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September 20, 2014
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Category: Programming


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Posted by Adam Winkels on 09/18/14 11:31:00 am in Programming, Console/PC, Indie
Implementing an easy to use coroutine-based timer in Unity.

How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.

Posted by Benjamin Quintero on 09/03/14 02:29:00 pm in Programming, Console/PC
Credits are timestamped but code lives for years.

A developerís experience with Gear VR, the recently announced mobile VR headset from Oculus and Samsung.

Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests.

Posted by Oliver Franzke on 08/28/14 01:34:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
Good lighting can improve the visual quality of a game significantly. In this blog post Iíll describe various techniques for dynamic 2D character lighting that are very easy to implement and donít require any additional assets (e.g. normal maps).