An article on how I learned a fundamental lesson about communication and empiricism regarding game design.
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.
Game Analytics 101 Part 5: Data models and predictive analytics
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.