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August 20, 2014
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August 20, 2014
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For a good year and a half now, I've wandered around, trying to figure out what it is I want to do and what I would like to accomplish with my Indie dreams. Finally I figured it out.

Game transfer phenomena tend to occur when video game players become so immersed in their gaming that when they stop playing, they sometimes transfer some of their virtual gaming experiences to the real world. What does the latest research tell us?

Posted by Lars Doucet on 08/13/14 05:01:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We localized our game into 6 languages. It was worth it.

The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm.

Posted by Luke Schneider on 08/12/14 12:06:00 am in Business/Marketing, Indie, Smartphone/Tablet
Actual sales numbers for all my self-published mobile games through early July 2014.

Posted by Benjamin Gifford on 08/11/14 06:38:00 pm in Business/Marketing, Production, Indie
Some tips to make your video work for you and your Kickstarter project.

Posted by John Polson on 08/11/14 05:52:00 pm in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Behind the games press are tons of fascinating individuals, all with different approaches to their jobs. Learning about those individuals and what they cover are great ways to get coverage for yourself.

Posted by Eric Zimmerman on 08/11/14 05:30:00 pm in Design
A series about what and how I teach. In this lesson: designing meaningful choices and an exercise in fixing a "broken" game.

Posted by E McNeill on 08/11/14 03:47:00 pm in Design, Console/PC, Indie
"Rich gameplay is just a big pile of secrets."

Posted by Sande Chen on 08/11/14 09:26:00 am in Design
In this article, game writer Sande Chen muses about the Three-Act Structure and whether it ought to be the dominant structure in video game writing.