Tony Hawk's Pro Skater 5 releases this week, a game that I was very much looking forward to, that seems to have arrived way below expectation. I'm annoyed, but I have to be careful of such frustrations. Here's why.
Quick Time Events have problems. They aren't generally well regarded, for some valid reasons, yet they fill a niche that nothing else does properly. So, instead of complaining about them is it possible to fix them?
An important rant about the cold & sometimes dehumanizing recruiting process in the tech & game industry.
Tips & tricks for game engine animation in Unity using the Legacy animation system, and when to go in-engine instead of animating in 3d software like 3dsmax and Maya.
In the TV show Mr. Robot, eps1.2_d3bug.mkv, Elliot says, “Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that it’s existence was no accident.” I agree completely.
Designing your game for Fun can lead to arbitrary rules. Players like feeling smart, so design for fun with consistent rules. Examples from Zelda & Smash Bros. reviewed.
Iterating the exhibition - lessons from showing a small indie game at two consecutive PAXes.
Today's new game patch for Stellar Stars is out! And it gives you the power to create or join game rooms! Want to know how? Here are 3 super quick and simple steps to do just that!
Solve the Indie Apocalypse -- VOTE FOR Guaranteed Annual Income
What do Crypt of the Necrodancer, Binding of Isaac and Hoplite have in common? They're all successful dungeon crawlers where positioning matters.