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October 5, 2015
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October 5, 2015
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Category: Business Marketing

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Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were mixed. Is it worth the trek out for your game?

The objective of this paper is to explain the mechanics of threat generation, the most commonly used technique in the mobile space for generating conversion.

Part Three. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... And now reviving my best-selling game as DINO EGGS: REBIRTH.

Posted by Pascal Bestebroer on 10/02/15 01:21:00 pm in Programming, Serious, Indie
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based game plays like an arcade-game, so speed and flexibility are very important.

Posted by Aaron San Filippo on 10/02/15 01:08:00 pm in Business/Marketing, Production, Console/PC, Indie
If you're an indie developer, your greatest challenge is probably just getting people to know about your game. There's no magic bullet solution to this problem, but here's what I've learned.

Posted by Shaun Leach on 10/02/15 01:04:00 pm in Business/Marketing, Serious
Should you become a manager? Maybe. Maybe not. To do the job well requires a lot of work and sacrifice. Namely you're going to have to give up doing some of the things you love doing. Think carefully before accepting the role.

Creating challenging games is not easy, and today's post looks at the balancing act of difficulty and challenge to impact the player's willingness to keep going.

Posted by Nick Lim on 10/05/15 01:52:00 pm in
Methodological flaws threaten the use of big data analytics in games. Learn what they are and how to avoid them in your analytics practices.

Posted by Adam Simonar on 10/05/15 01:52:00 pm in Business/Marketing, Production, Art, Console/PC, Indie
Our Greenlight campaign for our game P.A.M.E.L.A. was met with great feedback: we were #1 on Greenlight within 48 hours of going live, and remained there until we were Greenlit 10 days later. I'll try to break down the 5 reasons why I think it worked!

Posted by Mark Rosner on 10/05/15 01:52:00 pm in Business/Marketing, Smartphone/Tablet
If you think both creatively and strategically, you can host events that will affect engagement, re-engagement, retention, and your bottom line. Learn more in this post about how to create a successful in-game event.

Posted by James Bennett on 10/05/15 01:52:00 pm in Design, Programming, Indie
This week saw work in Unity on two new screens, Vassal maintenance and the vault. Additionally there were several server side changes as well.

To begin with, today's new game patch for Stellar Stars adds the ability for you to chat with other players! And in the spirit of sharing, here are 3 simple steps that you can follow to easily add chat to your game!