Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 2, 2015
arrowPress Releases
April 2, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Indie


Expert RSS


Posted by Scott Brodie on 04/01/15 03:04:00 pm in Indie
Ever wish you could use McDonald's as a workplace? Hero Generations designer Scott Brodie shares his top 10 tips for making your McDream a reality.

Posted by Lars Doucet on 04/01/15 03:04:00 pm in Indie
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.

Posted by Kevin Ryan on 03/31/15 02:49:00 pm in Indie
A discussion of how reading Nate Silver's "The Signal and the Noise" reminded me of several challenges I had in implementing physics for Contraption Maker.

Posted by Ben Lewis-Evans on 03/31/15 02:49:00 pm in Indie
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by Rob Lockhart on 03/31/15 02:49:00 pm in Indie
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.

Posted by Lewis Pulsipher on 03/30/15 01:30:00 pm in Indie
Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games).