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Category: Design

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Posted by Mike Stout on 07/07/15 01:37:00 pm in Design
We’re going to talk about how I use the combat Archetypes we made in the previous article to create a series of enemy “Setups.”

Posted by Samuel Rantaeskola on 07/07/15 01:37:00 pm in Design
A game called Turf is becoming increasingly popular in Sweden, it is simple in it's mechanics but yet so addictive. Exersice comes as added bonus from playing.

Posted by Adrian Chmielarz on 07/06/15 01:34:00 pm in Design
Sunset was their final game, and Tale of Tales is no more. But what really happened?

Posted by Michael Samyn on 07/06/15 01:34:00 pm in Design
Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago? What made videogames attractive as an artistic medium for us? What have we been trying to do all this time? And how is Sunset similar and different?

Posted by John Krajewski on 07/02/15 06:17:00 pm in Design
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.

Posted by Junxue Li on 07/01/15 01:29:00 pm in Design
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 2.