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August 4, 2015
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Category: Console/PC

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Posted by Dale Crowley on 08/03/15 03:27:00 pm in Console/PC
Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)

Posted by Kristian Segerstrale on 08/03/15 03:21:00 pm in Console/PC
Kristian Segerstrale, COO and Executive Director at Super Evil Megacorp, shares five lessons learned developing unapologetically core MOBA Vainglory for touch devices.

Posted by Asher Einhorn on 07/31/15 03:51:00 pm in Console/PC
Dynamic difficulty is hated when done badly, but games that don't include it at all are often frustrating. Our jobs as developers is to try and find the sweet spot.

Posted by Evan Skolnick on 07/31/15 03:51:00 pm in Console/PC
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.

Posted by Matt Matthews on 07/31/15 12:38:00 pm in Console/PC
Nintendo's handheld hardware shipments have rebounded slightly, the first sustained turnaround in three years.

Posted by Herman Tulleken on 07/29/15 01:12:00 pm in Console/PC
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.