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October 24, 2014
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October 24, 2014
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Category: Console/PC


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What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?

Posted by Richard Hill-Whittall on 10/23/14 01:35:00 pm in Business/Marketing, Console/PC, Indie
This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’. We made some mistakes, and wanted to share those so you can avoid doing the same!

Posted by Tom Crago on 10/22/14 03:19:00 pm in Business/Marketing, Console/PC
Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history.

Posted by Thomas Bidaux on 10/22/14 03:19:00 pm in Business/Marketing, Console/PC
Looking back on the past two months and video games mentions in the media.

Posted by Adrian Bauer on 10/20/14 02:36:00 pm in Design, Console/PC, Indie
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.

Posted by Bill Gardner on 10/17/14 12:30:00 pm in Business/Marketing, Design, Production, Console/PC
Using personas as a tool to get inside heads.