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December 20, 2014
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December 20, 2014
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Category: Indie


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Posted by E McNeill on 12/19/14 01:27:00 pm in Design, Programming, Production, Indie, Smartphone/Tablet
Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus.

'Quality' can be a tricky beast to pin down and define. For some, 'high-quality audio' is simply a technical term referring to sample rates & bit depths. However, quality is something that needs attending to long before a sound makes it out of speaker...

Though some of these are arguably a multiple year affair, 2014 is the year that I felt affected by them the most.

Posted by Laralyn McWilliams on 12/19/14 01:27:00 pm in Business/Marketing, Design, Indie
I think every game designer who's been around for a while gets the hitmaker urge. We swim in the commercial sea--our careers can easily become all about surviving wave after wave of "progress." Sometimes we lose sight of the simple joy in creation.

Posted by Simon Carless on 12/18/14 08:49:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
The top 5 (well, 6 in 5 slots!) games of the year from GDC and Gamasutra overseer Simon Carless, including plenty of replayable goodnewss from all ends of the gaming spectrum!

Throwing down some high-level, transparent goals for a game audio department which can help build more resourceful and confident teams with an elevated view of what is in front of them.