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January 16, 2019
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Posted by Thomas Grip on 01/15/19 10:39:00 am in Design, Console/PC
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post I will talk at length about affordance, then touch upon branching and themes.

Posted by Niklas Gray on 01/15/19 10:33:00 am in Programming
A description of how we do UI localization in The Machinery.

Posted by Thomas Bidaux on 01/15/19 10:26:00 am in Business/Marketing, Console/PC, Indie
A look at 2018 numbers for crowdfunding and video games.

Posted by Winifred Phillips on 01/14/19 08:09:00 am in Audio, VR
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.

This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.

Posted by Ryan Darcey on 01/11/19 03:46:00 pm in Production
An addendum to my "Designing a Production Process" series that describes how to further utilize your issue tracking database to support it.