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August 30, 2015
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Posted by Peter Dille on 08/26/15 01:07:00 pm in Business/Marketing, Smartphone/Tablet
Cohort analysis lets mobile app developers analyze user behaviors to improve their app’s engagement, retention and monetization metrics. Here are some of the more basic yet powerful ways of using it to understand and take action based on in-app activity.

How do players react and what social comparisons do they make when others pay real money for in-game advantages?

The dust has settled and it is time to have an in-depth look at the media coverage that gamescom received this year.

Posted by Warren Spector on 08/24/15 02:51:00 pm in Design, Console/PC
Reflections on Junction Point's original mission. First, episodics. Second, collaboration with Hollywood. And some thoughts about one way (among many) games and movies differ.

Posted by Greg Costikyan on 08/24/15 02:51:00 pm in Design, Programming, Production
My code's checked in on intertubes,/ The frogs are croaking in their cubes,/ The AP wants it yesterday,/ The milestone seems so far away./ Brekekex Q/A

This article sums up what type of game developers would incline to outsource art works. This could be a road map for art service providers: from whom you would look for orders.

Posted by Zi Peters on 08/21/15 01:47:00 pm in Design, Console/PC
A combat analysis of one of the standout levels in Gears of War, looking at how successful design principles are used to create an entertaining combat experience.

Posted by Sande Chen on 08/21/15 01:47:00 pm in Business/Marketing, Design, Production, Art
In this article, game designer Sande Chen distinguishes between offensive characters and offensive material, and explains why it's important to keep track of authorial tone.

Posted by Alex Nichiporchik on 08/21/15 01:47:00 pm in Business/Marketing, Indie
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?

Posted by Matt Hammill on 08/21/15 01:47:00 pm in Audio, Console/PC, Indie
Composer Ryan Henwood talks about making music outside his comfort zone for Lovers in a Dangerous Spacetime.