How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.
I visit Gamescom and talk about the need for indies to retain their identity and creative integrity in the context of exposure a mainstream audience and mainstream games industry values
This post describes the problems development teams have when companies talk about "Failing Early" with game development.
In this article, I highlight the hoops you need to jump through to get your game rated across the world.
For a good year and a half now, I've wandered around, trying to figure out what it is I want to do and what I would like to accomplish with my Indie dreams. Finally I figured it out.
Game transfer phenomena tend to occur when video game players become so immersed in their gaming that when they stop playing, they sometimes transfer some of their virtual gaming experiences to the real world. What does the latest research tell us?
We localized our game into 6 languages. It was worth it.
The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm.
Actual sales numbers for all my self-published mobile games through early July 2014.