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September 17, 2014
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September 17, 2014
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Category: Design

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I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.

Posted by Andrzej Marczewski on 09/15/14 08:51:00 am in Design, Serious, Social/Online
At its heart, is gamification Pervasive User Centric Design? Is it the cross over between real and virtual worlds?

Posted by Junxue Li on 09/12/14 02:31:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.

Posted by Ethan Levy on 09/11/14 07:00:00 pm in Business/Marketing, Design, Console/PC
Following an experience spending $100 on IAP content in Battlefield 4, I highlight shortcomings in the experience and propose methods that spending additional money inside the game could be improved.

Posted by Mike Bithell on 09/11/14 03:25:00 pm in Design, Console/PC, Indie
There's a lot of good stuff in Destiny's UI, good stuff that isn't out of reach for indie devs.. may be worth stealing some of it ;)

Posted by Benjamin Gifford on 09/11/14 12:41:00 pm in Business/Marketing, Design, Indie
Your brown bag topic to discuss around lunch: What do you think is best for your game, a super fan or a whale? How do you go about connecting with super fans anyways?