It’s super exciting and scary at the same time; in a week we (Duckbridge) will be starting our own game company! Starting our own game 'company' was more or less a joke at first. but became more serious when we found that we couldn’t really get around it.
Just Launched Customize-A-Game Kickstarter Campaign
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.
An exploration of what players want in regards to game characters and how we can create more diversity.
Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs.
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.
Why we need writers in the gaming industry.
What I learned about entering the IGF last year, advice for devs and advice for the IGF!
Your trailer is key, let's review why and how to make your trailer drop player's jaws.
Games get more widely accepted as forms of art recently,
but what makes a game artistic?
In my short blogpost I cover what characteristics a game needs to have for me to be artistic.