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November 27, 2015
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Category: Design

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Posted by Cory Spooner on 11/24/15 06:26:00 pm in Design
A brief and to-the-point write-up on the things I’ll try to do differently on the next project, based on notes I took during development.

Posted by Ben Johnson on 11/23/15 07:41:00 pm in Design
I worked with Brookhaven National Laboratory and the New York Historical Society to recreate one of the first videogames ever made: 1958's Tennis For Two. Here's what I learned by recreating a game designed half a century ago.

Posted by Shane Neville on 11/20/15 02:00:00 pm in Design
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.

Posted by Junxue Li on 11/20/15 02:00:00 pm in Design
This article is a review of the map art of a successful Match-3 game: Block Star Party, from the angle of an art producer. And if you're preparing maps for your game, hope this article may give you a bit of light.

Posted by Christian Nutt on 11/20/15 01:43:00 pm in Design
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.

Posted by Sande Chen on 11/18/15 01:54:00 pm in Design
In this video, game writer Sande Chen goes on a brief journey on the history of storytelling.