Sunset was their final game, and Tale of Tales is no more. But what really happened?
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games
Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago? What made videogames attractive as an artistic medium for us? What have we been trying to do all this time? And how is Sunset similar and different?
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.
On the talks of IRDC US 2015.