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September 2, 2014
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Category: Production


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Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.

Posted by Juan Mendiola on 08/22/14 04:25:00 pm in Design, Production, Art, Smartphone/Tablet
Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way.

Posted by Paul Johnson on 08/20/14 06:11:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
When Steam makes your blood boil...

Posted by Lars Doucet on 08/20/14 02:48:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.

Posted by Fumiaki Shiraishi on 08/16/14 02:16:00 am in Production, Console/PC, Indie, Smartphone/Tablet
This post describes the problems development teams have when companies talk about "Failing Early" with game development.

Posted by Ben Bascom on 08/14/14 06:58:00 pm in Business/Marketing, Production, Console/PC, Indie
In this article, I highlight the hoops you need to jump through to get your game rated across the world.