As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.
When critics say your game is "too long," what do they really mean?
A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game, Toto Temple Deluxe!
The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development.
The Musical Box features 30 articles focusing on game music production and implementation. Edition #10: Battletoads
Today's post examines the rising popularity of the Toys to Life genre and how it's leveraging collect-ability for added profit.
As a newcomer to the game's industry and as a student graduating this year from a "3D animation and numeric design" program over the "video game" branch, I find myself in an ocean of talents, surrounded by Seniors and other talentuous junior job seekers.
How a unique map design solution became the thematic centerpiece of our game.
The Musical Box features 30 articles focusing on game music production and implementation. Edition #11: L.A. Noire
This is how I use the popular note taking application Evernote to gather my thoughts on development and marketing..