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January 16, 2019
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January 16, 2019
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Posted by Matthew McCaffrey on 01/15/19 10:40:00 am in Business/Marketing, Serious
Either businesses are regulated by consumers, or by government. The loot box saga has shown how one of the world's largest developers can be humbled by its customers without the “help” of politicians or new legislation.

Posted by Caleb Compton on 01/15/19 10:31:00 am in Design, Console/PC, Serious, Indie, Social/Online
In my experience, Player Morale is one of the biggest indicators of whether somebody will sit through your game and want to play it again. One component of raising player morale is to make everybody feel that they have a chance to win. Part 2 next week.

Posted by Justin Reeve on 01/15/19 10:29:00 am in Design, Console/PC
Ni no Kuni 2 is basically a collection of mechanically diverse minigames. What keeps the overall experience from feeling cobbled together? This article dives into how Ni no Kuni 2 defies the typical categories of game design.

Posted by Benjamin Rivers on 01/14/19 05:46:00 pm in Business/Marketing, Indie
Small developers often feel like they lose business momentum between launches. Here are four lessons that helped us grow our business in 2018, even though we didn't release a new game.

Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.

Posted by Matthew McCaffrey on 01/14/19 08:08:00 am in Business/Marketing, Serious
If consumers and regulators continue their joint opposition to the industry, and if the industry fails to placate them, it won’t remain independent for long.