An article on how I learned a fundamental lesson about communication and empiricism regarding game design.
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the
Game Analytics 101 Part 5: Data models and predictive analytics
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.
As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game.
The East Coast Game Conference (“The largest gathering of video game professionals on the East Coast”) occurs annually in April in Raleigh NC. This is a description of this year's conference.
A very common application for procedural mesh generation is terrain. We are going to have a look at some simple ways of generating terrain meshes.