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Yama Habib's Comments

Comment In: [News - 07/23/2014 - 09:56]

I don 't think that ...

I don 't think that an explicit distinction between professional development vs. hobbyists and students is really relevant, but I do agree that a How many hours a week do you spend doing game development related work question would be useful in distinguishing full-time vs part-time game developers. r n ...

Comment In: [Blog - 06/26/2014 - 06:36]

The fact will always remain ...

The fact will always remain that it 's common practice for review/journalistic outlets to receive funding directly or indirectly from the very sources that they cover and critique. This happens with games, this happens with movies--hell, even Gamasutra hosts ads to some questionable Game Design programs from time to time. ...

Comment In: [News - 07/04/2014 - 06:53]

The whole acquisition seems like ...

The whole acquisition seems like a half-baked idea.

Comment In: [News - 07/02/2014 - 07:09]

At no point was there ...

At no point was there any mention of an attempt or semblance thereof to define what a game is. r n r nHowever, the ASA felt the need to assign a definition to what play is, and came to the conclusion that being unable to perform any actions in a ...

Comment In: [Blog - 06/23/2014 - 11:30]

Persona. r nEdit: although I ...

Persona. r nEdit: although I 'll refute my own point by saying that the spirit link mechanics do intertwine with the explicit narrative rather nicely. I think, by definition, a game cannot be exclusively composed of explicit narrative.

Comment In: [News - 05/05/2014 - 08:54]

Despite the fact that the ...

Despite the fact that the full source code for the Oculus SDK is available online developer.oculusvr.com , Zenimax has never identified any stolen code or technology. r n r nBam, right in the common sense. r n r nIt 's rapidly appearing as though the only legal grounds from which ...

Comment In: [Blog - 05/01/2014 - 10:13]

Playable for a 6-12 month ...

Playable for a 6-12 month period and 4-24 minute delay on multiplayer interaction make me lean towards something turn based. r nPerhaps a game where the astronauts play the roles of themselves and people on earth play as Martians in a pseudo-4X Mars cultivation game. r nThe game ends when ...

Comment In: [News - 04/30/2014 - 12:11]

Yes, it 'd seem like ...

Yes, it 'd seem like GDC is becoming more of a Game Producer 's Conference than anything else, but I think the theme is appropriate considering that there 's been much more talk about games having lack of support post-launch now than there ever was. As of late, there 's ...

Comment In: [Blog - 04/24/2014 - 01:45]

Can attest to this. In ...

Can attest to this. In the few projects where I 've been tasked as a programmer and had to crunch, I noticed a significant and steady degrade in the quality of my work leading up to and past the 8 hour mark. Past midnight, any changes I 'd make would ...

Comment In: [News - 04/11/2014 - 09:23]

After beating the game, I ...

After beating the game, I found a lot of enjoyment in speedrunning. I was disappointed, however, to find a bug in which the timer resets after respawning at a checkpoint, allowing me to get level clear times like 2.5 seconds with hardly any effort. The randomness in character selection also ...

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