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February 11, 2016
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Category: Production


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Posted by Chris Gardiner on 02/04/16 01:29:00 pm in Production
A short list of insights into running a content team and curating a lore-rich IP, by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).

Posted by Howard Tsao on 02/01/16 01:13:00 pm in Production
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making

Posted by Junxue Li on 02/01/16 01:13:00 pm in Production
This article introduces Chinese mobile giant Tencent's new mini console. Is Tencent after something big?

Posted by Ramine Darabiha on 01/28/16 08:05:00 pm in Production
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.

Posted by Ramine Darabiha on 01/27/16 12:55:00 pm in Production
During the past three years, a growing number of successful games has been developed by hobbyists. They're not quite indie, and they're transforming the industry.

Posted by Ramine Darabiha on 01/25/16 02:01:00 pm in Production
Lessons learned in product design from spending weeks in Japan and seeing how a different pace in life can affect whether your game will be successful.