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July 17, 2018
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Category: Production


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Posted by Lottie Bevan on 07/16/18 10:00:00 am in Production
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.

Posted by Simon Carless on 07/15/18 10:22:00 pm in Production
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.





Posted by Caleb Compton on 07/16/18 12:56:00 pm in Production
Why is it so hard to have a game with both amazing gameplay and a rich story? Is there a reason why these two aspects seem to conflict with eachother, and is there a way around it? Let's find out!

Posted by Murray Lorden on 07/16/18 09:54:00 am in Production
Murray Lorden takes a retrospective look at the development of his third game B-Grade Renegade, and discusses how it represents part of a longer journey towards becoming a fully operational death sta... er, game developer, making the games of his dreams.

Posted by Shaun Roopra on 07/15/18 01:22:00 pm in Production
A look at some of the things weve learnt from releasing our first game on Nintendo Switch, one year later. There may be some advice, potentially some insights into our decrepit soul and definitely lots of bad jokes.

Posted by Keegan A Dillman on 07/15/18 01:20:00 pm in Production
Plan on sharing your product with a new locale? Great! Check out these suggestions from QA to make the transition as smooth as possible.