Giving your brain a short rest isn't always enough. Try shutting it out from all game-related tasks for a week and you'll supercharge it.
A now jaded indie developer shares his experience on Greenlight. Shunned, refused to be heard of, My Name is Addiction reaches its birthday without a cake in sight. His other title “Haven” while not quite finished is soon reaching its birthday too.
It took running a Kickstarter campaign for me to realise that Kickstarter isn't the be-all and end-all, and that there are other ways of gauging market reaction to your game prior to release.
No really... you don't know what device/program the media are checking their email with. Or what resolution they're using. Is their window maximized? What if...
Whenever player encounters any difficulty. It is the time to sell your product and consume their resources.
Indie game development is stressful. So how did we change our work and mental habits to help us live a more balanced lifestyle? Life skills for big projects. Read on for our reflections as we finish our first iPad game, Turtle Sprint!
What do you think of when you hear the term user acquisition? In mobile gaming it often means paid advertising techniques executed on mobile devices. But traditionally it's meant something much more lucrative.
This post consists of the tips to become a successful Appreneur.
It consists of how to mold your thought in to app and the techniques to be used while coding the app.
Two years ago we launched an independent games publishing label without any investors or major backing. Twenty four months, 11 games and some sleepless nights later, it seems like a good time to reflect upon and share the journey so far.
Mission should clearly displays the ongoing information of quests while keep the interface concise. Designer should consider user needs, then push the most user needed promotion of quests to user, not just wait the user to find and response.