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November 21, 2014
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November 21, 2014
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Category: Design


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Posted by Adriaan De Jongh on 11/19/14 02:13:00 pm in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.

Posted by Keith Burgun on 11/19/14 01:31:00 pm in Design, Serious
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.

Game Analytics 101 Part 5: Data models and predictive analytics

Posted by E McNeill on 11/18/14 01:51:00 pm in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.

Posted by Keith Burgun on 11/18/14 01:51:00 pm in Design, Serious
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.

Posted by Andrzej Marczewski on 11/18/14 01:51:00 pm in Design, Serious
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.