Exploring various escape/running away mechanics in RPG's over the years.
Novel approaches to the weirdest sound design challenge of my career so far.
Gamasutra editor Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about Extrasolar, a rather unique browser game that's currently in closed beta.
UK software sales for the Xbox One and PlayStation 4 should surpass the Wii U's total sales within a couple of months, if their launches are any indication.
Iíve used Havok Physics at several game studios over the years. Here, I present some little-known but hopefully useful tips about this middleware.
Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.
Dmitri Williams is a prolific games scholar. Now he's taken his expertise to market as CEO of game analytics firm Ninja Metrics. This post contains the text of an interview I did with Williams earlier this month. Cross-posted at motivateplay.com
Do you dumb a game concept down to increase the potential audience or do you stay focused with a more hardcore game and accept a smaller audience? Is that even a valid case? I'l dig in a bit and see where my rambling goes.
Every game has a personality - and some aren't so nice. Here's why making sure your game is on its best behavior matters.
Second post in the series focuses on Networking with some examples of places to start and some strategies to find success.