While demoing Gunsport at the Tokyo Game Show, I got some lessons from the pros.
Let me highlight fundamental differences between three approaches to procedural world generation: The simulation, the functional and planning approach. They are not only algorithmically different but also suitable for different types of gameplay.
The third installment of a three-part blog series on arrangement for dynamic music systems, with examples from the LittleBigPlanet franchise. Part 3 explores arrangement techniques used for creating harmonic support in a complex vertical arrangement.
For our upcoming game, we needed to establish a subtle, layered narrative voice within its opening moments. This article explores some of the challenges we faced and why this story is harder to begin than most.
Third in a series (after "Whales Do Not Swim in the Desert" and "Secrets of F2P: Threat Generation"). Ramin Shokrizade goes into detail as to what works and what does not in the mobile F2P environment, using the tower defense genre as the focus.
BUGHUNT - Essential Tips For Product Survival. This blogpost looks at the essential 'to do' list before product launch. Avoiding the pitfalls of a untested product and ways in which you can hone the player experience.