate_Software_Leaving_AAA_to_go_Indie.php Thu, 10 Jan 2019 11:14:00 EST <![CDATA[How A Small Cleavage Got PIXELMAN Censored On Google Play - by Matias Kindermann]]> https://gamasutra.com/blogs/MatiasKindermann/20190110/333978/How_A_Small_Cleavage_Got_PIXELMAN_Censored_On_Google_Play.php https://gamasutra.com/blogs/author/MatiasKindermann/997235/ https://gamasutra.com/blogs/MatiasKindermann/20190110/333978/How_A_Small_Cleavage_Got_PIXELMAN_Censored_On_Google_Play.php Thu, 10 Jan 2019 10:46:00 EST <![CDATA[Candy Raid: The Factory Post Mortem - by Kayne Ruse]]> https://gamasutra.com/blogs/KayneRuse/20190110/334053/Candy_Raid_The_Factory_Post_Mortem.php https://gamasutra.com/blogs/author/KayneRuse/939639/ https://gamasutra.com/blogs/KayneRuse/20190110/334053/Candy_Raid_The_Factory_Post_Mortem.php Thu, 10 Jan 2019 10:43:00 EST <![CDATA[When the UI is the Game - by Julian Colbus]]> https://gamasutra.com/blogs/JulianColbus/20190110/334039/When_the_UI_is_the_Game.php https://gamasutra.com/blogs/author/JulianColbus/1027584/ https://gamasutra.com/blogs/JulianColbus/20190110/334039/When_the_UI_is_the_Game.php Thu, 10 Jan 2019 10:20:00 EST <![CDATA[My insight on how level flow is applied in games like Uncharted 4 & The Last of Us - by Trinh Nguyen]]> https://gamasutra.com/blogs/TrinhNguyen/20190109/333835/My_insight_on_how_level_flow_is_applied_in_games_like_Uncharted_4__The_Last_of_Us.php https://gamasutra.com/blogs/author/TrinhNguyen/1027207/ https://gamasutra.com/blogs/TrinhNguyen/20190109/333835/My_insight_on_how_level_flow_is_applied_in_games_like_Uncharted_4__The_Last_of_Us.php Wed, 09 Jan 2019 10:48:00 EST <![CDATA[Virtual Cities: A Look At Rubacava - by Konstantinos Dimopoulos]]> https://gamasutra.com/blogs/KonstantinosDimopoulos/20190109/333997/Virtual_Cities_A_Look_At_Rubacava.php https://gamasutra.com/blogs/author/KonstantinosDimopoulos/1003861/ https://gamasutra.com/blogs/KonstantinosDimopoulos/20190109/333997/Virtual_Cities_A_Look_At_Rubacava.php Wed, 09 Jan 2019 10:12:00 EST