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July 17, 2018
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    Kris Graft
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    Alissa McAloon
    Emma Kidwell
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Posted by Morgan Jaffit on 07/17/18 10:47:00 am in Business/Marketing, Console/PC, Indie
Everybody wants to become the dominant player in the games subscription space - but who will be left once the dust settles, and what does that mean for developers?

Posted by Thomas Bidaux on 07/17/18 10:11:00 am in Business/Marketing, Console/PC, Indie, VR
A look into the performance of video games projects on Kickstarter and Fig.co

Posted by Sande Chen on 07/16/18 12:56:00 pm in Design, Serious, VR
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.

Posted by Lottie Bevan on 07/16/18 10:00:00 am in Business/Marketing, Production, Indie
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.

Posted by Winifred Phillips on 07/16/18 09:59:00 am in Audio, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.

This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.