Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening.
A blog about the design of Dark Souls, as if you aren't already sick to death of Dark Souls talk.
If youíre working on an overall story document for your teamís game and youíre not sure how to approach it, hereís some advice...
Game design shares a lot in common with other kinds of design. But it is also truly unique in a couple of important ways. If so, these may lead us to a greater understanding of design and design thinking overall.
How we wrote the story for our upcoming release Sunset with the aid of a script-writing tool and enjoyed exploring its themes in spite of initially mixed feelings about creating a game intended primarily for people who enjoy playing games already.
Look at the history of games (both video and tabletop) and you'll realize that "great innovations" games are very rare. Moreover, it's unlikely that the designers were deliberately looking for "great innovation," it just happened. Just make good games.