A look at the tools used to create an authentically folding pop-up book world.
In work and "real life" we seem to think that play is a waste of time. Here I propose a basic framework to help us introduce a more play-like environment in non play situations (Playification?)
“Tabletop games are to computer games as plays are to movies.” For a game designer, I’m increasingly convinced that there are few ways to better hone design skills than by creating tabletop games. When the only computer available is in the players’ heads
Composing music for VR games on the Morpheus, Oculus Rift and HTC Vive could be tricky. Using Nick Ward-Foxton's GDC talk as a jumping off point, I'll explore the problems (and some possible solutions) for making music fit into the VR experience.
Creating a new Wacky Wheels has presented special design challenges. Striking the balance between making the game feel like the original and finding places to innovate has required a lot of thought and adjustment.
Nine things you should actively work to avoid, if you set out to run your own game studio.
Developers large and small are leaving undiscovered talent on the table. Why? How do you make it work? Here are some guidelines learned from twenty years of experience on both sides of the line.
I was disappointed by the launch sale as we all know first day is usually the biggest sales day. I thought my 1 year+ of hard work was doomed. 1 week after the game was released, a popular French Youtuber fantabobgames made a Let's Play series.
Turborilla's director of marketing Bryan Stealey goes through the missteps they made early on in monetization and how they fixed them to increase ad revenue over 50 percent across both platforms and keep DAU numbers unaffected.
The Relationship between Engaging Games and Mental Health
Short review of most interesting projects from the biggest annual Russian indie games festival - GamesJamKanobu 2015. 301 projects total and 10 winners selected by Art, Game Desing and overall.
Rethinking Fighting games from Button Masher to Geometric Debate. Fighting game developers design an ecosystem out of their language, players evolve that ecosystem by developing the metagame of viable strategies.