In my continuing efforts to shed light on the issues surrounding the US COPPA law, this week Iím going to talk about an aspect of the law that looks like a loophole, but it really is not - - the exception for ďInternal Operations".
Game lawyer Zachary Strebeck interviews Michael Iachini, the owner and designer at Clay Crucible Games, about his business and the legal aspects of designing, funding and publishing his games Chaos & Alchemy and Otters.
Can we learn *anything* from Flappy Bird as an industry?
Insight into the "Secret Playbooks" for F2P Games. It all started with a question, "why do companies hide their monetization numbers"?
Developing a mechanically solid card game is usually an excellent starter project for those new in the app development and gaming industry. Between the easy-to-use resources and AI rule sets, you'll find this is an ideal project to get you started!
Releasing a demo of my upcoming indie game
When Google is the greatest learning tool on Earth, and it's available for free, why is college still mandatory? I learn more in one afternoon outside of class than I do in a week. Who cares where you learned to do a job as long you can do it right?
The second of a series of blog post by Marco Tonetti. A guide through the creative process behind Game Developerz, from the very first thoughts about the game, going through production and company set up, all the way to running a Kickstarter campaign.
The Dead or Alive series has always felt like it was my fighting franchise. From the moment I first button-mashed my way to my first counter in the 1997 Sega Saturn import, I knew that I had found the fighter for me.
Here i describe our process of making Bias as our GGJ game and what we learned in our trial of making an educational game while not adding anything educational to the original game.