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September 16, 2014
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Category: Console/PC

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Microsoft’s acquisition of Mojang is about the future, not short term economics

I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.

Posted by Christian Nutt on 09/12/14 03:57:00 pm in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.

Posted by Ethan Levy on 09/11/14 07:00:00 pm in Business/Marketing, Design, Console/PC
Following an experience spending $100 on IAP content in Battlefield 4, I highlight shortcomings in the experience and propose methods that spending additional money inside the game could be improved.

Posted by Mike Bithell on 09/11/14 03:25:00 pm in Design, Console/PC, Indie
There's a lot of good stuff in Destiny's UI, good stuff that isn't out of reach for indie devs.. may be worth stealing some of it ;)

How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.