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Category: Production


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Posted by Junxue Li on 07/29/15 01:12:00 pm in Production
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 4, about Jelly Splash, a match game by Wooga.

Posted by Asher Einhorn on 07/28/15 05:04:00 pm in Production
A razor is a simple, often used tool to keep large, creative teams on the right track.

Posted by Brandon Sheffield on 07/24/15 08:25:00 pm in Production
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?

Posted by Richard Rouse III on 07/17/15 02:08:00 pm in Production
Though there may be times when overtime work is necessary, it's dangerous to always just accept it as "what it takes." This post explores how crunch time becomes fetishized and compares it to last year's excellent film about obsession, Whiplash.

Posted by Alex Nichiporchik on 07/17/15 02:08:00 pm in Production
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.

Posted by Benjamin Quintero on 07/16/15 01:47:00 pm in Production
The game development industrial revolution has transitioned us from product laborers to middleware consumers. good or bad?