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Category: Design


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Posted by Michael Samyn on 05/22/15 04:14:00 pm in Design
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.

Posted by Timothy Harris on 05/22/15 01:16:00 pm in Design
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...

Posted by Junxue Li on 05/21/15 02:10:00 pm in Design
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.

Posted by Joseph Kim on 05/20/15 02:13:00 pm in Design
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Anna Jenelius on 05/20/15 02:13:00 pm in Design
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.

Posted by Mike Sellers on 05/18/15 06:54:00 pm in Design
Understanding what systems are and how to construct effective game systems are vital for game designers. Game systems are an important subset of systems overall, and systemic games give us a view of a flourishing part of game design.