This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.
A look at the media presence of Goat Simulator.
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.