An interview with legendary game writer Marianne Krawczyk where she discusses The Long Dark, Kratos, and Sweet Valley High...in space.
In this article, game designer Sande Chen discusses the impact of effective messaging in serious games.
This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.
How the puzzles in Darknet are procedurally generated.
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.