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February 7, 2016
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February 7, 2016
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Posted by Ben Chong on 02/05/16 04:01:00 pm in
Hire the right people for your game projects, fast!

Posted by George Portman on 02/05/16 04:01:00 pm in Business/Marketing, Serious, Indie
In this post, I'll explore what goes in a presskit and why it should be in your presskit.

Posted by Chris Johnson on 02/05/16 04:01:00 pm in Programming, Console/PC, Indie
Video encoding affects which aesthetics we can choose for YouTubeable games. We can optimize this through controlling frame-to-frame detail and where it's located on the screen.

In 2015, League of Legends was the most watched game in live streams while it broke the 1 Billion Hours Watched mark. And looking at the other entries in Twitch' top 10, we'll see it is the platform where esports show they are more than just a buzzword.

There are different things to watch out for when releasing a game and here are just a few of them.

Posted by Gregory MacMartin on 02/04/16 02:14:00 pm in Business/Marketing, Production, Console/PC, Indie
A detailed and candid post-mortem of CONSORTIUM, released to Steam in early 2014 by Interdimensional Games Inc. Written by the CEO and lead game designer and producer of the project, Gregory MacMartin, a 21 year videogame development veteran.

Posted by marcos sanchez on 02/04/16 02:14:00 pm in Business/Marketing, Design, Production, Indie, VR
Interview with Andrew Cochrane, talking about his experience with the Unity Technologies platform.

Posted by Stanislav Costiuc on 02/04/16 02:14:00 pm in Design, Console/PC, Indie
In this post I discuss what principles can be useful in creating a smooth experience out of progress gated behind collectibles.

Posted by Jana Rooheart on 02/04/16 02:14:00 pm in Business/Marketing, Production
As you know, kids love computer games. However, not all the games are avaliable for them as their parents often forbid some. Here are the games that parents don't like the most.

Posted by Justin Carroll on 02/04/16 02:14:00 pm in Business/Marketing, Smartphone/Tablet
Have you considered burst campaigns for your mobile games? Here's a few hard truths about one of the more dangerous paid advertising techniques out there.