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March 31, 2015
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March 31, 2015
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Posted by Kevin Ryan on 03/31/15 02:49:00 pm in Design, Programming, Console/PC, Indie
A discussion of how reading Nate Silver's "The Signal and the Noise" reminded me of several challenges I had in implementing physics for Contraption Maker.

What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by Junxue Li on 03/31/15 02:49:00 pm in Design, Art, Social/Online, Smartphone/Tablet
This article has detailed steps about how we recruit artists for our team.

Posted by Rob Lockhart on 03/31/15 02:49:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.

Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games).

Posted by Kevin Geisler on 03/30/15 01:30:00 pm in Programming, Console/PC, Indie
Technical lessons learned from the creation and release of Octodad: Dadliest Catch.