60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.
8 essential tips to ensure that you have a smooth launch during the exceptionally important initial phase of your indie game's release.
Nintendo, and why I think many video game companies could learn vital lessons from them – vital lessons that could not only improve their business, but also improve the industry as a whole!
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.