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April 19, 2014
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April 19, 2014
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Posted by Benjamin Sipe on 04/17/14 12:14:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design.

Posted by Kert Gartner on 04/15/14 11:54:00 am in Business/Marketing, Console/PC, Indie
Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game.

Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions.

Posted by Jane Jensen on 04/14/14 10:43:00 pm in Design, Console/PC, Indie
What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games.

School of Dragons is an epic 3D MMORPG based on the DreamWorks Animation “How to Train Your Dragon” franchise. This article gives you an inside look into the game’s development process, so read on for more details.

Posted by Samuel Rantaeskola on 04/14/14 10:56:00 am in Production, Console/PC, Serious, Social/Online
A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?

Posted by Greg Costikyan on 04/13/14 02:21:00 am in Design
The Gladiator posits that games can be a subversive tool to undermine authoritarian societies.

Posted by Harvard Bonin on 04/12/14 03:29:00 pm in Production, Console/PC
Video game production has been an undefined and a misunderstood craft within our business. How can we, as producers, strive to improve our craft? This article discusses ideas on this topic.

Posted by John Polson on 04/11/14 05:14:00 pm in Design, Console/PC, Indie, VR
"Everyone else is doing immersion wrong," says Please Don't, Spacedog! developer KO-OP Mode. They used the Oculus and a MIDI device to put players somewhere new, and it was a big hit at alt.ctrl.GDC last month.

There are two important surveys running right now - one is focused on development trends, platforms, and tools; the other is focused on developer job satisfaction and quality of life issues. We are looking for your support and feedback.