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October 6, 2015
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Category: Production

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Posted by Brandon Sheffield on 10/05/15 03:57:00 pm in Production
Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were mixed. Is it worth the trek out for your game?

Posted by Ramin Shokrizade on 10/05/15 01:52:00 pm in Production
The objective of this paper is to explain the mechanics of threat generation, the most commonly used technique in the mobile space for generating conversion.

Posted by David H. Schroeder on 10/05/15 01:52:00 pm in Production
Part Three. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... And now reviving my best-selling game as DINO EGGS: REBIRTH.

Posted by Aaron San Filippo on 10/02/15 01:08:00 pm in Production
If you're an indie developer, your greatest challenge is probably just getting people to know about your game. There's no magic bullet solution to this problem, but here's what I've learned.

Posted by Lars Doucet on 09/29/15 01:46:00 pm in Production
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.

Posted by Ramin Shokrizade on 09/29/15 01:23:00 pm in Production
Game neuroeconomist Ramin Shokrizade explains that F2P metrics have been greatly misunderstood, creating a false stereotype of what a "whale" actually is. The result is going to be an unprecedented industry-wide correction.