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December 20, 2014
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December 20, 2014
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Category: Programming


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Posted by E McNeill on 12/19/14 01:27:00 pm in Design, Programming, Production, Indie, Smartphone/Tablet
Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus.

Posted by Adriel Wallick on 12/17/14 01:51:00 pm in Design, Programming, Production, Indie
After completing the journey to create a game a week for an entire year, it's time to examine how it went and the personal outcomes of the challenge.

Renegade Kid's latest game neo-retro 2D platformer, Xeodrifter, goes under the knife for a postmortem - exposing what went right, and what went wrong!

Posted by Benjamin Quintero on 12/10/14 02:03:00 pm in Programming
The question of what to do when the job titles run out is one that I'd imagine we all have to ask ourselves one day... I didn't think it would come so quickly.

Posted by Bartlomiej Wronski on 12/08/14 01:44:00 pm in Programming, Art, Console/PC
This post series will cover atmospheric scattering phenomenon, related visual effects and their use in games. It will also describe “Volumetric Fog” algorithm, an efficient and unified way to reproduce physically based light single-scattering in real time

Posted by Nathan Fouts on 12/04/14 03:55:00 pm in Design, Programming, Smartphone/Tablet
An idea for gamers to send powerup-style help between completely different games when played next to each other.