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March 2, 2015
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Posted by Darby McDevitt on 03/02/15 05:26:00 pm in Business/Marketing, Production, Console/PC
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.

Posted by Katie Chironis on 03/02/15 05:26:00 pm in Design, Indie
When it comes to including more diversity within historical casts of characters, creators often fall behind the defense that "white casts are historically accurate." Here are some ways an indie team dismantled that myth.

Posted by Keith Burgun on 03/02/15 05:26:00 pm in Design, Indie, Smartphone/Tablet
The launch version of Auro was received super-well, but we also got some complaints about how the game is hard to learn. Here's what we think we did wrong with our Tutorial, and here's what we plan on doing about it.

Posted by Mark Griffiths on 03/02/15 05:26:00 pm in Design, Console/PC, Social/Online
There are two opposing research camps in the field of gaming studies. There are those who believe there is a causal link between the effects of playing video games and subsequent behaviours and those that don't. But what does the science say?

Posted by Randy OConnor on 03/02/15 05:26:00 pm in Design, Indie
Musing on shades of grey, Randy talks about the importance of "maybe".

Posted by Andrzej Marczewski on 03/02/15 05:26:00 pm in Design
Games and play are two separate concepts in the same family. Here I offer my view on their differences.