Gamasutra.com - Member Blogs https://gamasutra.com/blogs/member/ Gamasutra Blogs Fri, 20 Apr 2018 02:15:11 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Lindsay Lohan Loses Right of Publicity Appeal against Grand Theft Auto V - by Kimberly Culp]]> https://gamasutra.com/blogs/KimberlyCulp/20180420/316721/Lindsay_Lohan_Loses_Right_of_Publicity_Appeal_against_Grand_Theft_Auto_V.php https://gamasutra.com/blogs/author/KimberlyCulp/1012291/ https://gamasutra.com/blogs/KimberlyCulp/20180420/316721/Lindsay_Lohan_Loses_Right_of_Publicity_Appeal_against_Grand_Theft_Auto_V.php Fri, 20 Apr 2018 09:17:00 EDT <![CDATA[The Level Design of Super Mario Odyssey's Best Stage - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20180420/316733/The_Level_Design_of_Super_Mario_Odysseys_Best_Stage.php https://gamasutra.com/blogs/author/JoshBycer/823287/ https://gamasutra.com/blogs/JoshBycer/20180420/316733/The_Level_Design_of_Super_Mario_Odysseys_Best_Stage.php Fri, 20 Apr 2018 09:16:00 EDT <![CDATA[Game clones in Eastern Europe: here's why. - by Orchidee Stachelig]]> https://gamasutra.com/blogs/OrchideeStachelig/20180419/314757/Game_clones_in_Eastern_Europe_heres_why.php https://gamasutra.com/blogs/author/OrchideeStachelig/1020983/ https://gamasutra.com/blogs/OrchideeStachelig/20180419/314757/Game_clones_in_Eastern_Europe_heres_why.php Thu, 19 Apr 2018 03:26:00 EDT <![CDATA[Indie, AAA and other Buzzwords - by Ionut Vaduva]]> https://gamasutra.com/blogs/IonutVaduva/20180419/316719/Indie_AAA_and_other_Buzzwords.php https://gamasutra.com/blogs/author/IonutVaduva/1017295/ https://gamasutra.com/blogs/IonutVaduva/20180419/316719/Indie_AAA_and_other_Buzzwords.php Thu, 19 Apr 2018 09:45:00 EDT <![CDATA[Try/Fail Cycles - by Gregory Pellechi]]> https://gamasutra.com/blogs/GregoryPellechi/20180419/316711/TryFail_Cycles.php https://gamasutra.com/blogs/author/GregoryPellechi/1016523/ https://gamasutra.com/blogs/GregoryPellechi/20180419/316711/TryFail_Cycles.php Thu, 19 Apr 2018 09:44:00 EDT <![CDATA[Unity SRP Overview: Scriptable Render Pipeline - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20180419/316713/Unity_SRP_Overview_Scriptable_Render_Pipeline.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ https://gamasutra.com/blogs/RubenTorresBonet/20180419/316713/Unity_SRP_Overview_Scriptable_Render_Pipeline.php Thu, 19 Apr 2018 09:41:00 EDT <![CDATA[Checking the Unity C# Source Code - by Irina Zamogilnaya]]> https://gamasutra.com/blogs/IrinaZamogilnaya/20180418/316646/Checking_the_Unity_C_Source_Code.php https://gamasutra.com/blogs/author/IrinaZamogilnaya/1000787/ https://gamasutra.com/blogs/IrinaZamogilnaya/20180418/316646/Checking_the_Unity_C_Source_Code.php Wed, 18 Apr 2018 04:19:00 EDT <![CDATA[Logarithmic Interpolation - by Scott Lembcke]]> https://gamasutra.com/blogs/ScottLembcke/20180418/316665/Logarithmic_Interpolation.php https://gamasutra.com/blogs/author/ScottLembcke/970582/ https://gamasutra.com/blogs/ScottLembcke/20180418/316665/Logarithmic_Interpolation.php Wed, 18 Apr 2018 04:19:00 EDT <![CDATA[C.A.T.S. One Year Retrospective - Turning fun concept into a hit - by Ivan Verde]]> https://gamasutra.com/blogs/IvanVerde/20180418/316667/CATS_One_Year_Retrospective__Turning_fun_concept_into_a_hit.php https://gamasutra.com/blogs/author/IvanVerde/1005960/ https://gamasutra.com/blogs/IvanVerde/20180418/316667/CATS_One_Year_Retrospective__Turning_fun_concept_into_a_hit.php Wed, 18 Apr 2018 09:55:00 EDT <![CDATA[Psych Eval - Monster Hunter - by Nathan Savant]]> https://gamasutra.com/blogs/NathanSavant/20180418/316670/Psych_Eval__Monster_Hunter.php https://gamasutra.com/blogs/author/NathanSavant/1002032/ https://gamasutra.com/blogs/NathanSavant/20180418/316670/Psych_Eval__Monster_Hunter.php Wed, 18 Apr 2018 09:55:00 EDT <![CDATA[The ‘vocal minority’, feature creep and keeping yourself sane - by Celso Riva]]> https://gamasutra.com/blogs/CelsoRiva/20180418/316678/The_vocal_minority_feature_creep_and_keeping_yourself_sane.php https://gamasutra.com/blogs/author/CelsoRiva/863714/ https://gamasutra.com/blogs/CelsoRiva/20180418/316678/The_vocal_minority_feature_creep_and_keeping_yourself_sane.php Wed, 18 Apr 2018 09:48:00 EDT <![CDATA[Moving Out Of The Comfort Zone - by Tom Gilchrist]]> https://gamasutra.com/blogs/TomGilchrist/20180418/316691/Moving_Out_Of_The_Comfort_Zone.php https://gamasutra.com/blogs/author/TomGilchrist/1023599/ https://gamasutra.com/blogs/TomGilchrist/20180418/316691/Moving_Out_Of_The_Comfort_Zone.php Wed, 18 Apr 2018 09:47:00 EDT <![CDATA[Introducing the Quality Assurance Pipeline - by Josh Green]]> https://gamasutra.com/blogs/JoshGreen/20180418/316677/Introducing_the_Quality_Assurance_Pipeline.php https://gamasutra.com/blogs/author/JoshGreen/123532/ https://gamasutra.com/blogs/JoshGreen/20180418/316677/Introducing_the_Quality_Assurance_Pipeline.php Wed, 18 Apr 2018 09:46:00 EDT <![CDATA[The Three Essential Parts of Great Level Design - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20180418/316679/The_Three_Essential_Parts_of_Great_Level_Design.php https://gamasutra.com/blogs/author/JoshBycer/823287/ https://gamasutra.com/blogs/JoshBycer/20180418/316679/The_Three_Essential_Parts_of_Great_Level_Design.php Wed, 18 Apr 2018 09:46:00 EDT <![CDATA[How to GDC as a new indie studio - by Konrad Öhman]]> https://gamasutra.com/blogs/KonradHman/20180418/316685/How_to_GDC_as_a_new_indie_studio.php https://gamasutra.com/blogs/author/KonradHman/1023593/ https://gamasutra.com/blogs/KonradHman/20180418/316685/How_to_GDC_as_a_new_indie_studio.php Wed, 18 Apr 2018 09:04:00 EDT <![CDATA[Well Played: Designing Countermoves in PvP Games - by Jiajun (Jeremy) Liu]]> https://gamasutra.com/blogs/JiajunJeremyLiu/20180417/315404/Well_Played_Designing_Countermoves_in_PvP_Games.php https://gamasutra.com/blogs/author/JiajunJeremyLiu/1022731/ https://gamasutra.com/blogs/JiajunJeremyLiu/20180417/315404/Well_Played_Designing_Countermoves_in_PvP_Games.php Tue, 17 Apr 2018 09:26:00 EDT <![CDATA[Surprising Problems Faced by Game Developers - by Michael Smith]]> https://gamasutra.com/blogs/MichaelSmith/20180417/316617/Surprising_Problems_Faced_by_Game_Developers.php https://gamasutra.com/blogs/author/MichaelSmith/1017675/ https://gamasutra.com/blogs/MichaelSmith/20180417/316617/Surprising_Problems_Faced_by_Game_Developers.php Tue, 17 Apr 2018 09:13:00 EDT <![CDATA[Working with Pixel Art Sprites in Unity: Animations - by Alex Belzer]]> https://gamasutra.com/blogs/AlexBelzer/20180416/316583/Working_with_Pixel_Art_Sprites_in_Unity_Animations.php https://gamasutra.com/blogs/author/AlexBelzer/853826/ https://gamasutra.com/blogs/AlexBelzer/20180416/316583/Working_with_Pixel_Art_Sprites_in_Unity_Animations.php Mon, 16 Apr 2018 09:53:00 EDT <![CDATA[The Basics of Localization, Part 5 - by Michelle Deco]]> https://gamasutra.com/blogs/MichelleDeco/20180416/316584/The_Basics_of_Localization_Part_5.php https://gamasutra.com/blogs/author/MichelleDeco/1011979/ https://gamasutra.com/blogs/MichelleDeco/20180416/316584/The_Basics_of_Localization_Part_5.php Mon, 16 Apr 2018 09:53:00 EDT <![CDATA[An Analysis of Dead by Daylight's Emblem System: Predicting the New Meta - by Tony Hua]]> https://gamasutra.com/blogs/TonyHua/20180416/316589/An_Analysis_of_Dead_by_Daylights_Emblem_System_Predicting_the_New_Meta.php https://gamasutra.com/blogs/author/TonyHua/1021055/ https://gamasutra.com/blogs/TonyHua/20180416/316589/An_Analysis_of_Dead_by_Daylights_Emblem_System_Predicting_the_New_Meta.php Mon, 16 Apr 2018 09:52:00 EDT