Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 26, 2015
arrowPress Releases
January 26, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Indie


Expert RSS


Despite record $24B game company exits in 2014 (or 10 Minecrafts at $2.5B), $100B games revenue forecast revised to 2018 as growth stabilizes and the middle gets squeezed

Posted by Peter Kojesta on 01/20/15 11:38:00 am in Art, Console/PC, Indie
This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals.

An excerpt from the live Q&A session held on Jan. 18, 2015 during the North American Conference on Video Game Music. Topics include game music production, career building, live performance and issues related to game music study.

"It's successful concept A meets successful concept B. It'll be huge!" We've all heard these pitches. It's easy to get excited by the promise of simplicity, familiarity, and predictable success, but I'll talk about why I stay away from these pitches.

Making press kits is no fun. We found that the existing software to make it easier wasn't flexible enough for us, so we created a new one, available for free, called differently.

Posted by Ben Serviss on 01/13/15 01:30:00 pm in Design, Indie, Smartphone/Tablet
Writing non-linear text games can be a challenge. Break down the writing process with this six-step framework.