How I got into Gaming, Part 3 - Let the Games Began
How I got into Gaming, Part 2 - The Interview with Virgin Games
How I personally got into game development back in the early days of gaming.
A recommended method for mobile game design that focuses on detailing entire series of user flows rather than specific screens. Many PC/console game designers often fail here by focusing on key screens and thereby eventually requiring redesign.
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.
Implementing an easy to use coroutine-based timer in Unity.
Some expert information on managing pitching a game project to a publisher or investor.
What happens when making games is no longer fun for the developer?
In the second week of my Basic Introduction to Game Design course, I talk about games as systems, their formal structure and the elements that make games into games.
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.