If recent history is any indication, the next phase of indie game development, marketing and sales will be strongly driven by collaboration.
Matt Powers has been making video games for over 20 years. 15 of those years as a Senior Producer. In Producerland Matt shares some of the stories from his development experience and provides some rules that every producer should try and follow. 1 of 3
Most people prefer to use apps in their own language, but many developers consider app localization a dark art. Where do you start? If you've never localized an app before, the process can be intimidating. We'll see that it isn't a complex task.
Have you thought about making a Free To Play game? What is the current landscape of F2P? This post outlines the step from paid to Free To Play in our upcoming game, Battle Group 2 and how we (as Indie's) are planning to compete.
Mode 7's Paul Taylor attempts to discuss his thoughts on Early Access, but a prototype blog post gets out of hand. Literally as trivial and irritating as that sounds.
For many of us, the reason we started our game company was so we could make the decisions rather than some accountant who never played a computer game. But we need to not ignore the business side in the same way the accountant ignored the game side.