Postmortem: ROBLOX Mobile  |
| Posted by David York on 05/20/13 02:34:00 pm
in
Production,
Smartphone/Tablet
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| In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better. |  |
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Fingle marketing effort and numbers  |
| Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm
in
Business/Marketing,
Indie,
Smartphone/Tablet
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| Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle. |  |
| Read More... | 3 Comments |
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May  |
| Posted by Piers Harding-Rolls on 05/20/13 11:51:00 am
in
Business/Marketing,
Console/PC
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| The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home. |  |
| Read More... | 18 Comments |
3 reasons why Nintendo won’t abandon the hardware market  |
| Posted by Joost Rietveld on 05/20/13 08:04:00 am
in
Business/Marketing,
Console/PC
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| Nintendo is struggling with the WiiU's market performance. Critics have argued that Nintendo is experiencing a 'Dreamcast moment' and should retreat from the console market. Here I give three reasons why this is unlikely to happen any time soon. |  |
| Read More... | 19 Comments |
| I want to experience games not just play them. |
| Posted by Andrzej Marczewski on 05/20/13 06:36:00 am
in
Design,
Console/PC
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| I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil |  |
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Making 2D Games With Unity  |
| Posted by Josh Sutphin on 05/19/13 02:06:00 pm
in
Design,
Indie
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| I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity. |  |
| Read More... | 14 Comments |
| All You Need is Love |
| Posted by Benjamin Quintero on 05/17/13 10:39:00 pm
in
|
| I am hopeful that the people on the inside can do something to change the culture on the outside. |  |
| Read More... | 3 Comments |
In Defense of Immersion  |
| Posted by David Pittman on 05/17/13 12:06:00 pm
in
Design
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| In this article, I examine the meaning of the word "immersion" as a descriptor for video games and defend its use despite its overloading as a buzzword. |  |
| Read More... | 11 Comments |
| Students: Tips for Learning Game Development Over the Summer |
| Posted by Brice Morrison on 05/17/13 10:16:00 am
in
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| Summer is a great opportunity to improve one’s skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, it’s a lot of fun to have some time to devote to ideas that have been bouncing around in your head. |  |
| Read More... | 2 Comments |