Gamasutra.com - Expert Blogs http://gamasutra.com/blogs/expert/ Gamasutra Blogs Mon, 26 Jan 2015 09:27:55 EST en-us scarless@think-services.com (Simon Carless) ESO goes F2P: Was Zenimax stupid like a fox? - by Isaac Knowles http://gamasutra.com/blogs/IsaacKnowles/20150121/234754/ESO_goes_F2P_Was_Zenimax_stupid_like_a_fox.php ESO's switch to F2P gives more ammo to the consensus view that subscription models have gone (or should go) the way of the dodo. I suspect we'll continue to see them Not because publishers are stupid, but because they are smart. http://gamasutra.com/blogs/IsaacKnowles/20150121/234754/ESO_goes_F2P_Was_Zenimax_stupid_like_a_fox.php Wed, 21 Jan 2015 04:32:00 EST General Patton's Final Battle - Publicity Rights of Departed Celebrities in Video Games - by Dan Rogers http://gamasutra.com/blogs/DanRogers/20150121/234616/General_Pattons_Final_Battle__Publicity_Rights_of_Departed_Celebrities_in_Video_Games.php Business/Marketing Examining the legal implications of the post-mortem right of publicity as applied to Maximum v. CMG Worldwide. http://gamasutra.com/blogs/DanRogers/20150121/234616/General_Pattons_Final_Battle__Publicity_Rights_of_Departed_Celebrities_in_Video_Games.php Wed, 21 Jan 2015 12:52:00 EST $100B games revenue forecast revised with $24B exits last year - by Tim Merel http://gamasutra.com/blogs/TimMerel/20150121/234638/100B_games_revenue_forecast_revised_with_24B_exits_last_year.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Despite record $24B game company exits in 2014 (or 10 Minecrafts at $2.5B), $100B games revenue forecast revised to 2018 as growth stabilizes and the middle gets squeezed http://gamasutra.com/blogs/TimMerel/20150121/234638/100B_games_revenue_forecast_revised_with_24B_exits_last_year.php Wed, 21 Jan 2015 12:51:00 EST The Secret Sauces of Standardization - by Neil Schneider http://gamasutra.com/blogs/NeilSchneider/20150121/234683/The_Secret_Sauces_of_Standardization.php Business/Marketing,Console/PC,Smartphone/Tablet Virtual Reality standards and open source initiatives are all the rage since CES, but what does this actually mean? This guide will highlight the industry success stories and map out the politics of how things are done. Open Source is covered as well. http://gamasutra.com/blogs/NeilSchneider/20150121/234683/The_Secret_Sauces_of_Standardization.php Wed, 21 Jan 2015 12:51:00 EST City builder games: make Build-Up animations cheaply - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php Design,Production,Art,Social/Online,Smartphone/Tablet For many types of games, the player would construct buildings on a map. This article is about how to make graphics of the Build-Up animation, in a cheap way. Yet the quality is good. http://gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php Wed, 21 Jan 2015 12:37:00 EST Universal Truth Number Three (pt.3) - by Hardy LeBel http://gamasutra.com/blogs/HardyLeBel/20150120/234625/Universal_Truth_Number_Three_pt3.php Design,Console/PC Part Three of the series about depth and data design in Halo: Combat Evolved. Please join the conversation at www.hardylebel.com http://gamasutra.com/blogs/HardyLeBel/20150120/234625/Universal_Truth_Number_Three_pt3.php Tue, 20 Jan 2015 04:58:00 EST More Thoughts on Formalism - by Frank Lantz http://gamasutra.com/blogs/FrankLantz/20150120/234524/More_Thoughts_on_Formalism.php Design What does 'formalism' mean? What does it matter? If you answered "no" to both of these questions then this blog post might not be for you. http://gamasutra.com/blogs/FrankLantz/20150120/234524/More_Thoughts_on_Formalism.php Tue, 20 Jan 2015 04:04:00 EST The Game Outcomes Project, Part 4: Crunch Makes Games Worse - by Paul Tozour http://gamasutra.com/blogs/PaulTozour/20150120/234443/The_Game_Outcomes_Project_Part_4_Crunch_Makes_Games_Worse.php Business/Marketing,Design,Production,Console/PC,Social/Online Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure. http://gamasutra.com/blogs/PaulTozour/20150120/234443/The_Game_Outcomes_Project_Part_4_Crunch_Makes_Games_Worse.php Tue, 20 Jan 2015 11:39:00 EST Skewmesh Tutorial: Remove Skewing in Normal map bakes - by Peter Kojesta http://gamasutra.com/blogs/PeterKojesta/20150120/234505/Skewmesh_Tutorial_Remove_Skewing_in_Normal_map_bakes.php Art,Console/PC,Indie This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals. http://gamasutra.com/blogs/PeterKojesta/20150120/234505/Skewmesh_Tutorial_Remove_Skewing_in_Normal_map_bakes.php Tue, 20 Jan 2015 11:38:00 EST The North American Conference on Video Game Music: Q&A with Keynote Speaker Winifred Phillips - by Winifred Phillips http://gamasutra.com/blogs/WinifredPhillips/20150120/234563/The_North_American_Conference_on_Video_Game_Music_QA_with_Keynote_Speaker_Winifred_Phillips.php Audio,Console/PC,Indie,Social/Online,Smartphone/Tablet An excerpt from the live Q&A session held on Jan. 18, 2015 during the North American Conference on Video Game Music. Topics include game music production, career building, live performance and issues related to game music study. http://gamasutra.com/blogs/WinifredPhillips/20150120/234563/The_North_American_Conference_on_Video_Game_Music_QA_with_Keynote_Speaker_Winifred_Phillips.php Tue, 20 Jan 2015 11:30:00 EST Thoughts on the free-to-play opportunity in VR - by Ethan Levy http://gamasutra.com/blogs/EthanLevy/20150119/234361/Thoughts_on_the_freetoplay_opportunity_in_VR.php Business/Marketing,Design,Console/PC In this thought experiment, I make some predictions about the game market on virtual reality platforms, how it will change over time and whether developers should make their games free-to-play or premium based on the state of consumers' VR adoption. http://gamasutra.com/blogs/EthanLevy/20150119/234361/Thoughts_on_the_freetoplay_opportunity_in_VR.php Mon, 19 Jan 2015 01:21:00 EST The Red Team - Changing project leads in the middle of development - by Alvaro Vazquez de la Torre http://gamasutra.com/blogs/AlvaroVazquezdelaTorre/20150119/234467/The_Red_Team__Changing_project_leads_in_the_middle_of_development.php Design,Production Changing the project leads midway through the development is always traumatic for the team. But could we find the safest way to deal with it? http://gamasutra.com/blogs/AlvaroVazquezdelaTorre/20150119/234467/The_Red_Team__Changing_project_leads_in_the_middle_of_development.php Mon, 19 Jan 2015 01:10:00 EST Video: Horseshit without Horses: Historical Representation in Assassin's Creed Unity - by Bob Whitaker http://gamasutra.com/blogs/BobWhitaker/20150119/234495/Video_Horseshit_without_Horses_Historical_Representation_in_Assassins_Creed_Unity.php Console/PC Historians consider the highs and lows of Ubisoft's depiction of the French Revolution. Topics include the Terror, 18th century Paris, horses, and the memory of the Revolution in present day France. http://gamasutra.com/blogs/BobWhitaker/20150119/234495/Video_Horseshit_without_Horses_Historical_Representation_in_Assassins_Creed_Unity.php Mon, 19 Jan 2015 01:08:00 EST The Anatomy of a Pulp Crime Poster - by Ryan Creighton http://gamasutra.com/blogs/RyanCreighton/20150115/234206/The_Anatomy_of_a_Pulp_Crime_Poster.php Business/Marketing,Design How LockQuest worked remotely to produce a classic pulp fiction poster for our live room escape game. http://gamasutra.com/blogs/RyanCreighton/20150115/234206/The_Anatomy_of_a_Pulp_Crime_Poster.php Thu, 15 Jan 2015 03:35:00 EST What's up with the New 3DS? - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20150114/234236/Whats_up_with_the_New_3DS.php Business/Marketing,Console/PC What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic. http://gamasutra.com/blogs/ChristianNutt/20150114/234236/Whats_up_with_the_New_3DS.php Wed, 14 Jan 2015 09:22:00 EST The dangers of Chocolate and Peanut Butter pitches - by Wright Bagwell http://gamasutra.com/blogs/WrightBagwell/20150114/233475/The_dangers_of_Chocolate_and_Peanut_Butter_pitches.php Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet "It's successful concept A meets successful concept B. It'll be huge!" We've all heard these pitches. It's easy to get excited by the promise of simplicity, familiarity, and predictable success, but I'll talk about why I stay away from these pitches. http://gamasutra.com/blogs/WrightBagwell/20150114/233475/The_dangers_of_Chocolate_and_Peanut_Butter_pitches.php Wed, 14 Jan 2015 02:49:00 EST 4 important neurotransmitters in gamification - by Andrzej Marczewski http://gamasutra.com/blogs/AndrzejMarczewski/20150114/233965/4_important_neurotransmitters_in_gamification.php Serious Neurotransmitters are chemicals that transmit signals around the brain. They all have different functions and have different effects on us. In this blog I am going to discuss 4; Dopamine, Oxytocin, Serotonin and Endorphins (DOSE). http://gamasutra.com/blogs/AndrzejMarczewski/20150114/233965/4_important_neurotransmitters_in_gamification.php Wed, 14 Jan 2015 02:49:00 EST differently - a new (free) press kit creation tool - by Brandon Sheffield http://gamasutra.com/blogs/BrandonSheffield/20150114/234119/differently__a_new_free_press_kit_creation_tool.php Business/Marketing,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,Digital Publishing Making press kits is no fun. We found that the existing software to make it easier wasn't flexible enough for us, so we created a new one, available for free, called differently. http://gamasutra.com/blogs/BrandonSheffield/20150114/234119/differently__a_new_free_press_kit_creation_tool.php Wed, 14 Jan 2015 01:08:00 EST Five Best Games of 2014 from Game Designer’s Perspective - by Adrian Chmielarz http://gamasutra.com/blogs/AdrianChmielarz/20150113/234083/Five_Best_Games_of_2014_from_Game_Designers_Perspective.php Design,Console/PC A look at top five titles of 2014 from a game designer's perspective. Sometimes it's about the whole game, and sometimes it's about one tiny but important feature. http://gamasutra.com/blogs/AdrianChmielarz/20150113/234083/Five_Best_Games_of_2014_from_Game_Designers_Perspective.php Tue, 13 Jan 2015 03:11:00 EST The Game Outcomes Project, Part 3: Game Development Factors - by Paul Tozour http://gamasutra.com/blogs/PaulTozour/20150113/233922/The_Game_Outcomes_Project_Part_3_Game_Development_Factors.php Business/Marketing,Production,Console/PC,Social/Online,Smartphone/Tablet Part 3 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure. http://gamasutra.com/blogs/PaulTozour/20150113/233922/The_Game_Outcomes_Project_Part_3_Game_Development_Factors.php Tue, 13 Jan 2015 01:30:00 EST Writing Interactive Fiction in Six Steps - by Ben Serviss http://gamasutra.com/blogs/BenServiss/20150113/234013/Writing_Interactive_Fiction_in_Six_Steps.php Design,Indie,Smartphone/Tablet Writing non-linear text games can be a challenge. Break down the writing process with this six-step framework. http://gamasutra.com/blogs/BenServiss/20150113/234013/Writing_Interactive_Fiction_in_Six_Steps.php Tue, 13 Jan 2015 01:30:00 EST Video (screencast) :7 Ways to Learn Game Design - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150112/233949/Video_screencast_7_Ways_to_Learn_Game_Design.php Design This is primarily for beginners, not for experienced pros. There are many ways to start learning game design (which is different from game production). You can pursue more than one route simultaneously, even all seven at once. http://gamasutra.com/blogs/LewisPulsipher/20150112/233949/Video_screencast_7_Ways_to_Learn_Game_Design.php Mon, 12 Jan 2015 07:09:00 EST Universal Truth Number Three (pt.2) - by Hardy LeBel http://gamasutra.com/blogs/HardyLeBel/20150112/233956/Universal_Truth_Number_Three_pt2.php Design,Console/PC A definition of "depth" in games, and a pop-quiz. What do you do, hotshot? WHAT DO YOU DO? www.hardylebel.com http://gamasutra.com/blogs/HardyLeBel/20150112/233956/Universal_Truth_Number_Three_pt2.php Mon, 12 Jan 2015 07:09:00 EST Prediction in the Gaming Industry, Part 1: All About Prediction - by Dmitri Williams http://gamasutra.com/blogs/DmitriWilliams/20150109/233717/Prediction_in_the_Gaming_Industry_Part_1_All_About_Prediction.php Business/Marketing,Social/Online This article is the first in a three-part series on prediction and using predictive metrics in the gaming industry. http://gamasutra.com/blogs/DmitriWilliams/20150109/233717/Prediction_in_the_Gaming_Industry_Part_1_All_About_Prediction.php Fri, 09 Jan 2015 01:32:00 EST Using Plague to spread the word about video games - by Mike Rose http://gamasutra.com/blogs/MikeRose/20150107/233703/Using_Plague_to_spread_the_word_about_video_games.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet I like to get in on the ground floor when it comes to promising new social media outlets. That's why I recently started experimenting with Plague, a mobile-based social network that launched in November. http://gamasutra.com/blogs/MikeRose/20150107/233703/Using_Plague_to_spread_the_word_about_video_games.php Wed, 07 Jan 2015 06:31:00 EST The Game Outcomes Project, Part 2: Building Effective Teams - by Paul Tozour http://gamasutra.com/blogs/PaulTozour/20150106/233254/The_Game_Outcomes_Project_Part_2_Building_Effective_Teams.php Business/Marketing,Production,Console/PC,Social/Online,Smartphone/Tablet Part 2 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure. http://gamasutra.com/blogs/PaulTozour/20150106/233254/The_Game_Outcomes_Project_Part_2_Building_Effective_Teams.php Tue, 06 Jan 2015 01:35:00 EST Apsis: Audio Journal #1 - by Dren McDonald http://gamasutra.com/blogs/DrenMcDonald/20150105/233432/Apsis_Audio_Journal_1.php Audio,Indie Apsis: an ongoing indie game development journal chronicling the challenges of audio design without much time or budget. http://gamasutra.com/blogs/DrenMcDonald/20150105/233432/Apsis_Audio_Journal_1.php Mon, 05 Jan 2015 01:17:00 EST Video Game Industry Predictions 2015 - by Alistair Doulin http://gamasutra.com/blogs/AlistairDoulin/20150105/233451/Video_Game_Industry_Predictions_2015.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet What are your predictions for the video game industry in 2015? Here are mine. http://gamasutra.com/blogs/AlistairDoulin/20150105/233451/Video_Game_Industry_Predictions_2015.php Mon, 05 Jan 2015 01:17:00 EST Universal Truth Number Three (pt.1) - by Hardy LeBel http://gamasutra.com/blogs/HardyLeBel/20150105/233483/Universal_Truth_Number_Three_pt1.php Design,Production,Console/PC Revealing the Number Three Universal Truth of Game Development. And also some stuff about the design of Halo. Please visit me at www.hardylebel.com http://gamasutra.com/blogs/HardyLeBel/20150105/233483/Universal_Truth_Number_Three_pt1.php Mon, 05 Jan 2015 01:17:00 EST A Primer on Repeatable Random Numbers - by Rune Skovbo Johansen http://gamasutra.com/blogs/RuneSkovboJohansen/20150105/233505/A_Primer_on_Repeatable_Random_Numbers.php Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. In this article we'll look into two different ways to produce random numbers - random number generators and random hash functions. http://gamasutra.com/blogs/RuneSkovboJohansen/20150105/233505/A_Primer_on_Repeatable_Random_Numbers.php Mon, 05 Jan 2015 01:17:00 EST Making a cake house for dessert themed games- Part II - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20150105/233519/Making_a_cake_house_for_dessert_themed_games_Part_II.php Design,Art,Social/Online,Smartphone/Tablet This is part II of the posts. There’re lots of such Match-3, bubble shooter, and puzzle games in App store, with dessert theme for game graphics. In this article, I share the workflow of making an isometric cake house. http://gamasutra.com/blogs/JunxueLi/20150105/233519/Making_a_cake_house_for_dessert_themed_games_Part_II.php Mon, 05 Jan 2015 01:17:00 EST Optimize your NDK Android apps for Intel architectures. - by Jean-Claude Cottier http://gamasutra.com/blogs/JeanClaudeCottier/20150105/233552/Optimize_your_NDK_Android_apps_for_Intel_architectures.php Programming,Production,Indie,Smartphone/Tablet Not that many developers are aware that some Android devices are based around Intel architecture (instead of ARM). I’ll explain what can be done to get the best performance out of your native apps on x86 Android devices. http://gamasutra.com/blogs/JeanClaudeCottier/20150105/233552/Optimize_your_NDK_Android_apps_for_Intel_architectures.php Mon, 05 Jan 2015 01:17:00 EST Something Different From 2014: Rusty's Real Deal Baseball - by Brian Davis http://gamasutra.com/blogs/BrianDavis/20141231/233411/Something_Different_From_2014_Rustys_Real_Deal_Baseball.php Design,Production,Console/PC A Game From 2014 That Did Something Very Different: Rusty's Real Deal Baseball. http://gamasutra.com/blogs/BrianDavis/20141231/233411/Something_Different_From_2014_Rustys_Real_Deal_Baseball.php Wed, 31 Dec 2014 05:27:00 EST Three Things That Worked for Our Development Process - by Amir H Fassihi http://gamasutra.com/blogs/AmirHFassihi/20141231/233368/Three_Things_That_Worked_for_Our_Development_Process.php Production,Console/PC,Indie Every game development studio needs to customize their own development process due to different projects and teams. Here are the top three things that have worked very well for us so far for our latest PC/Console title, "Children of Morta". http://gamasutra.com/blogs/AmirHFassihi/20141231/233368/Three_Things_That_Worked_for_Our_Development_Process.php Wed, 31 Dec 2014 01:28:00 EST What happens to small devs when Xbox Live gets hacked? We found out the hard way. - by Brandon Sheffield http://gamasutra.com/blogs/BrandonSheffield/20141229/233286/What_happens_to_small_devs_when_Xbox_Live_gets_hacked_We_found_out_the_hard_way.php Business/Marketing,Production When Xbox Live or PSN gets taken down in a DDOS attack, we all know what happens to the user experience. But what happens to developers? For us it was rather disastrous. http://gamasutra.com/blogs/BrandonSheffield/20141229/233286/What_happens_to_small_devs_when_Xbox_Live_gets_hacked_We_found_out_the_hard_way.php Mon, 29 Dec 2014 06:10:00 EST 1981 : Atari VCS Christmas - by Steve Fulton http://gamasutra.com/blogs/SteveFulton/20141229/233244/1981__Atari_VCS_Christmas.php Console/PC A game console under the Christmas tree was not a foregone conclusion in 1981. This is my story of being 11 years old and wanting an Atari VCS more than anything in the world. http://gamasutra.com/blogs/SteveFulton/20141229/233244/1981__Atari_VCS_Christmas.php Mon, 29 Dec 2014 02:17:00 EST Making a cake house for dessert themed games- Part I - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20141229/233249/Making_a_cake_house_for_dessert_themed_games_Part_I.php Design,Art,Social/Online,Smartphone/Tablet There’re lots of such Match-3, bubble shooter, and puzzle games in App store, with dessert theme for game graphics. In this article, I share the workflow of making an isometric cake house. http://gamasutra.com/blogs/JunxueLi/20141229/233249/Making_a_cake_house_for_dessert_themed_games_Part_I.php Mon, 29 Dec 2014 02:17:00 EST AN AMERICAN DEV IN POLAND, Part 4 - by Dan Jolley http://gamasutra.com/blogs/DanJolley/20141229/233250/AN_AMERICAN_DEV_IN_POLAND_Part_4.php Design,Console/PC Combination travelogue / dev journal chronicling my three-month stint working on DYING LIGHT for Techland in Wrocław, Poland. http://gamasutra.com/blogs/DanJolley/20141229/233250/AN_AMERICAN_DEV_IN_POLAND_Part_4.php Mon, 29 Dec 2014 02:17:00 EST A Night With the Devil - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20141229/233271/A_Night_With_the_Devil.php Design,Console/PC A thorough analysis of the design in the original Diablo and how it spawned one of the most succesful video game series of all time. http://gamasutra.com/blogs/RadekKoncewicz/20141229/233271/A_Night_With_the_Devil.php Mon, 29 Dec 2014 02:17:00 EST Video Games & Stand-Up Comedy – Subversion In Common? - by Simon Carless http://gamasutra.com/blogs/SimonCarless/20141229/233311/Video_Games__StandUp_Comedy__Subversion_In_Common.php Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet On the 'vast swathes of fertile territory' inherent in video games, stand-up comedy, and any number of other underappreciated mediums. http://gamasutra.com/blogs/SimonCarless/20141229/233311/Video_Games__StandUp_Comedy__Subversion_In_Common.php Mon, 29 Dec 2014 11:14:00 EST Top 5 design debates ignored in 2014 - by Daniel Cook http://gamasutra.com/blogs/DanielCook/20141227/233237/Top_5_design_debates_ignored_in_2014.php Design,Console/PC,Indie,Smartphone/Tablet What design topics can we leave in the trash heap of history? What modern questions are more interesting to discuss going forward? http://gamasutra.com/blogs/DanielCook/20141227/233237/Top_5_design_debates_ignored_in_2014.php Sat, 27 Dec 2014 09:11:00 EST That’s Funny Taito, You Don’t Look Jewish: The Jewish Play Project and Centuries of Unlikely Elves in Santa’s Workshop. - by Stephen Jacobs http://gamasutra.com/blogs/StephenJacobs/20141224/233229/Thats_Funny_Taito_You_Dont_Look_Jewish_The_Jewish_Play_Project_and_Centuries_of_Unlikely_Elves_in_Santas_Workshop.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet An introduction to the history of video games, pinball and "traditional" toys and games and the roles Jewish designers, engineers and inventors have had since the 1800s that's explored in greater depth at jewishplayproject.org http://gamasutra.com/blogs/StephenJacobs/20141224/233229/Thats_Funny_Taito_You_Dont_Look_Jewish_The_Jewish_Play_Project_and_Centuries_of_Unlikely_Elves_in_Santas_Workshop.php Wed, 24 Dec 2014 02:03:00 EST AN AMERICAN DEV IN POLAND, Part 3 - by Dan Jolley http://gamasutra.com/blogs/DanJolley/20141223/233149/AN_AMERICAN_DEV_IN_POLAND_Part_3.php Combination travelogue/dev journal recounting my three-month stint working on DYING LIGHT for Techland in Wrocław, Poland. http://gamasutra.com/blogs/DanJolley/20141223/233149/AN_AMERICAN_DEV_IN_POLAND_Part_3.php Tue, 23 Dec 2014 01:40:00 EST Lessons from 2014 JRPGs: Bravely Default, Child of Light, Persona Q - by Robert Boyd http://gamasutra.com/blogs/RobertBoyd/20141223/233174/Lessons_from_2014_JRPGs_Bravely_Default_Child_of_Light_Persona_Q.php Design,Console/PC An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs http://gamasutra.com/blogs/RobertBoyd/20141223/233174/Lessons_from_2014_JRPGs_Bravely_Default_Child_of_Light_Persona_Q.php Tue, 23 Dec 2014 01:40:00 EST The Designer's Notebook: Bad Game Designer, No Twinkie! XV - by Ernest Adams http://gamasutra.com/blogs/ErnestAdams/20141222/233019/The_Designers_Notebook_Bad_Game_Designer_No_Twinkie_XV.php Design,Console/PC,Smartphone/Tablet An all-new compendium of egregious game design errors for 2014, 15th in the series that began in 1998. http://gamasutra.com/blogs/ErnestAdams/20141222/233019/The_Designers_Notebook_Bad_Game_Designer_No_Twinkie_XV.php Mon, 22 Dec 2014 11:56:00 EST Making Minions - by Dan Hollinger http://gamasutra.com/blogs/DanHollinger/20141222/232967/Making_Minions.php Design,Console/PC Trion Worlds details the addition of Minions, an entirely new game system, to its hit MMO RIFT. http://gamasutra.com/blogs/DanHollinger/20141222/232967/Making_Minions.php Mon, 22 Dec 2014 05:23:00 EST AN AMERICAN DEV IN POLAND, Part 2 - by Dan Jolley http://gamasutra.com/blogs/DanJolley/20141222/232975/AN_AMERICAN_DEV_IN_POLAND_Part_2.php Design,Console/PC Part 2 in the travelogue/dev journal detailing my three-month stint working for Techland in Wrocław, Poland. http://gamasutra.com/blogs/DanJolley/20141222/232975/AN_AMERICAN_DEV_IN_POLAND_Part_2.php Mon, 22 Dec 2014 02:36:00 EST Fixing Pokemon - by Hardy LeBel http://gamasutra.com/blogs/HardyLeBel/20141222/233000/Fixing_Pokemon.php Design,Production,Console/PC I’ve played the Pokemon series for years, but I'm bored with it - the core systems rely on too much grind, too little skill. Here's how Nintendo can fix the core gameplay by using a few of the techniques that we developed for the Halo AI. http://gamasutra.com/blogs/HardyLeBel/20141222/233000/Fixing_Pokemon.php Mon, 22 Dec 2014 02:36:00 EST What a convention or conference can do for a game designer - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20141222/233081/What_a_convention_or_conference_can_do_for_a_game_designer.php Design Why should game designers go to Cons? I’m mixing video game (conferences) and tabletop game (conventions) in this discussion. Meet publishers and and funders Learn new techniques Stimulate ideas Find collaborators Find playtesters http://gamasutra.com/blogs/LewisPulsipher/20141222/233081/What_a_convention_or_conference_can_do_for_a_game_designer.php Mon, 22 Dec 2014 02:36:00 EST Introducing presskit() 2.5 & distribute() - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20141222/233094/Introducing_presskit_25__distribute.php Business/Marketing,Indie Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution. http://gamasutra.com/blogs/RamiIsmail/20141222/233094/Introducing_presskit_25__distribute.php Mon, 22 Dec 2014 01:04:00 EST On "Comprehensive Game Criticism" and Plastic Ghosts of the Past - by Liz Ryerson http://gamasutra.com/blogs/LizRyerson/20141219/232953/On_quotComprehensive_Game_Criticismquot_and_Plastic_Ghosts_of_the_Past.php Design,Console/PC a response to more calls for comprehensive game writing and to Zolani Stewart's critiques of Perfect Dark, as well as a discussion of the disposable game culture of the past. http://gamasutra.com/blogs/LizRyerson/20141219/232953/On_quotComprehensive_Game_Criticismquot_and_Plastic_Ghosts_of_the_Past.php Fri, 19 Dec 2014 04:33:00 EST Advice For New Gear VR Developers - by E McNeill http://gamasutra.com/blogs/EMcNeill/20141219/232816/Advice_For_New_Gear_VR_Developers.php Design,Programming,Production,Indie,Smartphone/Tablet Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus. http://gamasutra.com/blogs/EMcNeill/20141219/232816/Advice_For_New_Gear_VR_Developers.php Fri, 19 Dec 2014 01:27:00 EST The Three Sources of Quality in Game Audio - by Rob Bridgett http://gamasutra.com/blogs/RobBridgett/20141219/232884/The_Three_Sources_of_Quality_in_Game_Audio.php Audio,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet 'Quality' can be a tricky beast to pin down and define. For some, 'high-quality audio' is simply a technical term referring to sample rates & bit depths. However, quality is something that needs attending to long before a sound makes it out of speaker... http://gamasutra.com/blogs/RobBridgett/20141219/232884/The_Three_Sources_of_Quality_in_Game_Audio.php Fri, 19 Dec 2014 01:27:00 EST Top 5 Hmm Moments of 2014 - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20141219/232907/Top_5_Hmm_Moments_of_2014.php Business/Marketing,Design,Production,Console/PC,Indie Though some of these are arguably a multiple year affair, 2014 is the year that I felt affected by them the most. http://gamasutra.com/blogs/BenjaminQuintero/20141219/232907/Top_5_Hmm_Moments_of_2014.php Fri, 19 Dec 2014 01:27:00 EST Thank God I'm An Indie Dev - by Laralyn McWilliams http://gamasutra.com/blogs/LaralynMcWilliams/20141219/232928/Thank_God_Im_An_Indie_Dev.php Business/Marketing,Design,Indie I think every game designer who's been around for a while gets the hitmaker urge. We swim in the commercial sea--our careers can easily become all about surviving wave after wave of "progress." Sometimes we lose sight of the simple joy in creation. http://gamasutra.com/blogs/LaralynMcWilliams/20141219/232928/Thank_God_Im_An_Indie_Dev.php Fri, 19 Dec 2014 01:27:00 EST Gamasutra's Best of 2014: Simon Carless' Top 5 Games - by Simon Carless http://gamasutra.com/blogs/SimonCarless/20141218/232820/Gamasutras_Best_of_2014_Simon_Carless_Top_5_Games.php Design,Console/PC,Indie,Smartphone/Tablet The top 5 (well, 6 in 5 slots!) games of the year from GDC and Gamasutra overseer Simon Carless, including plenty of replayable goodnewss from all ends of the gaming spectrum! http://gamasutra.com/blogs/SimonCarless/20141218/232820/Gamasutras_Best_of_2014_Simon_Carless_Top_5_Games.php Thu, 18 Dec 2014 08:49:00 EST Game Audio Pillars - by Rob Bridgett http://gamasutra.com/blogs/RobBridgett/20141218/232654/Game_Audio_Pillars.php Audio,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Throwing down some high-level, transparent goals for a game audio department which can help build more resourceful and confident teams with an elevated view of what is in front of them. http://gamasutra.com/blogs/RobBridgett/20141218/232654/Game_Audio_Pillars.php Thu, 18 Dec 2014 03:55:00 EST Top 5 Games of 2014 - by Laralyn McWilliams http://gamasutra.com/blogs/LaralynMcWilliams/20141217/232619/Top_5_Games_of_2014.php Design,Console/PC In no particular order, here are my top five favorite games for 2014! http://gamasutra.com/blogs/LaralynMcWilliams/20141217/232619/Top_5_Games_of_2014.php Wed, 17 Dec 2014 02:16:00 EST Game a Week: Year In Review - by Adriel Wallick http://gamasutra.com/blogs/AdrielWallick/20141217/232295/Game_a_Week_Year_In_Review.php Design,Programming,Production,Indie After completing the journey to create a game a week for an entire year, it's time to examine how it went and the personal outcomes of the challenge. http://gamasutra.com/blogs/AdrielWallick/20141217/232295/Game_a_Week_Year_In_Review.php Wed, 17 Dec 2014 01:51:00 EST From Console to Mobile : 38 Days Later - by Matt Powers http://gamasutra.com/blogs/MattPowers/20141217/232399/From_Console_to_Mobile__38_Days_Later.php Business/Marketing,Production,Console/PC,Smartphone/Tablet Matt is a Senior Producer with 20+ years of console experience. He recently switched to mobile. Would his experience be applicable? Is mobile development that different than console development? 38 days into his new job, Matt explores these questions. http://gamasutra.com/blogs/MattPowers/20141217/232399/From_Console_to_Mobile__38_Days_Later.php Wed, 17 Dec 2014 01:51:00 EST