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August 22, 2014
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Posted by Marciano Viereck on 08/21/14 02:14:00 pm in Business/Marketing, Production, Indie
It’s super exciting and scary at the same time; in a week we (Duckbridge) will be starting our own game company! Starting our own game 'company' was more or less a joke at first. but became more serious when we found that we couldn’t really get around it.

Posted by Rich Melcombe on 08/21/14 01:48:00 pm in Business/Marketing
Just Launched Customize-A-Game Kickstarter Campaign

Posted by Mark Venturelli on 08/21/14 10:26:00 am in Design, Programming, Console/PC, Indie
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.

Posted by Alice Rendell on 08/21/14 09:03:00 am in Design, Console/PC
An exploration of what players want in regards to game characters and how we can create more diversity.

Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs.

Posted by Adam Thompson on 08/21/14 04:04:00 am in Design, Programming, Indie
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.

Posted by Andrew Haining on 08/20/14 06:01:00 pm in Business/Marketing, Design, Indie
What I learned about entering the IGF last year, advice for devs and advice for the IGF!

Posted by Dylan Jones on 08/20/14 03:30:00 pm in Business/Marketing, Design, Indie
Your trailer is key, let's review why and how to make your trailer drop player's jaws.

Posted by Rick Hoppmann on 08/20/14 02:36:00 pm in Design, Art, Serious, Indie
Games get more widely accepted as forms of art recently, but what makes a game artistic? In my short blogpost I cover what characteristics a game needs to have for me to be artistic.