We’re going to talk about how I use the combat Archetypes we made in the previous article to create a series of enemy “Setups.”
A game called Turf is becoming increasingly popular in Sweden, it is simple in it's mechanics but yet so addictive. Exersice comes as added bonus from playing.
Sunset was their final game, and Tale of Tales is no more. But what really happened?
Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago? What made videogames attractive as an artistic medium for us? What have we been trying to do all this time? And how is Sunset similar and different?
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 2.