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March 23, 2019
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Category: Programming


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Posted by Simon Carless on 03/17/19 07:29:00 pm in Programming
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.

Posted by Josh Ge on 03/13/19 11:15:00 pm in Programming
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.

Posted by Simon Carless on 03/10/19 10:44:00 pm in Programming
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how Sim City inspired a lot of urban planners, among other varied and notable topics.

Posted by Joost van Dongen on 03/08/19 01:53:00 pm in Programming
Whichever multiplayer game you look for and no matter how good it is, you'll always find tons of complaints from users claiming the matchmaking for that particular game sucks. This post explores the psychological factors that cause this.

Posted by Simon Carless on 03/03/19 10:45:00 pm in Programming
This week's highlights include impressions of notable new titles Ape Out & the Toejam & Earl reboot, as well as the Lost Histories writing jam, the history of the 'game over' screen, the effects of Brexit on the UK game biz, and lots, lots more besides.

Posted by Edward Wu on 02/27/19 09:58:00 am in Programming
At Niantic, we’re in the process of developing an incredible planet-scale Augmented Reality (AR) platform. In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.