Technical lessons learned from the creation and release of Octodad: Dadliest Catch.
A women-in-games program runner shares tips and their systems engineering philosophy towards culture at large.
This tutorial takes you through the steps to start using Git with Unity.
Iteration based mobile game designers have taken the philosophy of "MVP" (Minimum Viable Product) development principles too far to laziness. By not properly planning design, product teams waste massive dev resources and time: this can be avoided.
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.