A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4
Part 2 of the Darkest Dungeon Kickstarter Post-Mortem covers the second half of our successful campaign, plus preparing for fulfillment and logistics. There will eventually be a part 3, after Darkest Dungeon ships!
Discussion about our experience co-working with Harmonix and why it is important to talk/meet/share with other developers.
Most developers encounter feelings of fraudulence eventually. Why does it matter and how do we fix it?