In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
Anyone else feeling the hurt of asset pipelines? =)
For a good year and a half now, I've wandered around, trying to figure out what it is I want to do and what I would like to accomplish with my Indie dreams. Finally I figured it out.
The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm.
This blog post continues the recounting the issues we faced and the solutions in porting our adventure games to the mobile devices (smartphones and tablets).
After two months of work following the Space Cowboy Game Jam, SPACE COLORS is finally preparing for release on August 7th on the iOS App Store.