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Category: Programming


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Posted by E McNeill on 07/28/14 05:47:00 pm in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.

Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.

What is the major difference between testing an application or a software system compared to testing a game?

Posted by Oliver Franzke on 07/18/14 12:01:00 pm in Programming, Console/PC, Smartphone/Tablet
Getting a job as a graphics programmer in the games industry can be difficult. This post takes a closer look at what makes a good candidate and gives specific advice how to develop or improve the necessary skills.

Posted by Chris Simpson on 07/17/14 09:35:00 pm in Programming, Console/PC, Indie
An introduction to Behavior Trees, with examples and in-depth descriptions, as well as some tips on creating powerful expressive trees.

In this article, I discuss what worked and didn't work in indie development in the context of a third-person action game, Bain's Redemption. I elaborate on each point to make sure other game developers can get the most out of my experience.