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September 22, 2014
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Category: Production


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Posted by Howard Tsao on 09/22/14 05:36:00 pm in Business/Marketing, Production, Console/PC, Indie
Chronicling an alternative team game jam format we tried that helped us be better focused and brought us closer together.

How do we define quality in games, and what does it actually mean in practice? In this article I will discuss which definition of quality I prefer, and begin to explore how I apply that definition to games.

The path to successfully shipping a game is often messy. Here are my thoughts on how to set yourself up for success, including some real-world examples.

Posted by Christopher Totten on 09/19/14 08:23:00 pm in Design, Production, Serious, Indie
How participating in a Game Jam at the White House brought our new American University Game Lab together and taught us about game development in the Washington, DC area.

Posted by William Anderson on 09/19/14 10:37:00 am in Design, Production, Console/PC
How I got into Gaming, Part 3 - Let the Games Began

Posted by William Anderson on 09/19/14 10:28:00 am in Design, Production, Console/PC
How I got into Gaming, Part 2 - The Interview with Virgin Games