Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
May 27, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Indie

Expert RSS

Posted by Martin Pichlmair on 05/26/15 02:35:00 pm in Indie
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.

Posted by Michael Samyn on 05/22/15 04:14:00 pm in Indie
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.

Posted by Thomas Bidaux on 05/22/15 01:16:00 pm in Indie
A look at the media presence of Goat Simulator.

Posted by Joseph Kim on 05/20/15 02:13:00 pm in Indie
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Jamie Madigan on 05/15/15 01:02:00 pm in Indie
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.

Posted by Trent Polack on 05/14/15 02:14:00 pm in Indie
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.