Unsung heroes like Simon Carless, Kelly Wallick, and many others, have changed the landscape of indie games for the better, but receive little recognition for their efforts. Let's change that with a very indie Thanksgiving.
Game developers must understand the value they generate, and learn to benefit from it.
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Today, the documentary feature film "Beep: A History of Video Game Sound" posted a 39 minute video of an interview I did with them, in which we discuss the art and craft of game music composition. Included: interactive techniques, working with dev teams.
A brief and to-the-point write-up on the things I’ll try to do differently on the next project, based on notes I took during development.
My experience porting 80 Days from iOS (Native) to Unity for release on PC and Mac.