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November 14, 2018
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November 14, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Posted by Constantin Bacioiu on 11/12/18 10:37:00 am in Business/Marketing, Production, Serious, Indie
One year ago I failed to ship 700 units to stay in business. Now I'm working on my next game after releasing a major update to the original one. A failure post-mortem one year after. Sales, lucky strikes, community support and a heartfelt thank you update

Posted by Guillaume Boucher-Vidal on 11/09/18 12:59:00 pm in Business/Marketing
It can be difficult to invigorate a local community of game developers, but the benefits to a dynamic and tight-knit community are too numerous to pass on. Le Flambeau is a low effort solution that helped bring together game developers in our city.

Posted by Olin Olmstead on 11/09/18 12:47:00 pm in Design, Smartphone/Tablet
A detailed look at the game mechanics underlying Space Frontier 2

A usability playtest can be a powerful tool that  leveraged to gain a lens on how players actually experience your game. This article includes various tips to help ensure your own usability playest generates high quality, actionable data.

Posted by Laura Tallardy on 11/08/18 10:28:00 am in Audio, Design, Production, Art, Indie, VR
A dev diary for Cinderella VR, just released today. Choosing a concept, planning, learning VR & Unity, making minigames, 2D art and animation, voices, budgets, shipping, etc. Lessons learned from making an indie VR game. Sketches & screenshots too.

Posted by Michael Heron on 11/07/18 11:30:00 am in Business/Marketing, Serious
I intend for 2019 to be a year of depth - a chance to play all those games I have bought and never even looked at. No new hobbies. No new unnecessary purchases. Just me and my Steam library in mortal combat.

Posted by Caleb Compton on 11/07/18 11:29:00 am in Audio, Design, Programming, Console/PC, Serious
If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to front-load them with too much info? This article looks at how to teach through design.

Worldbuilding may not sound that important to videogames, but we're going to look at how three games have engaged their fans and helped to elevate their franchises.

Posted by Justin Reeve on 11/07/18 11:27:00 am in Design, Console/PC
What makes Breath of the Wild uniquely Japanese? This article examines how cultural concepts can be used to guide game design.

Posted by Conor O'Nolan on 11/07/18 11:25:00 am in Business/Marketing, Social/Online
In the second half of October Facebook’s Instant games platform has seen a huge surge in users, and it’s down to one extraordinary sharebait app. OMG, from Supergene Inc. has surged from 31,000 users on October 19 to 58m daily users in just 17 days.