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July 22, 2014
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Category: Console/PC


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Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame

A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

What is the major difference between testing an application or a software system compared to testing a game?

Posted by E McNeill on 07/21/14 01:29:00 am in Design, Console/PC
I hate grinding. Iím fundamentally opposed to it, and Iíve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again.

Posted by Sebastien Lambottin on 07/18/14 09:15:00 pm in Design, Production, Console/PC
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4