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October 4, 2015
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Tony Hawk's Pro Skater 5 releases this week, a game that I was very much looking forward to, that seems to have arrived way below expectation. I'm annoyed, but I have to be careful of such frustrations. Here's why.

Posted by Christopher Gile on 10/02/15 01:08:00 pm in Design, Console/PC
Quick Time Events have problems. They aren't generally well regarded, for some valid reasons, yet they fill a niche that nothing else does properly. So, instead of complaining about them is it possible to fix them?

Posted by David Baron on 10/02/15 01:08:00 pm in Business/Marketing, Serious
An important rant about the cold & sometimes dehumanizing recruiting process in the tech & game industry.

Posted by Joris van Laar on 10/02/15 01:04:00 pm in Art, Smartphone/Tablet
Tips & tricks for game engine animation in Unity using the Legacy animation system, and when to go in-engine instead of animating in 3d software like 3dsmax and Maya.

Posted by David Bernstein on 10/01/15 01:22:00 pm in Business/Marketing, Programming, Serious
In the TV show Mr. Robot, eps1.2_d3bug.mkv, Elliot says, “Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that it’s existence was no accident.” I agree completely.

Posted by quantum potato on 10/01/15 01:22:00 pm in Design
Designing your game for Fun can lead to arbitrary rules. Players like feeling smart, so design for fun with consistent rules. Examples from Zelda & Smash Bros. reviewed.

Posted by Tim Conkling on 10/01/15 01:22:00 pm in Business/Marketing, Design, Indie
Iterating the exhibition - lessons from showing a small indie game at two consecutive PAXes.

Posted by David Lin on 10/01/15 01:22:00 pm in Design, Programming, Console/PC, Indie, Social/Online
Today's new game patch for Stellar Stars is out! And it gives you the power to create or join game rooms! Want to know how? Here are 3 super quick and simple steps to do just that!

Posted by Justin Sawchuk on 10/01/15 01:22:00 pm in
Solve the Indie Apocalypse -- VOTE FOR Guaranteed Annual Income

Posted by David Stark on 10/01/15 01:22:00 pm in Design, Console/PC, Indie
What do Crypt of the Necrodancer, Binding of Isaac and Hoplite have in common? They're all successful dungeon crawlers where positioning matters.