Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game.
What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games.
A large backlog is a problem.
A fat backlog will impede innovation and cause a frustration.
Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?
Video game production has been an undefined and a misunderstood craft within our business. How can we, as producers, strive to improve our craft? This article discusses ideas on this topic.
"Everyone else is doing immersion wrong," says Please Don't, Spacedog! developer KO-OP Mode. They used the Oculus and a MIDI device to put players somewhere new, and it was a big hit at alt.ctrl.GDC last month.
There are two important surveys running right now - one is focused on development trends, platforms, and tools; the other is focused on developer job satisfaction and quality of life issues. We are looking for your support and feedback.