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July 17, 2018
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Category: Programming


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Posted by Simon Carless on 07/15/18 10:22:00 pm in Programming
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.

Posted by Tommy Thompson on 07/09/18 02:45:00 pm in Programming
2012's Spec Ops: The Line is a cult classic third-person cover shooter by Yager Development. In this article I explore how the horrific story of Spec Ops is held aloft by smart AI systems and designers exploiting them to full effect.

Posted by Simon Carless on 07/08/18 10:43:00 pm in Programming
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.

Posted by Josh Ge on 07/03/18 10:43:00 am in Programming
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.

Posted by Simon Carless on 07/01/18 10:27:00 pm in Programming
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.

Posted by Tyler Glaiel on 06/29/18 05:01:00 pm in Programming
Recently a new method of estimating sales data for games on steam based on achievment stats showed up on the site barter.vg. I reverse engineered it then improved upon it, and here's how.