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November 20, 2014
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Category: Programming


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Posted by Adriaan De Jongh on 11/19/14 02:13:00 pm in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.

The East Coast Game Conference (“The largest gathering of video game professionals on the East Coast”) occurs annually in April in Raleigh NC. This is a description of this year's conference.

Posted by Jayelinda Suridge on 11/13/14 08:52:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
A very common application for procedural mesh generation is terrain. We are going to have a look at some simple ways of generating terrain meshes.

Posted by Sheridan Thirsk on 11/05/14 06:58:00 pm in Design, Programming, Console/PC, Indie
How we set out to rebuild our AI, giving the power to the designer without exploding everything

One of the main purposes of testing is to provide information to stakeholders. In this article I will explore how a tester provides information to stakeholders through information artifacts, and what to think about when doing so.

Posted by Brian Schmidt on 11/04/14 08:03:00 pm in Audio, Design, Programming, Console/PC
Integration is at least as important as the music itself in a great sounding game.