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Yama Habib's Comments

Comment In: [News - 09/16/2013 - 03:29]

Wow, that Joystiq article on ...

Wow, that Joystiq article on Divekick was the most vapid thing I 've read since I stopped musing Kotaku. r n r nI was also pretty disappointed with Forest 's analysis of the conflict between Dishonored 's implicit and explicit conveyance to the player, only considering it as a failure. ...

Comment In: [Feature - 08/16/2013 - 02:00]

If all the jocks and ...

If all the jocks and bros started playing indie games like Fez, Analogue, and Cart Life all the counter-culture crowd would make CoD clones, mini-mobas, and free-to-play social-mobile games. C 'est la vie. r n r nThis makes no sense. The indie game scene didn 't suddenly emerge as a ...

Comment In: [Blog - 05/16/2013 - 09:35]

I feel like those games ...

I feel like those games in particular are even purer examples of immersive AI than suggested here. Rather than creating the illusion of characters that live their own lives, those lives are hard coded into the NPC 's themselves. A lumberjack will be programmed to cut trees in the daytime, ...

Comment In: [Feature - 04/22/2013 - 04:00]

I don 't know about ...

I don 't know about you, but my IDE 's already write most of my code for me. I give it another decade before it learns to not need my input at all.

Comment In: [News - 04/18/2013 - 09:39]

The more the merrier, if ...

The more the merrier, if 'n you ask me. I feel like there can never be enough encouragement to develop practical skills at a young age, regardless of whether it 's starting a fire, weaving a basket, designing a game, or tuning the suspension on an automobile.

Comment In: [Blog - 04/08/2013 - 06:00]

Photoshop does that automatically when ...

Photoshop does that automatically when you color replace with the magic wand tool.

Comment In: [Blog - 03/27/2013 - 12:40]

I do believe that we ...

I do believe that we are moving towards this emphasis on authorship that is prevalent in other forms of media. While gaming companies will most likely always remain the 1 most recognizable entities in content creation, players are starting to become familiar with, and even admire, the more popular or ...

Comment In: [Feature - 01/08/2013 - 04:30]

The article analyses challenge in ...

The article analyses challenge in terms of its basic components. As Luis noted above me, while it is rare to find a game that revolves solely around one of these, the majority of challenges encountered in games can be described as a product of one or more of these components. ...

Comment In: [News - 11/28/2012 - 06:36]

At first I thought the ...

At first I thought the judges were the participants. I was about to say, invite Shigeru Miyamoto to host the jam, televise it and bam, Iron Indie Dev

Comment In: [News - 11/29/2012 - 01:34]

emphasize not only the visual ...

emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects from the elegance of the code to the design of the player s behavior that pertain to interaction design. r n r nThis sounds like Journey in a nutshell. I 'm surprised ...

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