Everybody wants to become the dominant player in the games subscription space - but who will be left once the dust settles, and what does that mean for developers?
A look into the performance of video games projects on Kickstarter and Fig.co
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.