Iteration based mobile game designers have taken the philosophy of "MVP" (Minimum Viable Product) development principles too far to laziness. By not properly planning design, product teams waste massive dev resources and time: this can be avoided.
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
A veteran programmer takes apart a small task that took a bit longer than he expected, and how that reflects game development at large.
The future of GameMaker, Open Source vs. Proprietary solutions, and risk.
Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration.