A razor is a simple, often used tool to keep large, creative teams on the right track.
The alien writing in Infinifactory is not a real language. Although it may have no meaning, it's not meaningless; on the contrary, we designed a writing system that would look believable, alien, and fit visually within the game.
What you see here is a starter’s guide to writing a story for a game. This is a simple step-by-step plan to making a viable game story. Not a masterpiece perhaps, but solid and adequate narrative material that is free of basic errors and flaws.
A veteran game designer reveals common mistakes and misunderstandings in the profession, and ways to try and improve the craft.
In this article, I'm going to show you a trick I like to use that helps me create good pacing in my designs.
An overview of the year long media cycles.