My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.
I talks about how we at Lone Hero Studios took the first steps toward creating the art style for our new game.
Stadia, if it manages to overcome all its technical challenges, might mean for the video game industry what Steam meant 15 years ago: a deep change that forces every player in the industry to rethink how they do business.
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.
Economic collapse is a well known scenario, could it not be used as a simulation pitch ? It would be original, educative, and ... violently fun.
Here, I'll describe what could be basic rules for such a simulation game.