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September 19, 2018
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Posted by Lisa Hanson on 09/19/18 09:41:00 am in Business/Marketing
China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. New regulations may also be introduced that could lead to fewer games being approved.

Posted by Joost van Dongen on 09/18/18 10:21:00 am in Programming
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.

A look at the launch and year long sales and details of Cook, Serve, Delicious! 2!!

Posted by Winifred Phillips on 09/11/18 10:54:00 am in Audio, VR
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.





Posted by Claire Baert on 09/19/18 03:25:00 pm in Business/Marketing, Serious
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.

Posted by Justin Reeve on 09/19/18 09:45:00 am in Design, Console/PC
The design principles underpinning Breath of the Wild's open world come from what may be a surprising source: urban planning. This article examines how these principles lend Hyrule a high degree of legibility... at a cost.

Posted by Caleb Compton on 09/18/18 10:29:00 am in Business/Marketing, Design, Programming, Production
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep

A reality look at most indie games sales on steam in 2018

Posted by Casey DeWitt on 09/18/18 10:11:00 am in Serious
In this post I will begin to dive in to the primary concepts of QA and attempt to broadly define the primary schools of thought, drawing a general conclusion of what Quality is, and what it means to Control, Assure or Develop it as such.

Posted by vishal kumawat on 09/18/18 10:11:00 am in Console/PC, Social/Online, Smartphone/Tablet, VR
video games that can improve your health and well-being