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August 4, 2015
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Category: Programming


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Posted by Dale Crowley on 08/03/15 03:27:00 pm in Programming
Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)

Posted by Kristian Segerstrale on 08/03/15 03:21:00 pm in Programming
Kristian Segerstrale, COO and Executive Director at Super Evil Megacorp, shares five lessons learned developing unapologetically core MOBA Vainglory for touch devices.

Posted by Rich Geldreich on 07/31/15 03:51:00 pm in Programming
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.

Posted by Jesse Attard on 07/28/15 05:03:00 pm in Programming
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.

Posted by Brandon Sheffield on 07/24/15 08:25:00 pm in Programming
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?

Posted by Dave Voyles on 07/17/15 02:08:00 pm in Programming
I am in the process of porting the Sega CD classic, Night Trap, to the web browser by ripping footage from the disc and rebuilding the game from scratch in JavaScript. This is my development diary of the project.