A recent David Brooks column in The New York Times dealt with the unknowability of the consequences of choices. Clearly Brooks didn't know there's a medium out there (games, obviously) that let's you make choices and experience consequences for yourself.
Time management vs AAA level design problems, and why Ninjas might be my solution.
Let me tell you about the hidden 34 percent decline in GameStop's new software business, how it's affecting used software sales, and how the company will survive nonetheless.
Designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion.
Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.
I discuss the idea of games as a hobby, partially as a response to Keith Stuart's recent Eurogamer article on the subject.