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March 31, 2015
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March 31, 2015
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Category: Programming


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Posted by Kevin Geisler on 03/30/15 01:30:00 pm in Programming
Technical lessons learned from the creation and release of Octodad: Dadliest Catch.

Posted by Tanya X Short on 03/20/15 02:12:00 pm in Programming
A women-in-games program runner shares tips and their systems engineering philosophy towards culture at large.

Posted by Alistair Doulin on 03/04/15 06:27:00 pm in Programming
This tutorial takes you through the steps to start using Git with Unity.

Posted by Joseph Kim on 02/24/15 01:54:00 pm in Programming
Iteration based mobile game designers have taken the philosophy of "MVP" (Minimum Viable Product) development principles too far to laziness. By not properly planning design, product teams waste massive dev resources and time: this can be avoided.

Posted by Lars Doucet on 02/23/15 12:31:00 pm in Programming
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!

Posted by Simon Carless on 02/22/15 12:02:00 am in Programming
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.