Time is our most precious resource - every human has a finite amount and no way to create more; every minute spent building a game is an investment...we need to celebrate the bravery required to commit to a new endeavor and move our art forward, together.
Game lawyer Zachary Strebeck has a roundup of three game-related legal news stories that broke this week, concerning Sony's Killzone: Shadowfall, the Google Play store's IAP refunds and the UFC anti-trust lawsuit.
What happened to Ethan: Meteor Hunter, the indie puzzle platformer which only sold 127 units one year ago?
A look back at the year that was 2014 for Tammeka Games, from conception to release on Steam Early Access for 'Radial-G : Racing Revolved', with an emphasis on how the team utilised Unity3D
In this blog-post we share some tips and tricks we've used for making Ludus easily mod-able right from the start.
One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same, or at least a very similar, experience regardless of the size of screen with which they view the game.
Here is a list of 15 really great game landing pages that should get you inspired to build your own page!
How I coded the AI for a game with at least as many game states as atoms in the Milky Way Galaxy! Letís dive into an overview of the AI in Prismata: from initial motivations all the way to the bot that played ladder against humans.
How to exponentially increase engagement by integrating group chat