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Category: Programming

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Posted by Trent Polack on 05/14/15 02:14:00 pm in Programming
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.

Posted by Brett Douville on 05/05/15 01:22:00 pm in Programming
Seeing the suffering of another developer (and friend) prompts me to remember a scary crunch moment of my own.

Posted by Robert Zubek on 05/04/15 01:51:00 pm in Programming
A collection of C# performance tips for Unity, focusing on identifying and removing unnecessary memory allocations.

Posted by Jennifer Schneidereit on 05/01/15 03:24:00 pm in Programming
A look at the tools used to create an authentically folding pop-up book world.

Posted by Yoann Pignole on 04/27/15 12:32:00 pm in Programming
On this third episode of the "hobbyst coder", I would like to share my approach to 2d platformer pathfinding. In this first part, we'll be talking about the navigation mesh generation...

Posted by Kyle Pittman on 04/20/15 01:22:00 pm in Programming
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.