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May 22, 2015
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Category: Console/PC


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Posted by Thomas Bidaux on 05/22/15 01:16:00 pm in Console/PC
A look at the media presence of Goat Simulator.

Posted by Joseph Kim on 05/20/15 02:13:00 pm in Console/PC
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Anna Jenelius on 05/20/15 02:13:00 pm in Console/PC
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.

Posted by Thomas Bidaux on 05/20/15 02:13:00 pm in Console/PC
With Kickstarter opening in both Germany and France during the month of May, I am doing an analysis of the projects from those countries to date.

Posted by Ben Lewis-Evans on 05/18/15 06:37:00 pm in Console/PC
"Bloodborne is user unfriendly", "Bloodborne proves your job isn't needed", "People like you are why games aren't hard like they used to be". As a Games User Researcher I have seen these comments many times. They are understandable but inaccurate.

Posted by Jamie Madigan on 05/15/15 01:02:00 pm in Console/PC
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.