A brief and to-the-point write-up on the things I’ll try to do differently on the next project, based on notes I took during development.
My experience porting 80 Days from iOS (Native) to Unity for release on PC and Mac.
I worked with Brookhaven National Laboratory and the New York Historical Society to recreate one of the first videogames ever made: 1958's Tennis For Two. Here's what I learned by recreating a game designed half a century ago.
Part 2 of owning your hiring process. This week I talk about what my process is. What's yours?
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.
Part 1 of a 2 part series. Own your hiring process! Make sure it's achieving the goals you want and that you're sending the right message.