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July 23, 2014
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Category: Production


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A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

Posted by Sebastien Lambottin on 07/18/14 09:15:00 pm in Design, Production, Console/PC
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4

Posted by Tyler Sigman on 07/18/14 02:01:00 am in Business/Marketing, Design, Production, Indie
Part 2 of the Darkest Dungeon Kickstarter Post-Mortem covers the second half of our successful campaign, plus preparing for fulfillment and logistics. There will eventually be a part 3, after Darkest Dungeon ships!

Posted by Seth Sivak on 07/17/14 02:52:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Discussion about our experience co-working with Harmonix and why it is important to talk/meet/share with other developers.

Posted by Tanya X Short on 07/16/14 10:37:00 am in Design, Production, Console/PC, Indie
Most developers encounter feelings of fraudulence eventually. Why does it matter and how do we fix it?