Gamasutra.com - Expert Blogs http://gamasutra.com/blogs/expert/ Gamasutra Blogs Tue, 16 Sep 2014 11:27:59 EDT en-us scarless@think-services.com (Simon Carless) Gamification: Pervasive User Centric Design - by Andrzej Marczewski http://gamasutra.com/blogs/AndrzejMarczewski/20140915/225608/Gamification_Pervasive_User_Centric_Design.php Design,Serious,Social/Online At its heart, is gamification Pervasive User Centric Design? Is it the cross over between real and virtual worlds? http://gamasutra.com/blogs/AndrzejMarczewski/20140915/225608/Gamification_Pervasive_User_Centric_Design.php Mon, 15 Sep 2014 08:51:00 EDT TurboGrafx: The Personal Story - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20140912/225535/TurboGrafx_The_Personal_Story.php Business/Marketing,Console/PC I wrote that giant history, but here's my personal take. http://gamasutra.com/blogs/ChristianNutt/20140912/225535/TurboGrafx_The_Personal_Story.php Fri, 12 Sep 2014 03:57:00 EDT 2D games: Shoot photos to make better & cheaper art (Part 2) - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20140912/225468/2D_games_Shoot_photos_to_make_better__cheaper_art_Part_2.php Design,Production,Art,Social/Online,Smartphone/Tablet This series of posts are about shooting good pictures for 2D game art production. This post is Part 2. http://gamasutra.com/blogs/JunxueLi/20140912/225468/2D_games_Shoot_photos_to_make_better__cheaper_art_Part_2.php Fri, 12 Sep 2014 02:31:00 EDT Battlefield 4 monetization analysis - by Ethan Levy http://gamasutra.com/blogs/EthanLevy/20140911/225462/Battlefield_4_monetization_analysis.php Business/Marketing,Design,Console/PC Following an experience spending $100 on IAP content in Battlefield 4, I highlight shortcomings in the experience and propose methods that spending additional money inside the game could be improved. http://gamasutra.com/blogs/EthanLevy/20140911/225462/Battlefield_4_monetization_analysis.php Thu, 11 Sep 2014 07:00:00 EDT What to steal: From Destiny’s UI - by Mike Bithell http://gamasutra.com/blogs/MikeBithell/20140911/225448/What_to_steal_From_Destinys_UI.php Design,Console/PC,Indie There's a lot of good stuff in Destiny's UI, good stuff that isn't out of reach for indie devs.. may be worth stealing some of it ;) http://gamasutra.com/blogs/MikeBithell/20140911/225448/What_to_steal_From_Destinys_UI.php Thu, 11 Sep 2014 03:25:00 EDT Brown Bag Topic: Create Super Fans, Not Hunting Whales - by Benjamin Gifford http://gamasutra.com/blogs/BenjaminGifford/20140911/225423/Brown_Bag_Topic_Create_Super_Fans_Not_Hunting_Whales.php Business/Marketing,Design,Indie Your brown bag topic to discuss around lunch: What do you think is best for your game, a super fan or a whale? How do you go about connecting with super fans anyways? http://gamasutra.com/blogs/BenjaminGifford/20140911/225423/Brown_Bag_Topic_Create_Super_Fans_Not_Hunting_Whales.php Thu, 11 Sep 2014 12:41:00 EDT How a Game Tester Adds Value - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20140911/225397/How_a_Game_Tester_Adds_Value.php Programming,Console/PC,Social/Online,Smartphone/Tablet How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject. http://gamasutra.com/blogs/JohanHoberg/20140911/225397/How_a_Game_Tester_Adds_Value.php Thu, 11 Sep 2014 07:13:00 EDT Branching Conversation Systems and the Working Writer, Part 2: Design Considerations - by Alexander Freed http://gamasutra.com/blogs/AlexanderFreed/20140909/225281/Branching_Conversation_Systems_and_the_Working_Writer_Part_2_Design_Considerations.php Design,Console/PC,Indie For decades, branching conversation systems have been a powerful tool in game narrative. In part two of our series, we discuss what sort of system to build for your game (covering everything from interface to voiceover). http://gamasutra.com/blogs/AlexanderFreed/20140909/225281/Branching_Conversation_Systems_and_the_Working_Writer_Part_2_Design_Considerations.php Tue, 09 Sep 2014 08:34:00 EDT Game Audio Industry Survey - by Brian Schmidt http://gamasutra.com/blogs/BrianSchmidt/20140909/225268/Game_Audio_Industry_Survey.php Audio,Business/Marketing,Production,Console/PC,Indie,Smartphone/Tablet GameSoundCon Survey looks deeper into the Salaries, Working Environment, Production and Contracts for video game composers and sound designers http://gamasutra.com/blogs/BrianSchmidt/20140909/225268/Game_Audio_Industry_Survey.php Tue, 09 Sep 2014 04:47:00 EDT Converting a Mobile Platformer into a Good PC Platformer - by Amir H Fassihi http://gamasutra.com/blogs/AmirHFassihi/20140909/224547/Converting_a_Mobile_Platformer_into_a_Good_PC_Platformer.php Design,Production,Console/PC,Indie,Smartphone/Tablet This articles describes some of the challenges we are facing in order to convert our mobile platformer, Shadow Blade, into a respectable PC game in the same genre. http://gamasutra.com/blogs/AmirHFassihi/20140909/224547/Converting_a_Mobile_Platformer_into_a_Good_PC_Platformer.php Tue, 09 Sep 2014 05:13:00 EDT RPG Solo – A Very Cool "Genre" To Play - by Luis Guimaraes http://gamasutra.com/blogs/LuisGuimaraes/20140908/225009/RPG_Solo__A_Very_Cool_quotGenrequot_To_Play.php Design RPG Solo is a virtual GM you can use to, as the name implies, play RPG with yourself. It's a very useful tool to practice writing Fiction too. And, of course, it's a very fun Game. http://gamasutra.com/blogs/LuisGuimaraes/20140908/225009/RPG_Solo__A_Very_Cool_quotGenrequot_To_Play.php Mon, 08 Sep 2014 01:04:00 EDT Taking Stock - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140908/225068/Taking_Stock.php Design,Production,Indie A VR developer's reflection at a critical moment in the development process. http://gamasutra.com/blogs/EMcNeill/20140908/225068/Taking_Stock.php Mon, 08 Sep 2014 03:02:00 EDT On Video Games and Harassment - by Trent Polack http://gamasutra.com/blogs/TrentPolack/20140906/225016/On_Video_Games_and_Harassment.php On #gamergate, harassment, game development, and the people who make games. http://gamasutra.com/blogs/TrentPolack/20140906/225016/On_Video_Games_and_Harassment.php Sat, 06 Sep 2014 09:02:00 EDT A survey about Polish games and game development - by Brandon Sheffield http://gamasutra.com/blogs/BrandonSheffield/20140905/224928/A_survey_about_Polish_games_and_game_development.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Gathering data on game players' interest in and knowledge of the Polish game industry. http://gamasutra.com/blogs/BrandonSheffield/20140905/224928/A_survey_about_Polish_games_and_game_development.php Fri, 05 Sep 2014 01:58:00 EDT Video: Nazi Futurism, Concentration Camps and German language in Wolfenstein: The New Order - by Bob Whitaker http://gamasutra.com/blogs/BobWhitaker/20140905/224966/Video_Nazi_Futurism_Concentration_Camps_and_German_language_in_Wolfenstein_The_New_Order.php Console/PC Historians consider the counter-factual history in Wolfenstein: The New Order. http://gamasutra.com/blogs/BobWhitaker/20140905/224966/Video_Nazi_Futurism_Concentration_Camps_and_German_language_in_Wolfenstein_The_New_Order.php Fri, 05 Sep 2014 10:21:00 EDT 2D games: Shoot photos to make better & cheaper art (Part 1) - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20140904/224837/2D_games_Shoot_photos_to_make_better__cheaper_art_Part_1.php Design,Production,Art,Social/Online,Smartphone/Tablet This article is a guide of how to shoot pictures to use them in 2D game art production. It includes shooting object photos for props, hidden objects; And shooting architectures/interior for making background art. http://gamasutra.com/blogs/JunxueLi/20140904/224837/2D_games_Shoot_photos_to_make_better__cheaper_art_Part_1.php Thu, 04 Sep 2014 07:18:00 EDT Levolution is just a theory... - by Michael Barclay http://gamasutra.com/blogs/MichaelBarclay/20140903/224819/Levolution_is_just_a_theory.php Design,Console/PC Designing for possibility, not inevitability. An excellent story has been a fundamental part of many great video games, but are there more ways for developers to create stories in collaboration with players? http://gamasutra.com/blogs/MichaelBarclay/20140903/224819/Levolution_is_just_a_theory.php Wed, 03 Sep 2014 08:04:00 EDT Putting Your Ghost in a Shell - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140903/224793/Putting_Your_Ghost_in_a_Shell.php Programming,Console/PC Credits are timestamped but code lives for years. http://gamasutra.com/blogs/BenjaminQuintero/20140903/224793/Putting_Your_Ghost_in_a_Shell.php Wed, 03 Sep 2014 02:29:00 EDT Launching on Gear VR - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140903/224752/Launching_on_Gear_VR.php Business/Marketing,Design,Programming,Production,Indie,Smartphone/Tablet A developer’s experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung. http://gamasutra.com/blogs/EMcNeill/20140903/224752/Launching_on_Gear_VR.php Wed, 03 Sep 2014 09:22:00 EDT A Peek Behind the Kerosene Curtain: All About QA in Kerbal Space Program - by Ted Everett http://gamasutra.com/blogs/TedEverett/20140902/224704/A_Peek_Behind_the_Kerosene_Curtain_All_About_QA_in_Kerbal_Space_Program.php Production,Console/PC,Indie An in-depth look at how Kerbal Space Program's Testing Teams are organised, their methodology and their typical testing period's events. http://gamasutra.com/blogs/TedEverett/20140902/224704/A_Peek_Behind_the_Kerosene_Curtain_All_About_QA_in_Kerbal_Space_Program.php Tue, 02 Sep 2014 06:58:00 EDT Can We All Get Along? - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140902/224671/Can_We_All_Get_Along.php A winded post about why the media's behavior these past weeks have been upsetting, and why it's their responsibility to be the voice of gentle reason above all else. http://gamasutra.com/blogs/BenjaminQuintero/20140902/224671/Can_We_All_Get_Along.php Tue, 02 Sep 2014 01:17:00 EDT Kickstarter Scouting: Phoenix Dawn - by Benjamin Gifford http://gamasutra.com/blogs/BenjaminGifford/20140902/224662/Kickstarter_Scouting_Phoenix_Dawn.php Indie Do you believe in magic? A look into the kickstarter project "Phoenix Dawn" by Apixal. http://gamasutra.com/blogs/BenjaminGifford/20140902/224662/Kickstarter_Scouting_Phoenix_Dawn.php Tue, 02 Sep 2014 12:01:00 EDT Branching Conversation Systems and the Working Writer, Part 1: Introduction - by Alexander Freed http://gamasutra.com/blogs/AlexanderFreed/20140902/224609/Branching_Conversation_Systems_and_the_Working_Writer_Part_1_Introduction.php Design,Console/PC,Indie For decades, branching conversation systems have been a powerful tool in game narrative. In part one of a series dedicated to the art of branching dialogue writing, we define terms and discuss what kinds of games benefit most from such systems. http://gamasutra.com/blogs/AlexanderFreed/20140902/224609/Branching_Conversation_Systems_and_the_Working_Writer_Part_1_Introduction.php Tue, 02 Sep 2014 10:18:00 EDT PR monitoring – What is the impact of gamescom in the media? - by Thomas Bidaux http://gamasutra.com/blogs/ThomasBidaux/20140902/224623/PR_monitoring__What_is_the_impact_of_gamescom_in_the_media.php Business/Marketing,Console/PC Looking back at this year gamescom and the media coverage around it. http://gamasutra.com/blogs/ThomasBidaux/20140902/224623/PR_monitoring__What_is_the_impact_of_gamescom_in_the_media.php Tue, 02 Sep 2014 10:08:00 EDT Gamification: The users perspective - by Andrzej Marczewski http://gamasutra.com/blogs/AndrzejMarczewski/20140902/224644/Gamification_The_users_perspective.php Design,Production,Smartphone/Tablet What we need to do is step back from time to time and say “How will this actually impact the user”. http://gamasutra.com/blogs/AndrzejMarczewski/20140902/224644/Gamification_The_users_perspective.php Tue, 02 Sep 2014 09:13:00 EDT On Desert Golfing and naming my company - by Randy OConnor http://gamasutra.com/blogs/RandyOConnor/20140901/224613/On_Desert_Golfing_and_naming_my_company.php Design,Indie Randy enjoys an evocatively open-ended golf game while struggling with whether he should place his games under a moniker. http://gamasutra.com/blogs/RandyOConnor/20140901/224613/On_Desert_Golfing_and_naming_my_company.php Mon, 01 Sep 2014 09:57:00 EDT On Internet Wars: Managing Conflict as a Developer in the Gaming Community - by Mona Ibrahim http://gamasutra.com/blogs/MonaIbrahim/20140901/224611/On_Internet_Wars_Managing_Conflict_as_a_Developer_in_the_Gaming_Community.php Business/Marketing,Serious,Indie,Social/Online This article is designed to help developers get a grip on the online conflicts that seem rampant in our industry. It includes reasons why you should not be shamed out of censoring, and ways to address your fans and followers without fanning flames http://gamasutra.com/blogs/MonaIbrahim/20140901/224611/On_Internet_Wars_Managing_Conflict_as_a_Developer_in_the_Gaming_Community.php Mon, 01 Sep 2014 08:06:00 EDT The Other Reason to Avoid F2P - by Mickey Blumental http://gamasutra.com/blogs/MickeyBlumental/20140901/224535/The_Other_Reason_to_Avoid_F2P.php Business/Marketing,Design,Indie,Social/Online,Smartphone/Tablet The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case. http://gamasutra.com/blogs/MickeyBlumental/20140901/224535/The_Other_Reason_to_Avoid_F2P.php Mon, 01 Sep 2014 06:37:00 EDT Acceptance Criteria as Requirements and Tests - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20140901/224573/Acceptance_Criteria_as_Requirements_and_Tests.php Programming,Console/PC,Social/Online,Smartphone/Tablet Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests. http://gamasutra.com/blogs/JohanHoberg/20140901/224573/Acceptance_Criteria_as_Requirements_and_Tests.php Mon, 01 Sep 2014 06:14:00 EDT The Sorry State Of Gaming's Truthers And Their #Gamergate - by Tadhg Kelly http://gamasutra.com/blogs/TadhgKelly/20140831/224548/The_Sorry_State_Of_Gamings_Truthers_And_Their_Gamergate.php In looking at how certain segments of the community react to Anita Sarkeesian and Zoe Quinn by accusing them of faking their attacks, I'm minded of birther, truther and other fringe movements that think they have a silent majority on their side. http://gamasutra.com/blogs/TadhgKelly/20140831/224548/The_Sorry_State_Of_Gamings_Truthers_And_Their_Gamergate.php Sun, 31 Aug 2014 11:57:00 EDT What does $100 buy in Battlefield 4? - by Ethan Levy http://gamasutra.com/blogs/EthanLevy/20140828/224419/What_does_100_buy_in_Battlefield_4.php Business/Marketing,Design,Console/PC Following the introduction of several IAP elements in Battlefield 4 over the past few months, I investigate the effects spending $100 in shortcuts and Battlepacks has on the multiplayer experience. http://gamasutra.com/blogs/EthanLevy/20140828/224419/What_does_100_buy_in_Battlefield_4.php Thu, 28 Aug 2014 02:21:00 EDT Struggling for Independence - by Martin Pichlmair http://gamasutra.com/blogs/MartinPichlmair/20140828/224415/Struggling_for_Independence.php Business/Marketing,Indie Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day. http://gamasutra.com/blogs/MartinPichlmair/20140828/224415/Struggling_for_Independence.php Thu, 28 Aug 2014 01:36:00 EDT How to bring your game to the Gamescom – a MEGABOOTH diary - by Jana Reinhardt http://gamasutra.com/blogs/JanaReinhardt/20140828/224379/How_to_bring_your_game_to_the_Gamescom__a_MEGABOOTH_diary.php Business/Marketing,Indie Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different countries. For a whole week we were guests in a wild mix of games, Let's play shows and character cosplay and also as part of the famous Indie MEGABOOTH. http://gamasutra.com/blogs/JanaReinhardt/20140828/224379/How_to_bring_your_game_to_the_Gamescom__a_MEGABOOTH_diary.php Thu, 28 Aug 2014 10:29:00 EDT Dynamic 2D Character Lighting - by Oliver Franzke http://gamasutra.com/blogs/OliverFranzke/20140828/224326/Dynamic_2D_Character_Lighting.php Programming,Art,Console/PC,Indie,Smartphone/Tablet Good lighting can improve the visual quality of a game significantly. In this blog post I’ll describe various techniques for dynamic 2D character lighting that are very easy to implement and don’t require any additional assets (e.g. normal maps). http://gamasutra.com/blogs/OliverFranzke/20140828/224326/Dynamic_2D_Character_Lighting.php Thu, 28 Aug 2014 01:34:00 EDT Discovering Our Game’s Identity By Losing Its Name - by John Krajewski http://gamasutra.com/blogs/JohnKrajewski/20140827/224305/Discovering_Our_Games_Identity_By_Losing_Its_Name.php Business/Marketing,Production,Indie,Smartphone/Tablet Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger. http://gamasutra.com/blogs/JohnKrajewski/20140827/224305/Discovering_Our_Games_Identity_By_Losing_Its_Name.php Wed, 27 Aug 2014 05:31:00 EDT They Shout Louder - by Robert Fearon http://gamasutra.com/blogs/RobertFearon/20140827/224284/They_Shout_Louder.php Console/PC,Serious,Indie The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now. http://gamasutra.com/blogs/RobertFearon/20140827/224284/They_Shout_Louder.php Wed, 27 Aug 2014 01:26:00 EDT How I Teach game Design. (Lesson 3: Games and Rules ) - by Eric Zimmerman http://gamasutra.com/blogs/EricZimmerman/20140826/224202/How_I_Teach_game_Design_Lesson_3_Games_and_Rules_.php Design A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism. http://gamasutra.com/blogs/EricZimmerman/20140826/224202/How_I_Teach_game_Design_Lesson_3_Games_and_Rules_.php Tue, 26 Aug 2014 11:34:00 EDT I'm Reaching My Limit - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Business/Marketing,Console/PC,Smartphone/Tablet Can I just buy my games please? http://gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Tue, 26 Aug 2014 05:26:00 EDT Amazon/Twitch takes 2014 games acquisitions over $9B (so far) - by Tim Merel http://gamasutra.com/blogs/TimMerel/20140825/224114/AmazonTwitch_takes_2014_games_acquisitions_over_9B_so_far.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far) http://gamasutra.com/blogs/TimMerel/20140825/224114/AmazonTwitch_takes_2014_games_acquisitions_over_9B_so_far.php Mon, 25 Aug 2014 10:03:00 EDT Making the Darknet Tutorial - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Design,Console/PC,Indie A dev journal of how a terrible tutorial was made not-so-terrible. http://gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Mon, 25 Aug 2014 07:29:00 EDT All I needed to know (about games and game design) I learned from Dungeons & Dragons - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Design,Console/PC,Indie,Smartphone/Tablet Video (screencast): D&D has been a massive influence on video and tabletop games. With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s. http://gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Mon, 25 Aug 2014 08:02:00 EDT An Artist Transitions from Console to Mobile Games: Lessons Learned - by Juan Mendiola http://gamasutra.com/blogs/JuanMendiola/20140822/224016/An_Artist_Transitions_from_Console_to_Mobile_Games_Lessons_Learned.php Design,Production,Art,Smartphone/Tablet Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way. http://gamasutra.com/blogs/JuanMendiola/20140822/224016/An_Artist_Transitions_from_Console_to_Mobile_Games_Lessons_Learned.php Fri, 22 Aug 2014 04:25:00 EDT PR Monitoring - July 2014 - by Thomas Bidaux http://gamasutra.com/blogs/ThomasBidaux/20140822/223995/PR_Monitoring__July_2014.php Business/Marketing,Console/PC Looking at July and the post E3 media coverage of video games ahead of a look at the media coverage generated around the gamescom. http://gamasutra.com/blogs/ThomasBidaux/20140822/223995/PR_Monitoring__July_2014.php Fri, 22 Aug 2014 12:44:00 EDT No Consoles For Old Men: Ageism In The Game Industry - by David Mullich http://gamasutra.com/blogs/DavidMullich/20140822/223945/No_Consoles_For_Old_Men_Ageism_In_The_Game_Industry.php Business/Marketing,Console/PC Despite having produced many critically-acclaimed games in my 35-year-career, I find it increasingly difficult to find a company willing to hire me now that I am in my mid-fifties. Do we need to add ageism to our fight for diversity in the game industry? http://gamasutra.com/blogs/DavidMullich/20140822/223945/No_Consoles_For_Old_Men_Ageism_In_The_Game_Industry.php Fri, 22 Aug 2014 10:24:00 EDT Cheap Beer and the Psychology of PlayStation Now Pricing - by Jamie Madigan http://gamasutra.com/blogs/JamieMadigan/20140822/223978/Cheap_Beer_and_the_Psychology_of_PlayStation_Now_Pricing.php Business/Marketing,Console/PC Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take. http://gamasutra.com/blogs/JamieMadigan/20140822/223978/Cheap_Beer_and_the_Psychology_of_PlayStation_Now_Pricing.php Fri, 22 Aug 2014 10:06:00 EDT Game Testing: Exploring the Test Space - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20140821/223852/Game_Testing_Exploring_the_Test_Space.php Programming,Console/PC,Social/Online,Smartphone/Tablet In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start. http://gamasutra.com/blogs/JohanHoberg/20140821/223852/Game_Testing_Exploring_the_Test_Space.php Thu, 21 Aug 2014 07:04:00 EDT Be careful what you wish for. - by Paul Johnson http://gamasutra.com/blogs/PaulJohnson/20140820/223832/Be_careful_what_you_wish_for.php Business/Marketing,Production,Console/PC,Serious,Indie When Steam makes your blood boil... http://gamasutra.com/blogs/PaulJohnson/20140820/223832/Be_careful_what_you_wish_for.php Wed, 20 Aug 2014 06:11:00 EDT Piracy. Is it now just a silly habit? - by Paul Johnson http://gamasutra.com/blogs/PaulJohnson/20140820/223827/Piracy_Is_it_now_just_a_silly_habit.php Business/Marketing,Indie,Smartphone/Tablet Pirates are a lot of things. But why is one of those things not "embarrassed" ? http://gamasutra.com/blogs/PaulJohnson/20140820/223827/Piracy_Is_it_now_just_a_silly_habit.php Wed, 20 Aug 2014 04:45:00 EDT Follow Your Dreams!...Or Maybe Don't. - by Lars Doucet http://gamasutra.com/blogs/LarsDoucet/20140820/223810/Follow_Your_DreamsOr_Maybe_Dont.php Business/Marketing,Design,Production,Console/PC,Indie Feelings on being a solid mid-level success in a world with predatory dream factories. http://gamasutra.com/blogs/LarsDoucet/20140820/223810/Follow_Your_DreamsOr_Maybe_Dont.php Wed, 20 Aug 2014 02:48:00 EDT Paying to win - by Ethan Levy http://gamasutra.com/blogs/EthanLevy/20140819/223748/Paying_to_win.php Business/Marketing,Design,Social/Online,Smartphone/Tablet I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way. http://gamasutra.com/blogs/EthanLevy/20140819/223748/Paying_to_win.php Tue, 19 Aug 2014 09:25:00 EDT Narrative and the MDA Framework - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140818/223585/Narrative_and_the_MDA_Framework.php Design,Console/PC,Indie How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework. http://gamasutra.com/blogs/EMcNeill/20140818/223585/Narrative_and_the_MDA_Framework.php Mon, 18 Aug 2014 05:50:00 EDT Composition in Level Design - by Mateusz Piaskiewicz http://gamasutra.com/blogs/MateuszPiaskiewicz/20140817/223513/Composition_in_Level_Design.php Design,Art,Console/PC,Serious,Indie When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings. http://gamasutra.com/blogs/MateuszPiaskiewicz/20140817/223513/Composition_in_Level_Design.php Sun, 17 Aug 2014 02:21:00 EDT Gamescom: Indie Impressions - by Paul Taylor http://gamasutra.com/blogs/PaulTaylor/20140816/223551/Gamescom_Indie_Impressions.php Business/Marketing,Indie I visit Gamescom and talk about the need for indies to retain their identity and creative integrity in the context of exposure a mainstream audience and mainstream games industry values http://gamasutra.com/blogs/PaulTaylor/20140816/223551/Gamescom_Indie_Impressions.php Sat, 16 Aug 2014 09:22:00 EDT Poor Application of the "Fail Early" Strategy in Game Development - by Fumiaki Shiraishi http://gamasutra.com/blogs/FumiakiShiraishi/20140816/223336/Poor_Application_of_the_quotFail_Earlyquot_Strategy_in_Game_Development.php Production,Console/PC,Indie,Smartphone/Tablet This post describes the problems development teams have when companies talk about "Failing Early" with game development. http://gamasutra.com/blogs/FumiakiShiraishi/20140816/223336/Poor_Application_of_the_quotFail_Earlyquot_Strategy_in_Game_Development.php Sat, 16 Aug 2014 02:16:00 EDT Getting your game rated - by Ben Bascom http://gamasutra.com/blogs/BenBascom/20140814/223457/Getting_your_game_rated.php Business/Marketing,Production,Console/PC,Indie In this article, I highlight the hoops you need to jump through to get your game rated across the world. http://gamasutra.com/blogs/BenBascom/20140814/223457/Getting_your_game_rated.php Thu, 14 Aug 2014 06:58:00 EDT Born Again Indie - by Chris Shrigley http://gamasutra.com/blogs/ChrisShrigley/20140814/223451/Born_Again_Indie.php Business/Marketing,Programming,Console/PC,Indie,Smartphone/Tablet For a good year and a half now, I've wandered around, trying to figure out what it is I want to do and what I would like to accomplish with my Indie dreams. Finally I figured it out. http://gamasutra.com/blogs/ChrisShrigley/20140814/223451/Born_Again_Indie.php Thu, 14 Aug 2014 04:53:00 EDT It’s in the game: A brief look at Game Transfer Phenomena - by Mark Griffiths http://gamasutra.com/blogs/MarkGriffiths/20140814/223193/Its_in_the_game_A_brief_look_at_Game_Transfer_Phenomena.php Audio,Design,Console/PC,Social/Online,Smartphone/Tablet Game transfer phenomena tend to occur when video game players become so immersed in their gaming that when they stop playing, they sometimes transfer some of their virtual gaming experiences to the real world. What does the latest research tell us? http://gamasutra.com/blogs/MarkGriffiths/20140814/223193/Its_in_the_game_A_brief_look_at_Game_Transfer_Phenomena.php Thu, 14 Aug 2014 04:37:00 EDT Was Localizing Defender's Quest Worth It? - by Lars Doucet http://gamasutra.com/blogs/LarsDoucet/20140813/223350/Was_Localizing_Defenders_Quest_Worth_It.php Business/Marketing,Design,Production,Console/PC,Indie We localized our game into 6 languages. It was worth it. http://gamasutra.com/blogs/LarsDoucet/20140813/223350/Was_Localizing_Defenders_Quest_Worth_It.php Wed, 13 Aug 2014 05:01:00 EDT Evolving Test in the Video Game Industry - Part 2 - by Mike Burghart http://gamasutra.com/blogs/MikeBurghart/20140812/223171/Evolving_Test_in_the_Video_Game_Industry__Part_2.php Programming,Production,Console/PC,Serious,Social/Online The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm. http://gamasutra.com/blogs/MikeBurghart/20140812/223171/Evolving_Test_in_the_Video_Game_Industry__Part_2.php Tue, 12 Aug 2014 09:41:00 EDT Radiangames' Mobile Sales Numbers - by Luke Schneider http://gamasutra.com/blogs/LukeSchneider/20140812/223097/Radiangames_Mobile_Sales_Numbers.php Business/Marketing,Indie,Smartphone/Tablet Actual sales numbers for all my self-published mobile games through early July 2014. http://gamasutra.com/blogs/LukeSchneider/20140812/223097/Radiangames_Mobile_Sales_Numbers.php Tue, 12 Aug 2014 12:06:00 EDT