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Posted by David Mullich on 05/02/16 08:44:00 pm in Production
The internet has made all kinds of content available for anyone in the world to access.  However, that doesn’t mean that it is free to take and use for your own purposes. Here's a primer on intellectual property protection for game developers.

Posted by Mike Rose on 05/02/16 08:44:00 pm in Business/Marketing, Indie, VR
tinyBuild recently announced and showcased our first VR game at PAX. Here's how showing Stage Presence to thousands of PAX goers went.

Posted by Lewis Pulsipher on 04/29/16 03:16:00 pm in Design, Console/PC
Party games, and to a lesser extent family games, have always been reward-based (you're rewarded for participation) rather than consequence-based (winning and losing is important, plus more), but hobby games were usually the latter. Not any more.

Posted by Kain Shin on 04/29/16 03:16:00 pm in Programming
The Magic Circle places no artificial limits on the number of creatures you can drag around with you in the world. This is a simplified description of some of the major optimizations that went into making that possible.

Posted by Alex Nichiporchik on 04/28/16 10:26:00 am in
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.

Posted by Bob Whitaker on 04/27/16 11:38:00 am in Console/PC, Serious
History Respawned's Bob Whitaker talks with historian Zackery Heern about 1979 Revolution Black Friday. Topics include revolutionary ideologies, religion, and America's place in the Iranian Revolution.





Posted by Joshua Weinberg on 05/02/16 08:44:00 pm in Design, Serious
An introduction to Puzzle Dependency Graphs, an analytical technique which can be used to gain insights into the size, structure and complexity of a game.

Posted by Kadri Ugand on 05/02/16 08:44:00 pm in Business/Marketing
There are many publishers operating in the games space today. So who are these mysterious creatures, what goes on inside their heads and how to approach them?

Mobile Games Entrepreneur and Founder of Wufasta, Nolan Clemmons, reports on the mobile games and applications to come from his hometown, Dallas, Texas. Note: This post was originally published on LinkedIn and republished on LaunchDFW

Posted by James Bennett on 05/02/16 08:44:00 pm in
With just over 4 weeks until launch, improvements to documentation and the tutorial have commenced!

Posted by Yanko Oliveira on 05/02/16 08:44:00 pm in Programming, Console/PC, Indie
My current personal project, Bestiarium, depends heavily on procedural character generation. In this post, I discuss how changing my perspective on a problem led me to create a solution for combining several meshes into one smooth, seamless character.

Posted by Evan Todd on 05/02/16 08:44:00 pm in Programming, Indie
I enlist the help of IBM Watson to provide cheap voice acting.