Gamasutra.com - Expert Blogs https://gamasutra.com/blogs/expert/ Gamasutra Blogs Mon, 16 Jul 2018 01:57:54 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Impactful VR for Good - by Sande Chen]]> https://gamasutra.com/blogs/SandeChen/20180716/322169/Impactful_VR_for_Good.php https://gamasutra.com/blogs/author/SandeChen/43521/ https://gamasutra.com/blogs/SandeChen/20180716/322169/Impactful_VR_for_Good.php Mon, 16 Jul 2018 12:56:00 EDT <![CDATA[Cultist Simulator: the retrospective - by Lottie Bevan]]> https://gamasutra.com/blogs/LottieBevan/20180716/322016/Cultist_Simulator_the_retrospective.php https://gamasutra.com/blogs/author/LottieBevan/983219/ https://gamasutra.com/blogs/LottieBevan/20180716/322016/Cultist_Simulator_the_retrospective.php Mon, 16 Jul 2018 10:00:00 EDT <![CDATA[Composing video game music for Virtual Reality: Comfort versus performance - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20180716/322093/Composing_video_game_music_for_Virtual_Reality_Comfort_versus_performance.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ https://gamasutra.com/blogs/WinifredPhillips/20180716/322093/Composing_video_game_music_for_Virtual_Reality_Comfort_versus_performance.php Mon, 16 Jul 2018 09:59:00 EDT <![CDATA[Video Game Deep Cuts: Octopath's DOS Demake - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180715/322119/Video_Game_Deep_Cuts_Octopaths_DOS_Demake.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20180715/322119/Video_Game_Deep_Cuts_Octopaths_DOS_Demake.php Sun, 15 Jul 2018 10:22:00 EDT <![CDATA[Are Ideas Cheap? In Praise of Strong Ideas - by James Margaris]]> https://gamasutra.com/blogs/JamesMargaris/20180711/321800/Are_Ideas_Cheap_In_Praise_of_Strong_Ideas.php https://gamasutra.com/blogs/author/JamesMargaris/195124/ https://gamasutra.com/blogs/JamesMargaris/20180711/321800/Are_Ideas_Cheap_In_Praise_of_Strong_Ideas.php Wed, 11 Jul 2018 03:04:00 EDT <![CDATA[The Three Ages of Steam Distribution, and how it changes Indie dev. - by Morgan Jaffit]]> https://gamasutra.com/blogs/MorganJaffit/20180710/321785/The_Three_Ages_of_Steam_Distribution_and_how_it_changes_Indie_dev.php https://gamasutra.com/blogs/author/MorganJaffit/1020498/ https://gamasutra.com/blogs/MorganJaffit/20180710/321785/The_Three_Ages_of_Steam_Distribution_and_how_it_changes_Indie_dev.php Tue, 10 Jul 2018 09:01:00 EDT <![CDATA[Lessons for live game developers from X-Wing 2.0 - by Bryant Francis]]> https://gamasutra.com/blogs/BryantFrancis/20180710/321759/Lessons_for_live_game_developers_from_XWing_20.php https://gamasutra.com/blogs/author/BryantFrancis/998517/ https://gamasutra.com/blogs/BryantFrancis/20180710/321759/Lessons_for_live_game_developers_from_XWing_20.php Tue, 10 Jul 2018 03:41:00 EDT <![CDATA[Heart of Darkness | Behind the AI and Storytelling of Spec Ops: The Line - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ https://gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php Mon, 09 Jul 2018 02:45:00 EDT <![CDATA[Visualizing StarCraft Replays with R - by Ben Weber]]> https://gamasutra.com/blogs/BenWeber/20180709/321561/Visualizing_StarCraft_Replays_withR.php https://gamasutra.com/blogs/author/BenWeber/892316/ https://gamasutra.com/blogs/BenWeber/20180709/321561/Visualizing_StarCraft_Replays_withR.php Mon, 09 Jul 2018 02:38:00 EDT <![CDATA[Video Game Deep Cuts: Livestreaming Your Fortnite Addiction - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180708/321570/Video_Game_Deep_Cuts_Livestreaming_Your_Fortnite_Addiction.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20180708/321570/Video_Game_Deep_Cuts_Livestreaming_Your_Fortnite_Addiction.php Sun, 08 Jul 2018 10:43:00 EDT <![CDATA[Designing and Building a Robust, Comprehensive Achievement System - by Josh Ge]]> https://gamasutra.com/blogs/JoshGe/20180703/321132/Designing_and_Building_a_Robust_Comprehensive_Achievement_System.php https://gamasutra.com/blogs/author/JoshGe/1000750/ https://gamasutra.com/blogs/JoshGe/20180703/321132/Designing_and_Building_a_Robust_Comprehensive_Achievement_System.php Tue, 03 Jul 2018 10:43:00 EDT <![CDATA[Video Game Deep Cuts: Inside The RNG Tetris Effect - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180701/321123/Video_Game_Deep_Cuts_Inside_The_RNG_Tetris_Effect.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20180701/321123/Video_Game_Deep_Cuts_Inside_The_RNG_Tetris_Effect.php Sun, 01 Jul 2018 10:27:00 EDT <![CDATA[Using achievement stats to estimate sales on steam - by Tyler Glaiel]]> https://gamasutra.com/blogs/TylerGlaiel/20180629/321095/Using_achievement_stats_to_estimate_sales_onsteam.php https://gamasutra.com/blogs/author/TylerGlaiel/866349/ https://gamasutra.com/blogs/TylerGlaiel/20180629/321095/Using_achievement_stats_to_estimate_sales_onsteam.php Fri, 29 Jun 2018 05:01:00 EDT <![CDATA[Learning From Mistakes: The Moon Hunters Launch - by Tanya X. Short]]> https://gamasutra.com/blogs/TanyaXShort/20180629/320116/Learning_From_Mistakes_The_Moon_Hunters_Launch.php https://gamasutra.com/blogs/author/TanyaXShort/934892/ https://gamasutra.com/blogs/TanyaXShort/20180629/320116/Learning_From_Mistakes_The_Moon_Hunters_Launch.php Fri, 29 Jun 2018 03:05:00 EDT <![CDATA[A brief history of murder in Ultima Online - by Raph Koster]]> https://gamasutra.com/blogs/RaphKoster/20180627/320893/A_brief_history_of_murder_in_Ultima_Online.php https://gamasutra.com/blogs/author/RaphKoster/311358/ https://gamasutra.com/blogs/RaphKoster/20180627/320893/A_brief_history_of_murder_in_Ultima_Online.php Wed, 27 Jun 2018 02:00:00 EDT <![CDATA[Keep Running | Procedural Level Generation in Sure Footing - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20180627/320851/Keep_Running__Procedural_Level_Generation_in_Sure_Footing.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ https://gamasutra.com/blogs/TommyThompson/20180627/320851/Keep_Running__Procedural_Level_Generation_in_Sure_Footing.php Wed, 27 Jun 2018 11:18:00 EDT <![CDATA[Steel Hunters Dev Log: What Have I Done [Literally & Figuratively] - by Trent Polack]]> https://gamasutra.com/blogs/TrentPolack/20180627/320814/Steel_Hunters_Dev_Log_What_Have_I_Done_Literally__Figuratively.php https://gamasutra.com/blogs/author/TrentPolack/825294/ https://gamasutra.com/blogs/TrentPolack/20180627/320814/Steel_Hunters_Dev_Log_What_Have_I_Done_Literally__Figuratively.php Wed, 27 Jun 2018 10:10:00 EDT <![CDATA[Indie Devs: Get more social content and value from your trailer - by Richard Wood]]> https://gamasutra.com/blogs/RichardWood/20180625/318912/Indie_Devs_Get_more_social_content_and_value_from_your_trailer.php https://gamasutra.com/blogs/author/RichardWood/897815/ https://gamasutra.com/blogs/RichardWood/20180625/318912/Indie_Devs_Get_more_social_content_and_value_from_your_trailer.php Mon, 25 Jun 2018 09:44:00 EDT <![CDATA[Video Game Deep Cuts: Flipping Out On Primal Rage - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20180624/320643/Video_Game_Deep_Cuts_Flipping_Out_On_Primal_Rage.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20180624/320643/Video_Game_Deep_Cuts_Flipping_Out_On_Primal_Rage.php Sun, 24 Jun 2018 01:34:00 EDT <![CDATA[E3 2018 Media Coverage Analysis – aka “E3 Battle Royale results” - by Thomas Bidaux]]> https://gamasutra.com/blogs/ThomasBidaux/20180622/320573/E3_2018_Media_Coverage_Analysis__aka_E3_Battle_Royale_results .php https://gamasutra.com/blogs/author/ThomasBidaux/872364/ https://gamasutra.com/blogs/ThomasBidaux/20180622/320573/E3_2018_Media_Coverage_Analysis__aka_E3_Battle_Royale_results .php Fri, 22 Jun 2018 10:21:00 EDT