This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point.
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.
Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.
Reflections on re-imagining the distinctive soundtrack of a classic videogame
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.