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August 2, 2014
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Posted by Richard Dansky on 08/01/14 02:48:00 pm in Design, Console/PC
An interview with legendary game writer Marianne Krawczyk where she discusses The Long Dark, Kratos, and Sweet Valley High...in space.

Posted by Sande Chen on 08/01/14 02:01:00 pm in Design, Production, Serious
In this article, game designer Sande Chen discusses the impact of effective messaging in serious games.

Posted by Pascal Clarysse on 08/01/14 09:34:00 am in Business/Marketing, Smartphone/Tablet
It's ChinaJoy week. Some of you might be visiting China for the first time at this occasion. This summary guide will help you better grasp the current state of Digital China, and the gigantic opportunity it represents.

This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point.

What to start your own game studio from scratch? Read on!

Posted by Heather Chandler on 07/31/14 11:01:00 am in Design, Production, Indie, Smartphone/Tablet
This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.