I discuss the idea of games as a hobby, partially as a response to Keith Stuart's recent Eurogamer article on the subject.
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
This entry focuses on composing techniques for small vs big games.
The dust has settled and it is time to have an in-depth look at the media coverage that gamescom received this year.
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?
Composer Ryan Henwood talks about making music outside his comfort zone for Lovers in a Dangerous Spacetime.
Talking directly to players can reap huge benefits but the risks often prevent developers from wading out into the fray. Here are 8 tactics that have worked for me to help earn player respect and keep the conversation productive.