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March 22, 2019
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As we continue into 2019, the global gaming market continues to rapidly grow and evolve in ways that demand our attention. Let’s review some of the findings in the most recent global game industry report.

Posted by Winifred Phillips on 03/11/19 11:08:00 am in Audio, Design, Console/PC, VR
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures: her GDC 2019 talk entitled "How Music Enables Virtual Presence" and her Library of Congress lecture, "The Interface Between Music Composition and Game Design."

This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how Sim City inspired a lot of urban planners, among other varied and notable topics.

Posted by Joost van Dongen on 03/08/19 01:53:00 pm in Design, Programming, Console/PC
Whichever multiplayer game you look for and no matter how good it is, you'll always find tons of complaints from users claiming the matchmaking for that particular game sucks. This post explores the psychological factors that cause this.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's highlights include impressions of notable new titles Ape Out & the Toejam & Earl reboot, as well as the Lost Histories writing jam, the history of the 'game over' screen, the effects of Brexit on the UK game biz, and lots, lots more besides.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Bob Whitaker on 02/28/19 09:46:00 am in Console/PC, Serious
Historians Bob Whitaker and Charlie Thomas discuss Far Cry 2. Topics include the game's setting, postcolonial wars in Africa, Cold War ideologies, the African environment and diseases, and displaced populations.

Posted by Edward Wu on 02/27/19 09:58:00 am in Design, Programming, Social/Online, Smartphone/Tablet, VR
At Niantic, we’re in the process of developing an incredible planet-scale Augmented Reality (AR) platform. In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.

So, with Game Developers Conference 2019 rapidly approaching (it’s March 18th to 22nd, date fans!), I thought it would be good to highlight some of the interesting new conference content we’ve rolled out this year.