Gamasutra.com - Member Blogs http://gamasutra.com/blogs/member/ Gamasutra Blogs Wed, 04 May 2016 02:02:33 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Don't fear the Hammer: The importance of UX in editors & tools - by Robin-Yann Storm]]> http://gamasutra.com/blogs/RobinYannStorm/20160503/271373/Dont_fear_the_Hammer_The_importance_of_UX_in_editors__tools.php http://gamasutra.com/blogs/author/RobinYannStorm/996183/ http://gamasutra.com/blogs/RobinYannStorm/20160503/271373/Dont_fear_the_Hammer_The_importance_of_UX_in_editors__tools.php Tue, 03 May 2016 02:06:00 EDT <![CDATA[AI Isn't a Subsystem - by Ron Newcomb]]> http://gamasutra.com/blogs/RonNewcomb/20160503/271826/AI_Isnt_a_Subsystem.php http://gamasutra.com/blogs/author/RonNewcomb/861977/ http://gamasutra.com/blogs/RonNewcomb/20160503/271826/AI_Isnt_a_Subsystem.php Tue, 03 May 2016 02:06:00 EDT <![CDATA[Essential Marketing/PR Tips For Indie Devs - by Michael Hicks]]> http://gamasutra.com/blogs/MichaelHicks/20160503/271834/Essential_MarketingPR_Tips_For_Indie_Devs.php http://gamasutra.com/blogs/author/MichaelHicks/936036/ http://gamasutra.com/blogs/MichaelHicks/20160503/271834/Essential_MarketingPR_Tips_For_Indie_Devs.php Tue, 03 May 2016 02:06:00 EDT <![CDATA[5 Minute Legal Lessons for Indie Devs - Part 2: Game Names and Trade Mark Troubles - by Pete Lewin]]> http://gamasutra.com/blogs/PeteLewin/20160503/271838/5_Minute_Legal_Lessons_for_Indie_Devs__Part_2_Game_Names_and_Trade_Mark_Troubles.php http://gamasutra.com/blogs/author/PeteLewin/1005709/ http://gamasutra.com/blogs/PeteLewin/20160503/271838/5_Minute_Legal_Lessons_for_Indie_Devs__Part_2_Game_Names_and_Trade_Mark_Troubles.php Tue, 03 May 2016 02:06:00 EDT <![CDATA[Greenlighting a Niche Game: The Long Journey Ahead - by Daniel Batoff]]> http://gamasutra.com/blogs/DanielBatoff/20160503/271703/Greenlighting_a_Niche_Game_The_Long_Journey_Ahead.php http://gamasutra.com/blogs/author/DanielBatoff/1009093/ http://gamasutra.com/blogs/DanielBatoff/20160503/271703/Greenlighting_a_Niche_Game_The_Long_Journey_Ahead.php Tue, 03 May 2016 01:52:00 EDT <![CDATA[Puzzle Dependency Graph Primer - by Joshua Weinberg]]> http://gamasutra.com/blogs/JoshuaWeinberg/20160502/270103/Puzzle_Dependency_Graph_Primer.php http://gamasutra.com/blogs/author/JoshuaWeinberg/995148/ http://gamasutra.com/blogs/JoshuaWeinberg/20160502/270103/Puzzle_Dependency_Graph_Primer.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Publishers are not necessarily evil! - by Kadri Ugand]]> http://gamasutra.com/blogs/KadriUgand/20160502/271557/Publishers_are_not_necessarily_evil.php http://gamasutra.com/blogs/author/KadriUgand/919968/ http://gamasutra.com/blogs/KadriUgand/20160502/271557/Publishers_are_not_necessarily_evil.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[The Best Mobile Apps & Games Made in Dallas - by Nolan Clemmons]]> http://gamasutra.com/blogs/NolanClemmons/20160502/271698/The_Best_Mobile_Apps__Games_Made_in_Dallas.php http://gamasutra.com/blogs/author/NolanClemmons/1003994/ http://gamasutra.com/blogs/NolanClemmons/20160502/271698/The_Best_Mobile_Apps__Games_Made_in_Dallas.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Closing the Gap - by James Bennett]]> http://gamasutra.com/blogs/JamesBennett/20160502/271718/Closing_the_Gap.php http://gamasutra.com/blogs/author/JamesBennett/1001257/ http://gamasutra.com/blogs/JamesBennett/20160502/271718/Closing_the_Gap.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Your problems are not always what they seam: combining different meshes into seamless procedural characters - by Yanko Oliveira]]> http://gamasutra.com/blogs/YankoOliveira/20160502/271720/Your_problems_are_not_always_what_they_seam_combining_different_meshes_into_seamless_procedural_characters.php http://gamasutra.com/blogs/author/YankoOliveira/877331/ http://gamasutra.com/blogs/YankoOliveira/20160502/271720/Your_problems_are_not_always_what_they_seam_combining_different_meshes_into_seamless_procedural_characters.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Enlisting IBM Watson as a voice actor - by Evan Todd]]> http://gamasutra.com/blogs/EvanTodd/20160502/271723/Enlisting_IBM_Watson_as_a_voice_actor.php http://gamasutra.com/blogs/author/EvanTodd/822483/ http://gamasutra.com/blogs/EvanTodd/20160502/271723/Enlisting_IBM_Watson_as_a_voice_actor.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Making Meetings Quick and Effective - by Max Krembs]]> http://gamasutra.com/blogs/MaxKrembs/20160502/271726/Making_Meetings_Quick_and_Effective.php http://gamasutra.com/blogs/author/MaxKrembs/1008048/ http://gamasutra.com/blogs/MaxKrembs/20160502/271726/Making_Meetings_Quick_and_Effective.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[ &#65279;Why we appreciate QR-codes in mobile game marketing - by Tuomo Eskola]]> http://gamasutra.com/blogs/TuomoEskola/20160502/271733/65279Why_we_appreciate_QRcodes_in_mobile_game_marketing.php http://gamasutra.com/blogs/author/TuomoEskola/1008689/ http://gamasutra.com/blogs/TuomoEskola/20160502/271733/65279Why_we_appreciate_QRcodes_in_mobile_game_marketing.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Video in Video Games: The Past, Present, and Future of FMV - by Ethan Thibault]]> http://gamasutra.com/blogs/EthanThibault/20160502/271744/Video_in_Video_Games_The_Past_Present_and_Future_of_FMV.php http://gamasutra.com/blogs/author/EthanThibault/864707/ http://gamasutra.com/blogs/EthanThibault/20160502/271744/Video_in_Video_Games_The_Past_Present_and_Future_of_FMV.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[On the importance of showing gameplay video when demoing your Gear VR game - by Jonathan Daley]]> http://gamasutra.com/blogs/JonathanDaley/20160502/271745/On_the_importance_of_showing_gameplay_video_when_demoing_your_Gear_VR_game.php http://gamasutra.com/blogs/author/JonathanDaley/905987/ http://gamasutra.com/blogs/JonathanDaley/20160502/271745/On_the_importance_of_showing_gameplay_video_when_demoing_your_Gear_VR_game.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Why Game Development? - by Bob Saunders]]> http://gamasutra.com/blogs/BobSaunders/20160502/271748/Why_Game_Development.php http://gamasutra.com/blogs/author/BobSaunders/998190/ http://gamasutra.com/blogs/BobSaunders/20160502/271748/Why_Game_Development.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[The Shoulders of Giants: LensManagers - by Brendan Vance]]> http://gamasutra.com/blogs/BrendanVance/20160502/271764/The_Shoulders_of_Giants_LensManagers.php http://gamasutra.com/blogs/author/BrendanVance/938215/ http://gamasutra.com/blogs/BrendanVance/20160502/271764/The_Shoulders_of_Giants_LensManagers.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Measuring a Competitor's Audience: Vainglory & Paragon - by Jake Parmley]]> http://gamasutra.com/blogs/JakeParmley/20160502/271775/Measuring_a_Competitors_Audience_Vainglory__Paragon.php http://gamasutra.com/blogs/author/JakeParmley/1006627/ http://gamasutra.com/blogs/JakeParmley/20160502/271775/Measuring_a_Competitors_Audience_Vainglory__Paragon.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Ammo Systems and BioShock - by Christopher Gile]]> http://gamasutra.com/blogs/ChristopherGile/20160502/271779/Ammo_Systems_and_BioShock.php http://gamasutra.com/blogs/author/ChristopherGile/925520/ http://gamasutra.com/blogs/ChristopherGile/20160502/271779/Ammo_Systems_and_BioShock.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Antegods Development Update 6: Feedback, Colors and Dashing (but not through the snow) - by Peter de Jong]]> http://gamasutra.com/blogs/PeterDeJong/20160502/271780/Antegods_Development_Update_6_Feedback_Colors_and_Dashing_but_not_through_the_snow.php http://gamasutra.com/blogs/author/PeterDeJong/292245/ http://gamasutra.com/blogs/PeterDeJong/20160502/271780/Antegods_Development_Update_6_Feedback_Colors_and_Dashing_but_not_through_the_snow.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Worst Trailer Mistakes - by M. Joshua Cauller]]> http://gamasutra.com/blogs/MJoshuaCauller/20160502/271786/Worst_Trailer_Mistakes.php http://gamasutra.com/blogs/author/MJoshuaCauller/925028/ http://gamasutra.com/blogs/MJoshuaCauller/20160502/271786/Worst_Trailer_Mistakes.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Xbox 360: The Good, the Bad, and The Ugly - part 1 - by Steve Bailey]]> http://gamasutra.com/blogs/SteveBailey/20160502/271788/Xbox_360_The_Good_the_Bad_and_The_Ugly__part_1.php http://gamasutra.com/blogs/author/SteveBailey/954911/ http://gamasutra.com/blogs/SteveBailey/20160502/271788/Xbox_360_The_Good_the_Bad_and_The_Ugly__part_1.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[UWP Game and App development on Xbox ONE - by Simon Jackson]]> http://gamasutra.com/blogs/SimonJackson/20160502/271790/UWP_Game_and_App_development_on_Xbox_ONE.php http://gamasutra.com/blogs/author/SimonJackson/950036/ http://gamasutra.com/blogs/SimonJackson/20160502/271790/UWP_Game_and_App_development_on_Xbox_ONE.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Important Tips for Effective Tutorial Game Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160502/271797/Important_Tips_for_Effective_Tutorial_Game_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ http://gamasutra.com/blogs/JoshBycer/20160502/271797/Important_Tips_for_Effective_Tutorial_Game_Design.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[ Road to Game Success: Paved with Skills - by paul cotnoir]]> http://gamasutra.com/blogs/PaulCotnoir/20160502/271719/Road_to_Game_Success_Paved_with_Skills.php http://gamasutra.com/blogs/author/PaulCotnoir/1009105/ http://gamasutra.com/blogs/PaulCotnoir/20160502/271719/Road_to_Game_Success_Paved_with_Skills.php Mon, 02 May 2016 08:35:00 EDT <![CDATA[How Rogue Legacy deals with Down-scrolling and Leaps of faith - by Denis Asensio]]> http://gamasutra.com/blogs/DenisAsensio/20160502/271731/How_Rogue_Legacy_deals_with_Downscrolling_and_Leaps_of_faith.php http://gamasutra.com/blogs/author/DenisAsensio/1009117/ http://gamasutra.com/blogs/DenisAsensio/20160502/271731/How_Rogue_Legacy_deals_with_Downscrolling_and_Leaps_of_faith.php Mon, 02 May 2016 08:35:00 EDT <![CDATA[Filling the Void: Designing Disjointed VR Puzzles - by Hayden Platt]]> http://gamasutra.com/blogs/HaydenPlatt/20160502/271740/Filling_the_Void_Designing_Disjointed_VR_Puzzles.php http://gamasutra.com/blogs/author/HaydenPlatt/1003010/ http://gamasutra.com/blogs/HaydenPlatt/20160502/271740/Filling_the_Void_Designing_Disjointed_VR_Puzzles.php Mon, 02 May 2016 08:35:00 EDT <![CDATA[Basics of Twine 2 - by Saf Bright]]> http://gamasutra.com/blogs/SafBright/20160502/271754/Basics_of_Twine_2.php http://gamasutra.com/blogs/author/SafBright/1009125/ http://gamasutra.com/blogs/SafBright/20160502/271754/Basics_of_Twine_2.php Mon, 02 May 2016 08:35:00 EDT <![CDATA[Advancements in Game Technology: the Best Return May Be the Least Glamorous - by Amy Hawman]]> http://gamasutra.com/blogs/AmyHawman/20160502/271808/Advancements_in_Game_Technology_the_Best_Return_May_Be_the_Least_Glamorous.php http://gamasutra.com/blogs/author/AmyHawman/1009148/ http://gamasutra.com/blogs/AmyHawman/20160502/271808/Advancements_in_Game_Technology_the_Best_Return_May_Be_the_Least_Glamorous.php Mon, 02 May 2016 08:35:00 EDT <![CDATA[A Student's Guide to Talking to People at GDC - by Reuben Brenner Adams]]> http://gamasutra.com/blogs/ReubenBrennerAdams/20160502/271819/A_Students_Guide_to_Talking_to_People_at_GDC.php http://gamasutra.com/blogs/author/ReubenBrennerAdams/996208/ http://gamasutra.com/blogs/ReubenBrennerAdams/20160502/271819/A_Students_Guide_to_Talking_to_People_at_GDC.php Mon, 02 May 2016 08:35:00 EDT <![CDATA[Your history is about to be re-written... - by Marc Michalik]]> http://gamasutra.com/blogs/MarcMichalik/20160429/271479/Your_history_is_about_to_be_rewritten.php http://gamasutra.com/blogs/author/MarcMichalik/787769/ http://gamasutra.com/blogs/MarcMichalik/20160429/271479/Your_history_is_about_to_be_rewritten.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[A Brief History of Games - by Marc Michalik]]> http://gamasutra.com/blogs/MarcMichalik/20160429/271497/A_Brief_History_of_Games.php http://gamasutra.com/blogs/author/MarcMichalik/787769/ http://gamasutra.com/blogs/MarcMichalik/20160429/271497/A_Brief_History_of_Games.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[SFU Influence on Games - by Marc Michalik]]> http://gamasutra.com/blogs/MarcMichalik/20160429/271499/SFU_Influence_on_Games.php http://gamasutra.com/blogs/author/MarcMichalik/787769/ http://gamasutra.com/blogs/MarcMichalik/20160429/271499/SFU_Influence_on_Games.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[SVC/Staff Influence on Methodology - by Marc Michalik]]> http://gamasutra.com/blogs/MarcMichalik/20160429/271500/SVCStaff_Influence_on_Methodology.php http://gamasutra.com/blogs/author/MarcMichalik/787769/ http://gamasutra.com/blogs/MarcMichalik/20160429/271500/SVCStaff_Influence_on_Methodology.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[SFU Influence on Star Trek - by Marc Michalik]]> http://gamasutra.com/blogs/MarcMichalik/20160429/271501/SFU_Influence_on_Star_Trek.php http://gamasutra.com/blogs/author/MarcMichalik/787769/ http://gamasutra.com/blogs/MarcMichalik/20160429/271501/SFU_Influence_on_Star_Trek.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[How much does it cost to go to PAX East? - by Richard Atlas]]> http://gamasutra.com/blogs/RichardAtlas/20160429/271583/How_much_does_it_cost_to_go_to_PAX_East.php http://gamasutra.com/blogs/author/RichardAtlas/995937/ http://gamasutra.com/blogs/RichardAtlas/20160429/271583/How_much_does_it_cost_to_go_to_PAX_East.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[Shape Quest Post Mortem - by Levi Smith]]> http://gamasutra.com/blogs/LeviSmith/20160429/271626/Shape_Quest_Post_Mortem.php http://gamasutra.com/blogs/author/LeviSmith/952708/ http://gamasutra.com/blogs/LeviSmith/20160429/271626/Shape_Quest_Post_Mortem.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[Why the 'late' arrival of the NX may be a good thing - by Steve Bailey]]> http://gamasutra.com/blogs/SteveBailey/20160429/271660/Why_the_late_arrival_of_the_NX_may_be_a_good_thing.php http://gamasutra.com/blogs/author/SteveBailey/954911/ http://gamasutra.com/blogs/SteveBailey/20160429/271660/Why_the_late_arrival_of_the_NX_may_be_a_good_thing.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[Preparing your project for version control using SourceTree and Bitbucket - by Elmar Talibzade]]> http://gamasutra.com/blogs/ElmarTalibzade/20160429/271633/Preparing_your_project_for_version_control_using_SourceTree_and_Bitbucket.php http://gamasutra.com/blogs/author/ElmarTalibzade/1008757/ http://gamasutra.com/blogs/ElmarTalibzade/20160429/271633/Preparing_your_project_for_version_control_using_SourceTree_and_Bitbucket.php Fri, 29 Apr 2016 03:14:00 EDT <![CDATA[Game Jolt will now be a marketplace - by David DeCarmine]]> http://gamasutra.com/blogs/DavidDeCarmine/20160429/271592/Game_Jolt_will_now_be_a_marketplace.php http://gamasutra.com/blogs/author/DavidDeCarmine/1009060/ http://gamasutra.com/blogs/DavidDeCarmine/20160429/271592/Game_Jolt_will_now_be_a_marketplace.php Fri, 29 Apr 2016 01:42:00 EDT <![CDATA[5 tips for exhibiting at the Minibooth at PAX East - by Jeroen Wimmers]]> http://gamasutra.com/blogs/JeroenWimmers/20160429/271622/5_tips_for_exhibiting_at_the_Minibooth_at_PAX_East.php http://gamasutra.com/blogs/author/JeroenWimmers/1009072/ http://gamasutra.com/blogs/JeroenWimmers/20160429/271622/5_tips_for_exhibiting_at_the_Minibooth_at_PAX_East.php Fri, 29 Apr 2016 01:42:00 EDT <![CDATA[Video Games Live – A Gamer’s Holy Grail of Live Entertainment - by Barnabas Smith]]> http://gamasutra.com/blogs/BarnabasSmith/20160429/271654/Video_Games_Live__A_Gamers_Holy_Grail_of_Live_Entertainment.php http://gamasutra.com/blogs/author/BarnabasSmith/1009080/ http://gamasutra.com/blogs/BarnabasSmith/20160429/271654/Video_Games_Live__A_Gamers_Holy_Grail_of_Live_Entertainment.php Fri, 29 Apr 2016 01:42:00 EDT <![CDATA[Dishonored, and tactile interface metaphors - by David Friesen]]> http://gamasutra.com/blogs/DavidFriesen/20160429/271680/Dishonored_and_tactile_interface_metaphors.php http://gamasutra.com/blogs/author/DavidFriesen/1009087/ http://gamasutra.com/blogs/DavidFriesen/20160429/271680/Dishonored_and_tactile_interface_metaphors.php Fri, 29 Apr 2016 01:42:00 EDT <![CDATA[Titan Maria Postmortem - by Jonathan Boutin]]> http://gamasutra.com/blogs/JonathanBoutin/20160429/271690/Titan_Maria_Postmortem.php http://gamasutra.com/blogs/author/JonathanBoutin/953117/ http://gamasutra.com/blogs/JonathanBoutin/20160429/271690/Titan_Maria_Postmortem.php Fri, 29 Apr 2016 01:42:00 EDT <![CDATA[Tips and Tricks for Demoing Roomscale VR Content - by Joe Radak]]> http://gamasutra.com/blogs/JoeRadak/20160428/271545/Tips_and_Tricks_for_Demoing_Roomscale_VR_Content.php http://gamasutra.com/blogs/author/JoeRadak/1009048/ http://gamasutra.com/blogs/JoeRadak/20160428/271545/Tips_and_Tricks_for_Demoing_Roomscale_VR_Content.php Thu, 28 Apr 2016 10:32:00 EDT <![CDATA[Using Melodrama to Create Strong Game Plots - by Filip Wiltgren]]> http://gamasutra.com/blogs/FilipWiltgren/20160428/271538/Using_Melodrama_to_Create_Strong_Game_Plots.php http://gamasutra.com/blogs/author/FilipWiltgren/992617/ http://gamasutra.com/blogs/FilipWiltgren/20160428/271538/Using_Melodrama_to_Create_Strong_Game_Plots.php Thu, 28 Apr 2016 10:31:00 EDT <![CDATA[Unexpected Narrative in Games: Part 1 - by Nathan Savant]]> http://gamasutra.com/blogs/NathanSavant/20160428/271506/Unexpected_Narrative_in_Games_Part_1.php http://gamasutra.com/blogs/author/NathanSavant/1002032/ http://gamasutra.com/blogs/NathanSavant/20160428/271506/Unexpected_Narrative_in_Games_Part_1.php Thu, 28 Apr 2016 10:30:00 EDT <![CDATA[Self-publishing myths and realities, well more myths - by Kadri Ugand]]> http://gamasutra.com/blogs/KadriUgand/20160428/271534/Selfpublishing_myths_and_realities_well_more_myths.php http://gamasutra.com/blogs/author/KadriUgand/919968/ http://gamasutra.com/blogs/KadriUgand/20160428/271534/Selfpublishing_myths_and_realities_well_more_myths.php Thu, 28 Apr 2016 10:30:00 EDT <![CDATA[Implementing Context Sensitive Commands in UI Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160428/271473/Implementing_Context_Sensitive_Commands_in_UI_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ http://gamasutra.com/blogs/JoshBycer/20160428/271473/Implementing_Context_Sensitive_Commands_in_UI_Design.php Thu, 28 Apr 2016 10:26:00 EDT <![CDATA[Level Design in Batman Arkham Knight: Infiltrating Ace Chemicals - by Alex Bean]]> http://gamasutra.com/blogs/AlexBean/20160428/271496/Level_Design_in_Batman_Arkham_Knight_Infiltrating_Ace_Chemicals.php http://gamasutra.com/blogs/author/AlexBean/961619/ http://gamasutra.com/blogs/AlexBean/20160428/271496/Level_Design_in_Batman_Arkham_Knight_Infiltrating_Ace_Chemicals.php Thu, 28 Apr 2016 09:42:00 EDT <![CDATA[The transition from indie developer to publisher - by Neil Yates]]> http://gamasutra.com/blogs/NeilYates/20160428/271515/The_transition_from_indie_developer_to_publisher.php http://gamasutra.com/blogs/author/NeilYates/909390/ http://gamasutra.com/blogs/NeilYates/20160428/271515/The_transition_from_indie_developer_to_publisher.php Thu, 28 Apr 2016 09:42:00 EDT <![CDATA[How one video game turned my life around - by Steve Bailey]]> http://gamasutra.com/blogs/SteveBailey/20160427/271372/How_one_video_game_turned_my_life_around.php http://gamasutra.com/blogs/author/SteveBailey/954911/ http://gamasutra.com/blogs/SteveBailey/20160427/271372/How_one_video_game_turned_my_life_around.php Wed, 27 Apr 2016 11:39:00 EDT <![CDATA[Why HTML5 game developers should be excited about bots on Kik - by Rémi Vansteelandt]]> http://gamasutra.com/blogs/RmiVansteelandt/20160427/271368/Why_HTML5_game_developers_should_be_excited_about_bots_on_Kik.php http://gamasutra.com/blogs/author/RmiVansteelandt/996475/ http://gamasutra.com/blogs/RmiVansteelandt/20160427/271368/Why_HTML5_game_developers_should_be_excited_about_bots_on_Kik.php Wed, 27 Apr 2016 11:38:00 EDT <![CDATA[Making of the Paperverse, the art-style of Book of Demons - by Maciej Biedrzycki]]> http://gamasutra.com/blogs/MaciejBiedrzycki/20160427/271327/Making_of_the_Paperverse_the_artstyle_of_Book_of_Demons.php http://gamasutra.com/blogs/author/MaciejBiedrzycki/1006106/ http://gamasutra.com/blogs/MaciejBiedrzycki/20160427/271327/Making_of_the_Paperverse_the_artstyle_of_Book_of_Demons.php Wed, 27 Apr 2016 11:37:00 EDT <![CDATA[Systems Admin for the Indie Developer - by Scott McCutchen]]> http://gamasutra.com/blogs/ScottMcCutchen/20160427/271344/Systems_Admin_for_the_Indie_Developer.php http://gamasutra.com/blogs/author/ScottMcCutchen/928230/ http://gamasutra.com/blogs/ScottMcCutchen/20160427/271344/Systems_Admin_for_the_Indie_Developer.php Wed, 27 Apr 2016 11:37:00 EDT <![CDATA[Are Behavior Trees a Thing of the Past? - by Jakob Rasmussen]]> http://gamasutra.com/blogs/JakobRasmussen/20160427/271188/Are_Behavior_Trees_a_Thing_of_the_Past.php http://gamasutra.com/blogs/author/JakobRasmussen/1008748/ http://gamasutra.com/blogs/JakobRasmussen/20160427/271188/Are_Behavior_Trees_a_Thing_of_the_Past.php Wed, 27 Apr 2016 11:30:00 EDT <![CDATA[Using New Buyer Packs to Enhance Player Experience and Increase Conversion - by Shaun Gao]]> http://gamasutra.com/blogs/ShaunGao/20160427/271346/Using_New_Buyer_Packs_to_Enhance_Player_Experience_and_Increase_Conversion.php http://gamasutra.com/blogs/author/ShaunGao/1008998/ http://gamasutra.com/blogs/ShaunGao/20160427/271346/Using_New_Buyer_Packs_to_Enhance_Player_Experience_and_Increase_Conversion.php Wed, 27 Apr 2016 11:10:00 EDT <![CDATA[Building Echo: How Apple TV Forced Us to Rethink Mobile UX - by Adam Fingerman]]> http://gamasutra.com/blogs/AdamFingerman/20160427/271358/Building_Echo_How_Apple_TV_Forced_Us_to_Rethink_Mobile_UX.php http://gamasutra.com/blogs/author/AdamFingerman/1009001/ http://gamasutra.com/blogs/AdamFingerman/20160427/271358/Building_Echo_How_Apple_TV_Forced_Us_to_Rethink_Mobile_UX.php Wed, 27 Apr 2016 11:10:00 EDT <![CDATA[Making of Good Cat Gone Bad - by Andrey Malykhin]]> http://gamasutra.com/blogs/AndreyMalykhin/20160427/271377/Making_of_Good_Cat_Gone_Bad.php http://gamasutra.com/blogs/author/AndreyMalykhin/1006373/ http://gamasutra.com/blogs/AndreyMalykhin/20160427/271377/Making_of_Good_Cat_Gone_Bad.php Wed, 27 Apr 2016 11:10:00 EDT <![CDATA[Avoiding the Hoarder Trap in Game Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160426/271272/Avoiding_the_Hoarder_Trap_in_Game_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ http://gamasutra.com/blogs/JoshBycer/20160426/271272/Avoiding_the_Hoarder_Trap_in_Game_Design.php Tue, 26 Apr 2016 12:56:00 EDT