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April 26, 2015
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Posted by Brandon Sheffield on 04/20/15 01:52:00 pm in Design, Production, Indie
What is this "balance" thing you people keep going on about!?

Posted by Neils Clark on 04/20/15 01:22:00 pm in Design
What flow theory is, where it's problematic.

Posted by Kyle Pittman on 04/20/15 01:22:00 pm in Programming, Art, Indie
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.

Posted by Lewis Pulsipher on 04/20/15 01:22:00 pm in Design
The big difference in game design is between games with human opposition, and games without – two or more players versus one player. I briefly discuss the difference between games, puzzles, and "contests".

I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?

Posted by Christian Nutt on 04/17/15 07:48:00 pm in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Posted by Raph Koster on 04/17/15 02:06:00 pm in Design, Console/PC, Social/Online
Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both before and after launch. Among these was how Jedis were handled. Here's the design postmortem!

How to manage risk as a sustainable indie game company.

Posted by Mary Min on 04/14/15 01:43:00 pm in Business/Marketing, Programming, Smartphone/Tablet
Many Western game developers assume that app piracy is an “only in Asia” problem, but mobile game development is a global business, and what happens in one region impacts other markets too. Game dev veteran Mary Min explains how with numerous examples.

Posted by Mike Sellers on 04/13/15 12:08:00 pm in Design, Programming, Production
Everyone who uses a Daily Scrum or Standup meeting knows the three big questions everyone answers in each meeting. I've found that adding a fourth is extremely valuable and helps avoid a lot of pain later on.