Speaking out against GamerGate.
Game Analytics 101 Part 3: Understanding Social in Games
An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?
This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’.
We made some mistakes, and wanted to share those so you can avoid doing the same!
Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history.
Looking back on the past two months and video games mentions in the media.
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.