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August 19, 2017
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August 19, 2017
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Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from.†

Posted by Dylan Moran on 08/18/17 10:54:00 am in Console/PC, VR
The first of these is Unreal Engine 3; which comes with unrestricted access to Unreal Editor Suite, C++ source code, and direct support from the engineering team.

Today talking about the way Nintendo tackles the international market.

Once youíve named your game and registered your video game trademark, itís time to start protecting that mark. If not, you may end up losing your rights.

Posted by Bharat Mamtora on 08/18/17 10:52:00 am in Business/Marketing
Increase Revenue of Your Game App. Key Performance Indicator (KPI) to boost revenue. Discount has always come out as lucrative. Player vs Player, the new mantra of engagement. No mistakes at game launch.

Posted by David Cardenas on 08/18/17 10:10:00 am in Business/Marketing, Design, Production, Indie
The first blog in a series on finding commercial success for your game. This blog covers how creating boundaries can create focus and can actually allow creativity to flow.