Gamasutra.com - Expert Blogs http://gamasutra.com/blogs/expert/ Gamasutra Blogs Sun, 14 Feb 2016 05:11:03 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Designing Interactive Story (PART FIVE) - by Greg Johnson]]> http://gamasutra.com/blogs/GregJohnson/20160212/265617/Designing_Interactive_Story_PART_FIVE.php http://gamasutra.com/blogs/author/GregJohnson/910857/ http://gamasutra.com/blogs/GregJohnson/20160212/265617/Designing_Interactive_Story_PART_FIVE.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[The INDIE ARENA BOOTH will be back at Gamescom 2016 - by Jana Reinhardt]]> http://gamasutra.com/blogs/JanaReinhardt/20160212/265761/The_INDIE_ARENA_BOOTH_will_be_back_at_Gamescom_2016.php http://gamasutra.com/blogs/author/JanaReinhardt/917096/ http://gamasutra.com/blogs/JanaReinhardt/20160212/265761/The_INDIE_ARENA_BOOTH_will_be_back_at_Gamescom_2016.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[Games on Kickstarter in 2015 - by Thomas Bidaux]]> http://gamasutra.com/blogs/ThomasBidaux/20160212/265796/Games_on_Kickstarter_in_2015.php http://gamasutra.com/blogs/author/ThomasBidaux/872364/ http://gamasutra.com/blogs/ThomasBidaux/20160212/265796/Games_on_Kickstarter_in_2015.php Fri, 12 Feb 2016 02:31:00 EST <![CDATA[@Play 83: HyperRogue - by John Harris]]> http://gamasutra.com/blogs/JohnHarris/20160211/265731/Play_83_HyperRogue.php http://gamasutra.com/blogs/author/JohnHarris/817117/ http://gamasutra.com/blogs/JohnHarris/20160211/265731/Play_83_HyperRogue.php Thu, 11 Feb 2016 06:38:00 EST <![CDATA[Designing Interactive Story (PART FOUR) - by Greg Johnson]]> http://gamasutra.com/blogs/GregJohnson/20160211/265612/Designing_Interactive_Story_PART_FOUR.php http://gamasutra.com/blogs/author/GregJohnson/910857/ http://gamasutra.com/blogs/GregJohnson/20160211/265612/Designing_Interactive_Story_PART_FOUR.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[How Firewatch builds character through map design - by Alex Wawro]]> http://gamasutra.com/blogs/AlexWawro/20160211/265618/How_Firewatch_builds_character_through_map_design.php http://gamasutra.com/blogs/author/AlexWawro/950494/ http://gamasutra.com/blogs/AlexWawro/20160211/265618/How_Firewatch_builds_character_through_map_design.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[The 3 &quot;That's&quot; of Your Game's Look - by Nathan Fouts]]> http://gamasutra.com/blogs/NathanFouts/20160211/265692/The_3_quotThatsquot_of_Your_Games_Look.php http://gamasutra.com/blogs/author/NathanFouts/580865/ http://gamasutra.com/blogs/NathanFouts/20160211/265692/The_3_quotThatsquot_of_Your_Games_Look.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[Playing the field: Another look at Internet Gaming Disorder - by Mark Griffiths]]> http://gamasutra.com/blogs/MarkGriffiths/20160211/265709/Playing_the_field_Another_look_at_Internet_Gaming_Disorder.php http://gamasutra.com/blogs/author/MarkGriffiths/949331/ http://gamasutra.com/blogs/MarkGriffiths/20160211/265709/Playing_the_field_Another_look_at_Internet_Gaming_Disorder.php Thu, 11 Feb 2016 02:00:00 EST <![CDATA[A Game of firsts - by Pascal Bestebroer]]> http://gamasutra.com/blogs/PascalBestebroer/20160209/265393/A_Game_of_firsts.php http://gamasutra.com/blogs/author/PascalBestebroer/681512/ http://gamasutra.com/blogs/PascalBestebroer/20160209/265393/A_Game_of_firsts.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[A Grammy Category for the Game Music Composer - by Winifred Phillips]]> http://gamasutra.com/blogs/WinifredPhillips/20160209/265401/A_Grammy_Category_for_the_Game_Music_Composer.php http://gamasutra.com/blogs/author/WinifredPhillips/930735/ http://gamasutra.com/blogs/WinifredPhillips/20160209/265401/A_Grammy_Category_for_the_Game_Music_Composer.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[The Top 14 Predictions for China's Games Industry in 2016 - by Lisa Hanson]]> http://gamasutra.com/blogs/LisaHanson/20160209/265407/The_Top_14_Predictions_for_Chinas_Games_Industry_in_2016.php http://gamasutra.com/blogs/author/LisaHanson/937252/ http://gamasutra.com/blogs/LisaHanson/20160209/265407/The_Top_14_Predictions_for_Chinas_Games_Industry_in_2016.php Tue, 09 Feb 2016 01:52:00 EST <![CDATA[Designing Interactive Story (PART THREE) - by Greg Johnson]]> http://gamasutra.com/blogs/GregJohnson/20160208/265292/Designing_Interactive_Story_PART_THREE.php http://gamasutra.com/blogs/author/GregJohnson/910857/ http://gamasutra.com/blogs/GregJohnson/20160208/265292/Designing_Interactive_Story_PART_THREE.php Mon, 08 Feb 2016 01:14:00 EST <![CDATA[Why I trust Valve's judgment on Seasonal Sales - by Lars Doucet]]> http://gamasutra.com/blogs/LarsDoucet/20160205/265285/Why_I_trust_Valves_judgment_on_Seasonal_Sales.php http://gamasutra.com/blogs/author/LarsDoucet/846854/ http://gamasutra.com/blogs/LarsDoucet/20160205/265285/Why_I_trust_Valves_judgment_on_Seasonal_Sales.php Fri, 05 Feb 2016 05:58:00 EST <![CDATA[On Incoherent Game Systems - by James Margaris]]> http://gamasutra.com/blogs/JamesMargaris/20160204/263103/On_Incoherent_Game_Systems.php http://gamasutra.com/blogs/author/JamesMargaris/195124/ http://gamasutra.com/blogs/JamesMargaris/20160204/263103/On_Incoherent_Game_Systems.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Why League of Legends is the World's Greatest Game - by Keith Burgun]]> http://gamasutra.com/blogs/KeithBurgun/20160204/265104/Why_League_of_Legends_is_the_Worlds_Greatest_Game.php http://gamasutra.com/blogs/author/KeithBurgun/852396/ http://gamasutra.com/blogs/KeithBurgun/20160204/265104/Why_League_of_Legends_is_the_Worlds_Greatest_Game.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Consolidation Accelerates In Japan's Mobile Gaming Market - by Serkan Toto]]> http://gamasutra.com/blogs/SerkanToto/20160204/265174/Consolidation_Accelerates_In_Japans_Mobile_Gaming_Market.php http://gamasutra.com/blogs/author/SerkanToto/933633/ http://gamasutra.com/blogs/SerkanToto/20160204/265174/Consolidation_Accelerates_In_Japans_Mobile_Gaming_Market.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Five Lessons Learned as Head Writer at Failbetter Games - by Chris Gardiner]]> http://gamasutra.com/blogs/ChrisGardiner/20160204/265092/Five_Lessons_Learned_as_Head_Writer_at_Failbetter_Games.php http://gamasutra.com/blogs/author/ChrisGardiner/1006319/ http://gamasutra.com/blogs/ChrisGardiner/20160204/265092/Five_Lessons_Learned_as_Head_Writer_at_Failbetter_Games.php Thu, 04 Feb 2016 01:29:00 EST <![CDATA[Audio and Music Tech for VR: New Developments - by Winifred Phillips]]> http://gamasutra.com/blogs/WinifredPhillips/20160203/264991/Audio_and_Music_Tech_for_VR_New_Developments.php http://gamasutra.com/blogs/author/WinifredPhillips/930735/ http://gamasutra.com/blogs/WinifredPhillips/20160203/264991/Audio_and_Music_Tech_for_VR_New_Developments.php Wed, 03 Feb 2016 01:18:00 EST <![CDATA[Get Into Game Development For Love, Not Money - by David Mullich]]> http://gamasutra.com/blogs/DavidMullich/20160203/264993/Get_Into_Game_Development_For_Love_Not_Money.php http://gamasutra.com/blogs/author/DavidMullich/848416/ http://gamasutra.com/blogs/DavidMullich/20160203/264993/Get_Into_Game_Development_For_Love_Not_Money.php Wed, 03 Feb 2016 01:18:00 EST <![CDATA[Travel Tips for Developers - by Stephan Schutze]]> http://gamasutra.com/blogs/StephanSchutze/20160203/265023/Travel_Tips_for_Developers.php http://gamasutra.com/blogs/author/StephanSchutze/995123/ http://gamasutra.com/blogs/StephanSchutze/20160203/265023/Travel_Tips_for_Developers.php Wed, 03 Feb 2016 01:18:00 EST <![CDATA[IAP Strategies Most Mobile Gamers Don't Hate -- And Most AAA Publishers Should Try - by William Grosso]]> http://gamasutra.com/blogs/WilliamGrosso/20160202/264646/IAP_Strategies_Most_Mobile_Gamers_Dont_Hate__And_Most_AAA_Publishers_Should_Try.php http://gamasutra.com/blogs/author/WilliamGrosso/997973/ http://gamasutra.com/blogs/WilliamGrosso/20160202/264646/IAP_Strategies_Most_Mobile_Gamers_Dont_Hate__And_Most_AAA_Publishers_Should_Try.php Tue, 02 Feb 2016 01:37:00 EST <![CDATA[The Design Of Episodic Games (Part III) - by Pascal Luban]]> http://gamasutra.com/blogs/PascalLuban/20160202/264910/The_Design_Of_Episodic_Games_Part_III.php http://gamasutra.com/blogs/author/PascalLuban/136385/ http://gamasutra.com/blogs/PascalLuban/20160202/264910/The_Design_Of_Episodic_Games_Part_III.php Tue, 02 Feb 2016 01:37:00 EST <![CDATA[Making of Guns of Icarus Main Theme Music - by Howard Tsao]]> http://gamasutra.com/blogs/HowardTsao/20160201/264670/Making_of_Guns_of_Icarus_Main_Theme_Music.php http://gamasutra.com/blogs/author/HowardTsao/908543/ http://gamasutra.com/blogs/HowardTsao/20160201/264670/Making_of_Guns_of_Icarus_Main_Theme_Music.php Mon, 01 Feb 2016 01:13:00 EST <![CDATA[Thinking About Thinking Too Much - by John Ardussi]]> http://gamasutra.com/blogs/JohnArdussi/20160201/264779/Thinking_About_Thinking_Too_Much.php http://gamasutra.com/blogs/author/JohnArdussi/152381/ http://gamasutra.com/blogs/JohnArdussi/20160201/264779/Thinking_About_Thinking_Too_Much.php Mon, 01 Feb 2016 01:13:00 EST <![CDATA[Games deals value dropped 81% in 2015 - by Tim Merel]]> http://gamasutra.com/blogs/TimMerel/20160201/264813/Games_deals_value_dropped_81_in_2015.php http://gamasutra.com/blogs/author/TimMerel/950030/ http://gamasutra.com/blogs/TimMerel/20160201/264813/Games_deals_value_dropped_81_in_2015.php Mon, 01 Feb 2016 01:13:00 EST <![CDATA[Introducing Tencent’s Mini Console - by Junxue Li]]> http://gamasutra.com/blogs/JunxueLi/20160201/264823/Introducing_Tencents_Mini_Console.php http://gamasutra.com/blogs/author/JunxueLi/940564/ http://gamasutra.com/blogs/JunxueLi/20160201/264823/Introducing_Tencents_Mini_Console.php Mon, 01 Feb 2016 01:13:00 EST <![CDATA[Video: Red Dead History - by Bob Whitaker]]> http://gamasutra.com/blogs/BobWhitaker/20160201/264858/Video_Red_Dead_History.php http://gamasutra.com/blogs/author/BobWhitaker/951710/ http://gamasutra.com/blogs/BobWhitaker/20160201/264858/Video_Red_Dead_History.php Mon, 01 Feb 2016 01:13:00 EST <![CDATA[Designing Interactive Story (PART TWO) - by Greg Johnson]]> http://gamasutra.com/blogs/GregJohnson/20160201/264874/Designing_Interactive_Story_PART_TWO.php http://gamasutra.com/blogs/author/GregJohnson/910857/ http://gamasutra.com/blogs/GregJohnson/20160201/264874/Designing_Interactive_Story_PART_TWO.php Mon, 01 Feb 2016 01:13:00 EST <![CDATA[Logic Over Time - by Jean Simonet]]> http://gamasutra.com/blogs/JeanSimonet/20160128/264083/Logic_Over_Time.php http://gamasutra.com/blogs/author/JeanSimonet/1005939/ http://gamasutra.com/blogs/JeanSimonet/20160128/264083/Logic_Over_Time.php Thu, 28 Jan 2016 08:05:00 EST <![CDATA[Designing Interactive Story (PART ONE) - by Greg Johnson]]> http://gamasutra.com/blogs/GregJohnson/20160128/264525/Designing_Interactive_Story_PART_ONE.php http://gamasutra.com/blogs/author/GregJohnson/910857/ http://gamasutra.com/blogs/GregJohnson/20160128/264525/Designing_Interactive_Story_PART_ONE.php Thu, 28 Jan 2016 08:05:00 EST <![CDATA[5 Tips for the Global Game Jam - by Ramine Darabiha]]> http://gamasutra.com/blogs/RamineDarabiha/20160128/264527/5_Tips_for_the_Global_Game_Jam.php http://gamasutra.com/blogs/author/RamineDarabiha/946554/ http://gamasutra.com/blogs/RamineDarabiha/20160128/264527/5_Tips_for_the_Global_Game_Jam.php Thu, 28 Jan 2016 08:05:00 EST <![CDATA[Top games in the media in 2015 (and how well the platforms did too) - by Thomas Bidaux]]> http://gamasutra.com/blogs/ThomasBidaux/20160128/264559/Top_games_in_the_media_in_2015_and_how_well_the_platforms_did_too .php http://gamasutra.com/blogs/author/ThomasBidaux/872364/ http://gamasutra.com/blogs/ThomasBidaux/20160128/264559/Top_games_in_the_media_in_2015_and_how_well_the_platforms_did_too .php Thu, 28 Jan 2016 08:05:00 EST <![CDATA[Eco Dev Blog 12 - Pitch Contest, Trees, Tools, and Power - by John Krajewski]]> http://gamasutra.com/blogs/JohnKrajewski/20160128/264653/Eco_Dev_Blog_12__Pitch_Contest_Trees_Tools_and_Power.php http://gamasutra.com/blogs/author/JohnKrajewski/917313/ http://gamasutra.com/blogs/JohnKrajewski/20160128/264653/Eco_Dev_Blog_12__Pitch_Contest_Trees_Tools_and_Power.php Thu, 28 Jan 2016 08:05:00 EST <![CDATA[6 Predictions For Mobile Games in 2016 - by Michail Katkoff]]> http://gamasutra.com/blogs/MichailKatkoff/20160128/264664/6_Predictions_For_Mobile_Games_in_2016.php http://gamasutra.com/blogs/author/MichailKatkoff/933547/ http://gamasutra.com/blogs/MichailKatkoff/20160128/264664/6_Predictions_For_Mobile_Games_in_2016.php Thu, 28 Jan 2016 08:05:00 EST <![CDATA[The Relationship Between Game Music and Live Performance - by Winifred Phillips]]> http://gamasutra.com/blogs/WinifredPhillips/20160127/264422/The_Relationship_Between_Game_Music_and_Live_Performance.php http://gamasutra.com/blogs/author/WinifredPhillips/930735/ http://gamasutra.com/blogs/WinifredPhillips/20160127/264422/The_Relationship_Between_Game_Music_and_Live_Performance.php Wed, 27 Jan 2016 12:55:00 EST <![CDATA[The Quiet Rise of the Hobbyists - by Ramine Darabiha]]> http://gamasutra.com/blogs/RamineDarabiha/20160127/264430/The_Quiet_Rise_of_the_Hobbyists.php http://gamasutra.com/blogs/author/RamineDarabiha/946554/ http://gamasutra.com/blogs/RamineDarabiha/20160127/264430/The_Quiet_Rise_of_the_Hobbyists.php Wed, 27 Jan 2016 12:55:00 EST <![CDATA[1st Time PAX Exhibitor - Things We Learned - by Steve Silvester]]> http://gamasutra.com/blogs/SteveSilvester/20160127/264421/1st_Time_PAX_Exhibitor__Things_We_Learned.php http://gamasutra.com/blogs/author/SteveSilvester/1002737/ http://gamasutra.com/blogs/SteveSilvester/20160127/264421/1st_Time_PAX_Exhibitor__Things_We_Learned.php Wed, 27 Jan 2016 12:43:00 EST <![CDATA[The Design Of Episodic Games (Part II) - by Pascal Luban]]> http://gamasutra.com/blogs/PascalLuban/20160126/264343/The_Design_Of_Episodic_Games_Part_II.php http://gamasutra.com/blogs/author/PascalLuban/136385/ http://gamasutra.com/blogs/PascalLuban/20160126/264343/The_Design_Of_Episodic_Games_Part_II.php Tue, 26 Jan 2016 01:34:00 EST <![CDATA[R-E-S-P-E-C-T - by Shaun Leach]]> http://gamasutra.com/blogs/ShaunLeach/20160125/264178/RESPECT.php http://gamasutra.com/blogs/author/ShaunLeach/1003261/ http://gamasutra.com/blogs/ShaunLeach/20160125/264178/RESPECT.php Mon, 25 Jan 2016 02:02:00 EST <![CDATA[VR Distortion Correction using Vertex Displacement - by Brian Kehrer]]> http://gamasutra.com/blogs/BrianKehrer/20160125/264161/VR_Distortion_Correction_using_Vertex_Displacement.php http://gamasutra.com/blogs/author/BrianKehrer/817638/ http://gamasutra.com/blogs/BrianKehrer/20160125/264161/VR_Distortion_Correction_using_Vertex_Displacement.php Mon, 25 Jan 2016 02:01:00 EST <![CDATA[Why Racing Games Aren't Winning On Mobile - by Michail Katkoff]]> http://gamasutra.com/blogs/MichailKatkoff/20160125/264208/Why_Racing_Games_Arent_Winning_On_Mobile.php http://gamasutra.com/blogs/author/MichailKatkoff/933547/ http://gamasutra.com/blogs/MichailKatkoff/20160125/264208/Why_Racing_Games_Arent_Winning_On_Mobile.php Mon, 25 Jan 2016 02:01:00 EST <![CDATA[Report: Games to grow from $90B in 2016 to $115B by 2020 - by Tim Merel]]> http://gamasutra.com/blogs/TimMerel/20160125/264237/Report_Games_to_grow_from_90B_in_2016_to_115B_by_2020.php http://gamasutra.com/blogs/author/TimMerel/950030/ http://gamasutra.com/blogs/TimMerel/20160125/264237/Report_Games_to_grow_from_90B_in_2016_to_115B_by_2020.php Mon, 25 Jan 2016 02:01:00 EST <![CDATA[How the shape of the Tokyo trains can dictate your app's success - by Ramine Darabiha]]> http://gamasutra.com/blogs/RamineDarabiha/20160125/264245/How_the_shape_of_the_Tokyo_trains_can_dictate_your_apps_success.php http://gamasutra.com/blogs/author/RamineDarabiha/946554/ http://gamasutra.com/blogs/RamineDarabiha/20160125/264245/How_the_shape_of_the_Tokyo_trains_can_dictate_your_apps_success.php Mon, 25 Jan 2016 02:01:00 EST <![CDATA[The secret of The Legend of Legacy - by Christian Nutt]]> http://gamasutra.com/blogs/ChristianNutt/20160122/264111/The_secret_of_The_Legend_of_Legacy.php http://gamasutra.com/blogs/author/ChristianNutt/845695/ http://gamasutra.com/blogs/ChristianNutt/20160122/264111/The_secret_of_The_Legend_of_Legacy.php Fri, 22 Jan 2016 01:53:00 EST <![CDATA[UX Walkthrough: Anatomy of a Usability Test in Video Games (Part-2) - by Om Tandon]]> http://gamasutra.com/blogs/OmTandon/20160121/263898/UX_Walkthrough_Anatomy_of_a_Usability_Test_in_Video_Games_Part2.php http://gamasutra.com/blogs/author/OmTandon/995153/ http://gamasutra.com/blogs/OmTandon/20160121/263898/UX_Walkthrough_Anatomy_of_a_Usability_Test_in_Video_Games_Part2.php Thu, 21 Jan 2016 01:58:00 EST <![CDATA[Vainglory vs Clash Royale, and the future of “hardcore” games on mobile - by Andreas Papathanasis]]> http://gamasutra.com/blogs/AndreasPapathanasis/20160120/263872/Vainglory_vs_Clash_Royale_and_the_future_of_hardcore_games_on_mobile.php http://gamasutra.com/blogs/author/AndreasPapathanasis/942079/ http://gamasutra.com/blogs/AndreasPapathanasis/20160120/263872/Vainglory_vs_Clash_Royale_and_the_future_of_hardcore_games_on_mobile.php Wed, 20 Jan 2016 01:14:00 EST <![CDATA[Eco Dev Blog 11 - by John Krajewski]]> http://gamasutra.com/blogs/JohnKrajewski/20160120/263889/Eco_Dev_Blog_11.php http://gamasutra.com/blogs/author/JohnKrajewski/917313/ http://gamasutra.com/blogs/JohnKrajewski/20160120/263889/Eco_Dev_Blog_11.php Wed, 20 Jan 2016 01:14:00 EST <![CDATA[Gamifying Reviews Won't Work - by Robert Fearon]]> http://gamasutra.com/blogs/RobertFearon/20160120/263893/Gamifying_Reviews_Wont_Work.php http://gamasutra.com/blogs/author/RobertFearon/858918/ http://gamasutra.com/blogs/RobertFearon/20160120/263893/Gamifying_Reviews_Wont_Work.php Wed, 20 Jan 2016 01:14:00 EST <![CDATA[AR/VR investment in 2015 breaks out near $700 million - by Tim Merel]]> http://gamasutra.com/blogs/TimMerel/20160119/263854/ARVR_investment_in_2015_breaks_out_near_700_million.php http://gamasutra.com/blogs/author/TimMerel/950030/ http://gamasutra.com/blogs/TimMerel/20160119/263854/ARVR_investment_in_2015_breaks_out_near_700_million.php Tue, 19 Jan 2016 02:11:00 EST <![CDATA[How I Work for Pastry Party as a Creative Director - by Junxue Li]]> http://gamasutra.com/blogs/JunxueLi/20160119/263719/How_I_Work_for_Pastry_Party_as_a_Creative_Director.php http://gamasutra.com/blogs/author/JunxueLi/940564/ http://gamasutra.com/blogs/JunxueLi/20160119/263719/How_I_Work_for_Pastry_Party_as_a_Creative_Director.php Tue, 19 Jan 2016 01:02:00 EST <![CDATA[The Design Of Episodic Games (part I) - by Pascal Luban]]> http://gamasutra.com/blogs/PascalLuban/20160119/263754/The_Design_Of_Episodic_Games_part_I.php http://gamasutra.com/blogs/author/PascalLuban/136385/ http://gamasutra.com/blogs/PascalLuban/20160119/263754/The_Design_Of_Episodic_Games_part_I.php Tue, 19 Jan 2016 01:02:00 EST <![CDATA[Guide to Upcoming VR Events (for the Game Composer & Sound Designer) - by Winifred Phillips]]> http://gamasutra.com/blogs/WinifredPhillips/20160119/263805/Guide_to_Upcoming_VR_Events_for_the_Game_Composer__Sound_Designer.php http://gamasutra.com/blogs/author/WinifredPhillips/930735/ http://gamasutra.com/blogs/WinifredPhillips/20160119/263805/Guide_to_Upcoming_VR_Events_for_the_Game_Composer__Sound_Designer.php Tue, 19 Jan 2016 01:02:00 EST <![CDATA[The Mechanics of Tension - by Chris Pruett]]> http://gamasutra.com/blogs/ChrisPruett/20160115/263292/The_Mechanics_of_Tension.php http://gamasutra.com/blogs/author/ChrisPruett/193720/ http://gamasutra.com/blogs/ChrisPruett/20160115/263292/The_Mechanics_of_Tension.php Fri, 15 Jan 2016 01:14:00 EST <![CDATA[Augmented/Virtual Reality revenue forecast revised to hit $120 billion by 2020 - by Tim Merel]]> http://gamasutra.com/blogs/TimMerel/20160114/263523/AugmentedVirtual_Reality_revenue_forecast_revised_to_hit_120_billion_by_2020.php http://gamasutra.com/blogs/author/TimMerel/950030/ http://gamasutra.com/blogs/TimMerel/20160114/263523/AugmentedVirtual_Reality_revenue_forecast_revised_to_hit_120_billion_by_2020.php Thu, 14 Jan 2016 07:44:00 EST <![CDATA[Narrative Negative Space in Games - by Ryan Benno]]> http://gamasutra.com/blogs/RyanBenno/20160113/263445/Narrative_Negative_Space_in_Games.php http://gamasutra.com/blogs/author/RyanBenno/881740/ http://gamasutra.com/blogs/RyanBenno/20160113/263445/Narrative_Negative_Space_in_Games.php Wed, 13 Jan 2016 01:11:00 EST <![CDATA[How much people, time and money should QA take? Part1 - by Mathieu Lachance]]> http://gamasutra.com/blogs/MathieuLachance/20160113/263446/How_much_people_time_and_money_should_QA_take_Part1.php http://gamasutra.com/blogs/author/MathieuLachance/1000799/ http://gamasutra.com/blogs/MathieuLachance/20160113/263446/How_much_people_time_and_money_should_QA_take_Part1.php Wed, 13 Jan 2016 01:11:00 EST <![CDATA[Creative Commons is Not a Smart Source for Video Game Assets - by Stephen McArthur]]> http://gamasutra.com/blogs/StephenMcArthur/20160112/262962/Creative_Commons_is_Not_a_Smart_Source_for_Video_Game_Assets.php http://gamasutra.com/blogs/author/StephenMcArthur/933708/ http://gamasutra.com/blogs/StephenMcArthur/20160112/262962/Creative_Commons_is_Not_a_Smart_Source_for_Video_Game_Assets.php Tue, 12 Jan 2016 01:25:00 EST <![CDATA[History and Games - by E McNeill]]> http://gamasutra.com/blogs/EMcNeill/20160112/263348/History_and_Games.php http://gamasutra.com/blogs/author/EMcNeill/855972/ http://gamasutra.com/blogs/EMcNeill/20160112/263348/History_and_Games.php Tue, 12 Jan 2016 01:25:00 EST <![CDATA[Five things I've learned about games marketing - by Hannah Flynn]]> http://gamasutra.com/blogs/HannahFlynn/20160112/263376/Five_things_Ive_learned_about_games_marketing.php http://gamasutra.com/blogs/author/HannahFlynn/997553/ http://gamasutra.com/blogs/HannahFlynn/20160112/263376/Five_things_Ive_learned_about_games_marketing.php Tue, 12 Jan 2016 01:06:00 EST <![CDATA[Mixed-reality VR Twitch streaming - by Sarah Northway]]> http://gamasutra.com/blogs/SarahNorthway/20160111/263285/Mixedreality_VR_Twitch_streaming.php http://gamasutra.com/blogs/author/SarahNorthway/997808/ http://gamasutra.com/blogs/SarahNorthway/20160111/263285/Mixedreality_VR_Twitch_streaming.php Mon, 11 Jan 2016 01:46:00 EST