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March 26, 2015
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Posted by Pepe Agell on 03/26/15 01:36:00 pm in Business/Marketing, Indie
Pepe Agell, Head of International for Chartboost, gives his five best tips for building and executing a cost-efficient user acquisition strategy.

Posted by Dmitry Terekhov on 03/25/15 01:12:00 pm in Programming, Indie
Let's talk about movement components, pathfinding, network and UE4 architecture.

Posted by Nathan Lovato on 03/25/15 01:12:00 pm in Design, Indie
There are two critical parts of any creation that leave a trail in the viewer’s mind: the introduction and the conclusion. In the case of a game, the first impression is even more important: your game’s intro can make or break its retention.

Game lawyer Zachary Strebeck looks at two new mobile game cloning lawsuits involving Blizzard and uCool, along with some general thoughts on the issue.

A UX breakdown of what makes this title criminally addictive and areas where it can push it,s boundaries more.

Posted by Adam Russell on 03/25/15 01:12:00 pm in Business/Marketing, Indie
Discussing the lessons learned from running a Facebook User Acquisition campaign on less than one hundred pounds.

Posted by Herdjie Zhou on 03/25/15 01:12:00 pm in Business/Marketing, Art, Indie
As a recently started gaming studio, we, Lucky Kat Studios, have reached out to well-known pixel artists in the community to create guest art for our upcoming mobile game Nom Cat. Against all our expectations, artists were ready to help us out.

Posted by Charles Lees-Czerkawski on 03/25/15 01:12:00 pm in Business/Marketing, Indie
This blog is re-posted from the Guerilla Tea dev blog, covering some of the community engagement activities the company undertakes.

Posted by Risto Holmström on 03/25/15 01:08:00 pm in Business/Marketing, Design, Production
A discussion about the important underlying constants of designing a successful game.