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January 31, 2015
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Posted by Darren Tomlyn on 01/30/15 01:30:00 pm in Design, Serious
Our perception of the English language is causing us to perceive words to be used as verbs, even though they belong to different concepts.

Some tips and tricks that will make your Greenlight page more attractive and help you to pass the Greenlight.

Posted by Wai Yen Tang on 01/30/15 01:30:00 pm in Console/PC, Social/Online
An experiment analyzed the effects of playing a violent video game on player’s sensitivity to victimized people by measuring the involuntary pupil dilation responses to images and examining its mediating role on aggression.

Posted by Ken Austin on 01/30/15 01:30:00 pm in Business/Marketing, Social/Online
The Nintendo Creators Program is bad for everybody but Nintendo.

Posted by Michael Gnade on 01/30/15 01:30:00 pm in Indie
It upset me that my fairwell letter to IGM would potentially be lost with the recent closure of IndieStatik so I wanted to preserve it here. I was upset with what happened with IGM after I let it go and wanted to have a final say on what IGM meant to me.

Posted by Cuauhtemoc Moreno on 01/29/15 02:06:00 pm in Design, Art, Console/PC
I enjoy games mostly for the beauty that happens in the intersection of my imagination with that of the creators. I have been casually playing this game for several months now, This article features thoughts specific to my experience in it.

An insight into the creation of our trailer and the thought process that went into it's inception.

Posted by Bryan Fisher on 01/29/15 02:06:00 pm in
A closer look on the strengths of being an IndieDev Introvert.

Posted by Scott Stephan on 01/29/15 02:06:00 pm in Business/Marketing, Console/PC, Indie
In the 2nd part of our Kickstarter advice series we talk about a major choke point for a lot of campaigns: The Video.

Posted by Joseph Austin on 01/29/15 02:06:00 pm in Design, Programming, Indie
My personal feelings and experience of the Global Game Jam. What it meant to me.