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August 15, 2018
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ZELER-MAURY Jeremy's Blog


Lead programmer and CEO of Midgar Studio, an indie game studio based on Nîmes, France. i'm passionate about graphics programming, network programming, game marketing and designing deep rpg mechanics. I'm also doing programming consulting for a lot of big companies.

Twitter: @zelerj


Member Blogs

Posted by ZELER-MAURY Jeremy on Wed, 09 May 2018 07:51:00 EDT in Programming, Art, Console/PC, Indie
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game

ZELER-MAURY Jeremy's Comments

Comment In: [Blog - 05/09/2018 - 07:51]

Thanks Wes This method should ...

Thanks Wes This method should work on mobile and the nicest part of it on mobile is the scalability, for quality setting you just add a bias to your generator and based on the device you generate the amount of assets needed to match the targeted device, we did run ...

Comment In: [Blog - 05/04/2018 - 08:05]

Awesome, thank you ...

Awesome, thank you