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April 25, 2018
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Posted by Jake Birkett on 04/25/18 03:55:00 am in Business/Marketing, Indie
I recently asked developers to share their Steam wishlist-related data because I wanted to know the relationship between wishlists at launch and sales at launch. Here's what I found out.

Posted by John Harris on 04/23/18 10:02:00 am in Design, Console/PC
This is an excerpt from '21 Unexpected Games to Love For The Atari VCS', available in the current game eBook Storybundle. E.T. gets a lot of crap, but it is possible to enjoy, and it's arguably better than Warshaw's previous hit Raiders Of The Lost Ark.

This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.

Posted by Paul White on 04/20/18 09:20:00 am in Design, Indie, VR
A five-year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.

Posted by John Harris on 04/18/18 04:18:00 pm in Design, Console/PC
An excerpt from '21 Unexpected Games to Love For The Atari VCS,' Atari Video Cube doesn't actually work like a real Rubik's Cube. It's a lot more accessible! It's a laid-back kind of puzzle game that Atari originally sold by mail order.

In games deal making theres Tencent and theres everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.