Reflections on re-imagining the distinctive soundtrack of a classic videogame
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.
What is the major difference between testing an application or a software system compared to testing a game?
I hate grinding. Iím fundamentally opposed to it, and Iíve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again.
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4