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January 28, 2015
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Posted by Dan Rogers on 01/26/15 12:52:00 pm in Business/Marketing
Examining the legal implications of the post-mortem right of publicity as applied to Maximum v. CMG Worldwide.

Posted by David Gallant on 01/25/15 04:17:00 pm in Business/Marketing, Serious
John Bain, a.k.a. TotalBiscuit, has long proven toxic towards marginalized folks and is an active voice against diversity in this industry. It's time to leave him behind.

Posted by James Margaris on 01/21/15 06:30:00 pm in Design, Console/PC, Indie
The design and implementation of Miiverse support in Lucadian Chronicles for Wii U

Posted by Isaac Knowles on 01/21/15 04:32:00 pm in
ESO's switch to F2P gives more ammo to the consensus view that subscription models have gone (or should go) the way of the dodo. I suspect we'll continue to see them Not because publishers are stupid, but because they are smart.

Despite record $24B game company exits in 2014 (or 10 Minecrafts at $2.5B), $100B games revenue forecast revised to 2018 as growth stabilizes and the middle gets squeezed

Posted by Neil Schneider on 01/21/15 12:51:00 pm in Business/Marketing, Console/PC, Smartphone/Tablet
Virtual Reality standards and open source initiatives are all the rage since CES, but what does this actually mean? This guide will highlight the industry success stories and map out the politics of how things are done. Open Source is covered as well.

Posted by Junxue Li on 01/21/15 12:37:00 pm in Design, Production, Art, Social/Online, Smartphone/Tablet
For many types of games, the player would construct buildings on a map. This article is about how to make graphics of the Build-Up animation, in a cheap way. Yet the quality is good.

Posted by Hardy LeBel on 01/20/15 04:58:00 pm in Design, Console/PC
Part Three of the series about depth and data design in Halo: Combat Evolved. Please join the conversation at

Posted by Frank Lantz on 01/20/15 04:04:00 pm in Design
What does 'formalism' mean? What does it matter? If you answered "no" to both of these questions then this blog post might not be for you.

Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.