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Posted by Michael Hicks on 05/03/16 02:06:00 pm in Business/Marketing
After six years of trial and error experiences promoting my games, Iíve compiled some essential tips into one video!

Posted by Pete Lewin on 05/03/16 02:06:00 pm in Business/Marketing
​Part 2 in a new series of quick legal lessons for indie game devs. ​TODAYíS TOPIC: CHECK YOUR GAME NAME BEFORE YOU COMMIT!

Posted by Daniel Batoff on 05/03/16 01:52:00 pm in Business/Marketing, Indie
Mega Dwarf's guide to getting a niche game Greenlit.

Posted by Joshua Weinberg on 05/02/16 08:44:00 pm in Design, Serious
An introduction to Puzzle Dependency Graphs, an analytical technique which can be used to gain insights into the size, structure and complexity of a game.

Posted by Kadri Ugand on 05/02/16 08:44:00 pm in Business/Marketing
There are many publishers operating in the games space today. So who are these mysterious creatures, what goes on inside their heads and how to approach them?

Mobile Games Entrepreneur and Founder of Wufasta, Nolan Clemmons, reports on the mobile games and applications to come from his hometown, Dallas, Texas. Note: This post was originally published on LinkedIn and republished on LaunchDFW

Posted by James Bennett on 05/02/16 08:44:00 pm in
With just over 4 weeks until launch, improvements to documentation and the tutorial have commenced!

Posted by Yanko Oliveira on 05/02/16 08:44:00 pm in Programming, Console/PC, Indie
My current personal project, Bestiarium, depends heavily on procedural character generation. In this post, I discuss how changing my perspective on a problem led me to create a solution for combining several meshes into one smooth, seamless character.

Posted by Evan Todd on 05/02/16 08:44:00 pm in Programming, Indie
I enlist the help of IBM Watson to provide cheap voice acting.

Posted by Max Krembs on 05/02/16 08:44:00 pm in Business/Marketing, Production
Everyone hates meetings! Let's work to try and make them a bit more tolerable.