Have you ever tried your hands at a game genre that you didn't even like to play? It's a thrilling experience and it can bring you a lot of awesome experience, let me explain!
This is the third post in a 6-part series on Designing for Interactive Story. You can find Part 1 here and Part 2 here.
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.
A short list of insights into running a content team and curating a lore-rich IP,
by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).
The desire to become rich is not a good reason to get into game development. Most game developers earn a middle-class salary at the price of long hours and frequent layoffs. Do it for love, not money.
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making