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September 23, 2014
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September 23, 2014
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Posted by William Anderson on 09/19/14 10:37:00 am in Design, Production, Console/PC
How I got into Gaming, Part 3 - Let the Games Began

Posted by William Anderson on 09/19/14 10:28:00 am in Design, Production, Console/PC
How I got into Gaming, Part 2 - The Interview with Virgin Games

Posted by William Anderson on 09/19/14 10:23:00 am in Design, Production, Console/PC
How I personally got into game development back in the early days of gaming.

Posted by Joseph Kim on 09/18/14 08:09:00 pm in Design, Smartphone/Tablet
A recommended method for mobile game design that focuses on detailing entire series of user flows rather than specific screens. Many PC/console game designers often fail here by focusing on key screens and thereby eventually requiring redesign.

Posted by Heinz Schuller on 09/18/14 02:56:00 pm in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.

Posted by Adam Winkels on 09/18/14 11:31:00 am in Programming, Console/PC, Indie
Implementing an easy to use coroutine-based timer in Unity.

Posted by William Anderson on 09/17/14 03:25:00 pm in Business/Marketing, Production, Console/PC, Indie
Some expert information on managing pitching a game project to a publisher or investor.

Posted by William Anderson on 09/17/14 11:52:00 am in Design, Production, Console/PC
What happens when making games is no longer fun for the developer?

Posted by Lennart Nacke on 09/17/14 12:14:00 am in Design
In the second week of my Basic Introduction to Game Design course, I talk about games as systems, their formal structure and the elements that make games into games.

Posted by Ethan Levy on 09/16/14 09:50:00 pm in Design, Indie
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.