Selling Games  |
| Posted by Adam Saltsman on 05/24/13 01:57:00 pm
in
Indie
|
| Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist. |  |
| Read More... | 0 Comments |
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.  |
| Posted by Mike Langlois on 05/23/13 10:40:00 pm
in
|
| The above title is misleading. In fact it is as misleading as the term cyberbullying, which is an umbrella term used from experiences which range drastically. |  |
| Read More... | 0 Comments |
| Tenets of Videodreams, Part 1: Exploration |
| Posted by Robin Arnott on 05/23/13 05:52:00 pm
in
|
| If Proteus has opened the floodgates of a new genre, how will this genre play? |  |
| Read More... | 1 Comment |
We're Indie, we like Microsoft. Too Controversial?  |
| Posted by James Silva on 05/23/13 12:00:00 pm
in
Business/Marketing,
Console/PC
|
| We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. |  |
| Read More... | 34 Comments |
The Procession of Progression in Game Design  |
| Posted by Josh Bycer on 05/23/13 11:10:00 am
in
Design
|
| Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. |  |
| Read More... | 1 Comment |
Xbox One: a flawed plan, well executed  |
| Posted by Nicholas Lovell on 05/23/13 09:43:00 am
in
Business/Marketing,
Console/PC
|
| The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. |  |
| Read More... | 37 Comments |