What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?
This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’.
We made some mistakes, and wanted to share those so you can avoid doing the same!
Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history.
Looking back on the past two months and video games mentions in the media.
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.
Using personas as a tool to get inside heads.