Latest App Annie report reveals that revenue from China iOS App Store surpassed Japan for the very first time. The remarkable increase on revenue makes China iOS App Store the second largest revenue generator, which is estimated to surpass US very soon.
Early in my career, I'd been the victim and inflictor of extended crunch (death marches). I'm a slow learner, but eventually found many of the root causes and solutions to avoid it.
Why this disruptive new idea in the game space makes sense, and how it will change the game industry.
Kai Kennedy voice actor extraordinaire interviewed me about my journey from college student to AAA development to Indie development with Lab Zero games.
Last year was the†worst games deals ice age in a decade, but†the topline numbers in†Digi-Capitalís Games Report†for Q1 2016 make it look like there has been a thaw. However,†the buoyant waters of the first quarter hide rocks beneath the surface.
Interactive music systems are increasingly important in games. In this article, I discuss two music system prototypes that were revealed at GDC 2016. I also discuss a music system from one of my own released projects: the Spore Hero game (EA).
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.
A level design deep dive on why Dark Souls 3's Cemetery of Ash serves as an expertly-designed tutorial that can push newcomers to their first major victory within the first hour of play.
In this article, game writer Sande Chen discusses how storytellers can mitigate ludonarrative dissonance by respecting the player experience
A look at why we get tired of games, and why sometimes we donít.