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January 29, 2015
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Category: Console/PC


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Posted by Brandon Sheffield on 01/28/15 05:27:00 am in Console/PC, Indie, Social/Online
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.

Posted by Wendelin Reich on 01/27/15 01:29:00 pm in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.

The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure

Posted by Timo Heinapurola on 01/26/15 03:41:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
In this blog post I explain how to create a back-end renderer that you can access on multiple threads and also hide some of the inherent latency of API calls on multi-core systems.

Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice.

Posted by Lewis Pulsipher on 01/26/15 03:41:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options.