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January 16, 2019
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Category: Production


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Posted by Simon Carless on 01/13/19 10:42:00 pm in Production
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.

Posted by Ryan Darcey on 01/11/19 03:46:00 pm in Production
An addendum to my "Designing a Production Process" series that describes how to further utilize your issue tracking database to support it.

Posted by Kenneth Liu on 01/10/19 10:42:00 am in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Om Tandon on 01/09/19 10:02:00 am in Production
Bandersnatch: Netflix's attempt at gamifying cinema is a commendable attempt but leaves more to be desired, ideas on how it can benefit from deep learnings & psychology of games.

Posted by Kenneth Liu on 01/07/19 10:19:00 am in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 01/06/19 11:27:00 pm in Production
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.