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July 26, 2014
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Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

What is the major difference between testing an application or a software system compared to testing a game?

Posted by E McNeill on 07/21/14 01:29:00 am in Design, Console/PC
I hate grinding. Iím fundamentally opposed to it, and Iíve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again.

Posted by Sebastien Lambottin on 07/18/14 09:15:00 pm in Design, Production, Console/PC
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4

Posted by Oliver Franzke on 07/18/14 12:01:00 pm in Programming, Console/PC, Smartphone/Tablet
Getting a job as a graphics programmer in the games industry can be difficult. This post takes a closer look at what makes a good candidate and gives specific advice how to develop or improve the necessary skills.

Posted by Tyler Sigman on 07/18/14 02:01:00 am in Business/Marketing, Design, Production, Indie
Part 2 of the Darkest Dungeon Kickstarter Post-Mortem covers the second half of our successful campaign, plus preparing for fulfillment and logistics. There will eventually be a part 3, after Darkest Dungeon ships!

Posted by Dan Rogers on 07/17/14 11:47:00 pm in Business/Marketing, Indie
The lawsuit between ZeniMax and Oculus offers game developers and publishers new insight into the power of a non-disclosure agreement.

Posted by Chris Simpson on 07/17/14 09:35:00 pm in Programming, Console/PC, Indie
An introduction to Behavior Trees, with examples and in-depth descriptions, as well as some tips on creating powerful expressive trees.

Posted by Seth Sivak on 07/17/14 02:52:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Discussion about our experience co-working with Harmonix and why it is important to talk/meet/share with other developers.

Posted by Sande Chen on 07/16/14 02:17:00 pm in Design
In this article, game designer Sande Chen examines how modding board games and sports can inspire creativity.