Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 1, 2015
arrowPress Releases
March 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Programming


Expert RSS


Iteration based mobile game designers have taken the philosophy of "MVP" (Minimum Viable Product) development principles too far to laziness. By not properly planning design, product teams waste massive dev resources and time: this can be avoided.

Posted by Lars Doucet on 02/23/15 12:31:00 pm in Programming, Console/PC, Indie
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!

Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.

Posted by Brett Douville on 02/17/15 06:52:00 pm in Programming, Indie
A veteran programmer takes apart a small task that took a bit longer than he expected, and how that reflects game development at large.

The future of GameMaker, Open Source vs. Proprietary solutions, and risk.

Posted by Radek Koncewicz on 02/09/15 02:28:00 pm in Design, Programming, Console/PC, Indie
Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration.