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September 19, 2018
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September 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Why I left my AAA game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast exposing the true stories of game development for game developers.

What is localization? How about right processes and costs? Which tools work well and which languages we should translate to? All in all, how good your game will perform on foreign markets depends on what approach you choose and how much you spend on ...

Posted by Katarina Gyllenback on 09/14/18 09:40:00 am in Design, Production
What it means to have a cognitive approach to the narrative and how to approach a quality assurance from a narrative perspective beyond templates and strong structures in creation of engagement in digital and interactive contexts.

Posted by Michael Heron on 09/14/18 09:32:00 am in Business/Marketing, Design, Serious
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.

Posted by David Ferriz on 09/13/18 10:31:00 am in Design, Production, Art, Console/PC, Indie
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.

Posted by Peter Stock on 09/13/18 09:26:00 am in Design, Indie
An exploration of how and why physics can provide enduringly fun gameplay.

Posted by Adrian Hawkins on 09/13/18 09:19:00 am in Business/Marketing, Indie, Social/Online
Latest in the series about how to make a playable on Discord RPG: this time we talk about techniques for promoting your server, including social media advertising and listing servers.

Posted by Sing Huey Lee on 09/13/18 09:15:00 am in Audio
Making of RPG Magic 2 Sound Pack. Details of design processes, plugins, and challenges we faced while designing this sound pack!

In this article, I break down 5 reasons why people play video games.

Posted by Felipe Pepe on 09/12/18 10:43:00 am in Design, Production, Art, Console/PC, Indie
A fascinating interview with Özgür Özol, designer of "Legends of Istanbul: Tulip Warriors" (1994), one of the first games developed in Turkey.