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April 28, 2015
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Category: Console/PC


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Posted by John Harris on 04/27/15 12:33:00 pm in Console/PC
The least copied aspect of Rogue is its ingenious item identification system. The system's origins in 1E AD&D. An example of the system in play. What it does well, and the pitfalls in implementing something like it. Closing notes.

Posted by Yoann Pignole on 04/27/15 12:32:00 pm in Console/PC
On this third episode of the "hobbyst coder", I would like to share my approach to 2d platformer pathfinding. In this first part, we'll be talking about the navigation mesh generation...

Posted by Thomas Bidaux on 04/27/15 12:28:00 pm in Console/PC
In an attempt to go further with the media monitor analysis, I will change the rhythm to a quarterly review schedule, in addition to Special Editions whenever a major event has occurred like the latest GDC one.

Posted by Robert Zubek on 04/24/15 01:43:00 pm in Console/PC
Here's how we balanced our last game using a simple model built in MS Excel.

Posted by Robert Fearon on 04/21/15 03:55:00 pm in Console/PC
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.

Posted by Simon Carless on 04/17/15 08:28:00 pm in Console/PC
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?