Gamasutra: The Art & Business of Making Gamesspacer
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September 19, 2018
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September 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Posted by Claire Baert on 09/19/18 03:25:00 pm in Business/Marketing, Serious
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.

Posted by Justin Reeve on 09/19/18 09:45:00 am in Design, Console/PC
The design principles underpinning Breath of the Wild's open world come from what may be a surprising source: urban planning. This article examines how these principles lend Hyrule a high degree of legibility... at a cost.

Posted by Caleb Compton on 09/18/18 10:29:00 am in Business/Marketing, Design, Programming, Production
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep

A reality look at most indie games sales on steam in 2018

Posted by Casey DeWitt on 09/18/18 10:11:00 am in Serious
In this post I will begin to dive in to the primary concepts of QA and attempt to broadly define the primary schools of thought, drawing a general conclusion of what Quality is, and what it means to Control, Assure or Develop it as such.

Posted by vishal kumawat on 09/18/18 10:11:00 am in Console/PC, Social/Online, Smartphone/Tablet, VR
video games that can improve your health and well-being