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March 22, 2019
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March 22, 2019
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Posted by Josh Bycer on 03/22/19 02:13:00 pm in Design, Console/PC, Indie
My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.

Posted by Petter Dahne on 03/22/19 02:11:00 pm in Production, Art, Console/PC, Indie
I talks about how we at Lone Hero Studios took the first steps toward creating the art style for our new game.

Posted by Carlos Peinado on 03/22/19 02:10:00 pm in Business/Marketing, Social/Online
Stadia, if it manages to overcome all its technical challenges, might mean for the video game industry what Steam meant 15 years ago: a deep change that forces every player in the industry to rethink how they do business.

Posted by Johan Karlsson on 03/21/19 04:47:00 pm in Programming
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.

Posted by Jori Hamilton on 03/20/19 06:53:00 pm in Business/Marketing, Console/PC, Social/Online, VR
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.

Posted by C Bel on 03/20/19 06:51:00 pm in Design
Economic collapse is a well known scenario, could it not be used as a simulation pitch ? It would be original, educative, and ... violently fun. Here, I'll describe what could be basic rules for such a simulation game.