On the talks of IRDC US 2015.
This is a series of six blog posts where different disciplines share what they wish others would know and understand.
A GameDevsLikeYou interview with Paul Tozour discussing game development in the '80s, Unreal Engine 4, scripting languages, AI, negotiation, game developer education, AR/VR, teamwork, emotional intelligence, and the origins of the @GameOutcomes Project.
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master
History Respawned talks with the lead writer of Never Alone, Ishmael Hope. Topics include Iñupiaq storytelling, the character of arctic weather, and the challenges of presenting indigenous culture in western media.
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do!?