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April 21, 2018
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Posted by Paul White on 04/20/18 09:20:00 am in Design, Indie, VR
A five-year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.

Posted by John Harris on 04/18/18 04:18:00 pm in Design, Console/PC
An excerpt from '21 Unexpected Games to Love For The Atari VCS,' Atari Video Cube doesn't actually work like a real Rubik's Cube. It's a lot more accessible! It's a laid-back kind of puzzle game that Atari originally sold by mail order.

In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.

Posted by Bill Gardner on 04/17/18 09:11:00 am in Business/Marketing, Design, Production
In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini post-mortem.

Do you believe game designers have an ethical obligation to their players?

Posted by Helen Carmichael on 04/17/18 09:08:00 am in Business/Marketing, Design, Indie
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.





Posted by Kimberly Culp on 04/20/18 09:17:00 am in Business/Marketing, Production, Console/PC, Serious
Video game developers scored major points when a New York court recently rejected Lindsay Lohan’s invasion of privacy claims against the developer of the popular video game Grand Theft Auto V. This article discusses the implications of that ruling.

Posted by Josh Bycer on 04/20/18 09:16:00 am in Design, Console/PC, Indie
Super Mario Odyssey may have taken the level design of Mario in a different direction, but there was one stage that rose above the rest and is worthy of being studied more closely.

Posted by Orchidee Stachelig on 04/19/18 03:26:00 pm in Social/Online, Business/Marketing, Design, Indie
Eastern Europe: talented devs, lack of original ideas. Why? A possible explanation follows.

Posted by Ionut Vaduva on 04/19/18 09:45:00 am in Business/Marketing, Production, Indie
As soon as you get started with a new game, the market asks you to label yourself: Indie, AA, AAA, super-unicorn-AAA? So what would you choose?

Posted by Gregory Pellechi on 04/19/18 09:44:00 am in Design, Console/PC, Indie
Games as power fantasies result in success after success for player character. For the story that makes them boring because the characters never encounter failure and have to change track. A Try/Fail cycle is vital to interesting storytelling in games.

Posted by Ruben Torres Bonet on 04/19/18 09:41:00 am in Programming, Console/PC, VR
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.