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April 25, 2018
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April 25, 2018
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Posted by Luke Haslett on 04/25/18 02:18:00 pm in Design, Programming, Production, Art
Using the knowledge I've gained over my time in academia, I've written an extensive guide that's intended for all students of game development to find guidance that will help them improve their approaches when it comes to group projects at university.

Posted by Lewis Denby on 04/25/18 09:52:00 am in Business/Marketing, Indie
Indie devs new to PR are often tempted to set their sights on coverage from the very biggest games websites. But this can often be counterproductive. This article explores why Kotaku is not the answer - and what indie developers might want to try instead.

Posted by tushar grover on 04/25/18 09:48:00 am in Design, Programming, Production, Console/PC
here we discuss how video game development is a different ball game in itself and what factors make it different from normal application programming for developers to understand weather game development is for them for not.

Posted by Dylan Moran on 04/24/18 10:40:00 am in Production
Open End simulation games have open worlds, through which there is not a single right way.

Posted by Katarina Gyllenback on 04/24/18 10:39:00 am in Design, Production
The third and last part of "Dont show, involve" is about plotting and how the narrative can assist the stylish elements in the creation of a form that involves and evokes emotions. #narrative #cognition #emotions #meaning #mechanics #plotting

Posted by Samantha Stahlke on 04/24/18 10:39:00 am in Design
In this post, we explore the applications of AI for UX evaluation in games, providing a high-level overview of how semi-automated approaches might shape the future of playtesting.