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August 20, 2014
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August 20, 2014
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Posted by Lars Doucet on 08/20/14 02:48:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.

I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.

Posted by Benjamin Quintero on 08/18/14 12:25:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
Anyone else feeling the hurt of asset pipelines? =)

Posted by E McNeill on 08/18/14 05:50:00 am in Design, Console/PC, Indie
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.

Posted by Mateusz Piaskiewicz on 08/17/14 02:21:00 pm in Design, Art, Console/PC, Serious, Indie
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.

Posted by Paul Taylor on 08/16/14 09:22:00 am in Business/Marketing, Indie
I visit Gamescom and talk about the need for indies to retain their identity and creative integrity in the context of exposure a mainstream audience and mainstream games industry values

Posted by Dylan Jones on 08/20/14 03:30:00 pm in Business/Marketing, Design, Indie
Your trailer is key, let's review why and how to make your trailer drop player's jaws.

Posted by Rick Hoppmann on 08/20/14 02:36:00 pm in Design, Art, Serious, Indie
Games get more widely accepted as forms of art recently, but what makes a game artistic? In my short blogpost I cover what characteristics a game needs to have for me to be artistic.

Posted by Jim Fowler on 08/20/14 01:31:00 pm in Design
Rogert Ebert once said that video games can be art. These five video games would hint at the opposite being true. Are these games artistic enough to prove him wrong?

Posted by Sam Farmer on 08/20/14 11:30:00 am in Business/Marketing, Design, Production, Art, Console/PC, Indie
LAST LIFE creator Sam Farmer investigates the six months of prototyping and concept development that lead to his successful Kickstarter backed by Double Fine.

Posted by Vladimir Dybenko on 08/20/14 10:12:00 am in Business/Marketing, Smartphone/Tablet
5 days of impressions and emotions at Gamescom 2014 were nearly too much for us to focus on the actual goal of our trip - exhibiting at the event. Nevertheless, we did it, and the BidOn Games brand had its very first booth at a conference of that scope.

Posted by Kee-Won Hong on 08/19/14 06:53:00 pm in Business/Marketing, Console/PC, Indie
A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The reasons why in a crowded and competitive indie market that building loyal fans is more important than ever.