Feelings on being a solid mid-level success in a world with predatory dream factories.
I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.
Anyone else feeling the hurt of asset pipelines? =)
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.
I visit Gamescom and talk about the need for indies to retain their identity and creative integrity in the context of exposure a mainstream audience and mainstream games industry values
Your trailer is key, let's review why and how to make your trailer drop player's jaws.
Games get more widely accepted as forms of art recently,
but what makes a game artistic?
In my short blogpost I cover what characteristics a game needs to have for me to be artistic.
Rogert Ebert once said that video games can be art. These five video games would hint at the opposite being true. Are these games artistic enough to prove him wrong?
LAST LIFE creator Sam Farmer investigates the six months of prototyping and concept development that lead to his successful Kickstarter backed by Double Fine.
5 days of impressions and emotions at Gamescom 2014 were nearly too much for us to focus on the actual goal of our trip - exhibiting at the event. Nevertheless, we did it, and the BidOn Games brand had its very first booth at a conference of that scope.
A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The reasons why in a crowded and competitive indie market that building loyal fans is more important than ever.