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July 1, 2015
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Category: Production

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Posted by John Harris on 06/30/15 01:28:00 pm in Production
On the talks of IRDC US 2015.

Posted by Anne-Christine Gasc on 06/30/15 01:28:00 pm in Production
This is a series of six blog posts where different disciplines share what they wish others would know and understand.

Posted by Paul Tozour on 06/29/15 01:49:00 pm in Production
A GameDevsLikeYou interview with Paul Tozour discussing game development in the '80s, Unreal Engine 4, scripting languages, AI, negotiation, game developer education, AR/VR, teamwork, emotional intelligence, and the origins of the @GameOutcomes Project.

Posted by Dale Crowley on 06/25/15 01:25:00 pm in Production
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master

Posted by Bob Whitaker on 06/24/15 06:17:00 pm in Production
History Respawned talks with the lead writer of Never Alone, Ishmael Hope. Topics include Iñupiaq storytelling, the character of arctic weather, and the challenges of presenting indigenous culture in western media.

Posted by Brandon Sheffield on 06/23/15 07:33:00 pm in Production
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do!?