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March 23, 2019
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March 23, 2019
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Category: Production


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Posted by Max Pears on 03/20/19 06:42:00 pm in Production
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.





Posted by Petter Dahne on 03/22/19 02:11:00 pm in Production
I talks about how we at Lone Hero Studios took the first steps toward creating the art style for our new game.

Posted by Pavel Shylenok on 03/20/19 06:49:00 pm in Production
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.

Posted by Daniel Berube on 03/20/19 06:49:00 pm in Production
In this post, I will explain what is the flow theory and how can we applied it while designing a video game.

Posted by Larry&Brandon GDU on 03/18/19 02:40:00 pm in Production
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).

Posted by Petter Dahne on 03/18/19 02:31:00 pm in Production
Lone Hero Studios is a three-people team from Sweden. This is our first dev journal and here we are going to share what we are working on and the progress we are making. Anyway, today I want to introduce our new game!