We're Indie, we like Microsoft. Too Controversial?  |
| Posted by James Silva on 05/23/13 12:00:00 pm
in
Business/Marketing,
Console/PC
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| We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. |  |
| Read More... | 34 Comments |
Xbox One: a flawed plan, well executed  |
| Posted by Nicholas Lovell on 05/23/13 09:43:00 am
in
Business/Marketing,
Console/PC
|
| The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. |  |
| Read More... | 37 Comments |
Letting the Player Find the Fun  |
| Posted by Ben Serviss on 05/23/13 09:15:00 am
in
Design,
Console/PC,
Indie
|
| Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. |  |
| Read More... | 2 Comments |
| Why every developer should play Aliens: Colonial Marines |
| Posted by Luis Levy on 05/22/13 05:49:00 pm
in
Design,
Console/PC
|
| There is a veritable pot of gold at the end of this tragic game – if you know where to look |  |
| Read More... | 0 Comments |
| 10 PS4 Touch Pad Ideas You Can Steal |
| Posted by Benjamin Quintero on 05/22/13 05:05:00 pm
in
Design,
Console/PC
|
| Here are some cheap ideas you can steal for your current/next game. Because.. Why not?! |  |
| Read More... | 4 Comments |
| Opinion: Xbox One Wasn't Built For You |
| Posted by Simon Ludgate on 05/22/13 06:45:00 am
in
Business/Marketing,
Console/PC
|
| A look at the possible marketing decisions behind the Xbox One... and why "you" may not be the target market. |  |
| Read More... | 6 Comments |