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William Holt's Comments

Comment In: [Feature - 07/14/2010 - 05:45]

And the stories are pre-crafted ...

And the stories are pre-crafted and the animations created for us, so it involves less creativity and imagination. You can spin it negatively if want. I prefer to think of them as engineered experiences Interactive storytelling. :

Comment In: [Feature - 11/25/2010 - 02:45]

I don't agree with you ...

I don't agree with you there. The game was very visually interesting, and the gameplay while admittedly terribly easy was enough to encourage me to explore, to see more of the game's world. I think that a game's art style could just as easily be considered a part of the ...

Comment In: [News - 10/08/2010 - 12:23]

@Michael Joseph: The bottom line ...

@Michael Joseph: The bottom line is that this is an industry, and in order to sell things, the industry needs to give the customer what they want. This business is not artistic compromise, it's applying one's creative side within the context of a business. If you have the time and ...

Comment In: [News - 10/08/2010 - 12:30]

SOE EQ, EQ2, CoH, Vanguard, ...

SOE EQ, EQ2, CoH, Vanguard, etc , CCP EVE Online , Mythic Ultima Online, Warhammer Online , BioWare Upcoming SW:tOR , Turbine LotRO, D D:Stormreach and Nexon Maple Story all commenting on how to build successful MMOs Sounds like a winner's lineup to me. These games have staying power, regardless ...

Comment In: [News - 10/04/2010 - 08:58]

The full version of Minecraft ...

The full version of Minecraft is even better, with survival mode multiplayer coming by December.

Comment In: [News - 09/03/2010 - 07:42]

The screenshots on the official ...

The screenshots on the official website look really good, and the concept art seems to indicate that there's a diverse environment. I think that, in this case, the word 'lush' means 'not all flat, cliffy areas' in essence, the kind of area that has a lot to look at and ...

Comment In: [News - 08/26/2009 - 12:11]

It's disappointing that it had ...

It's disappointing that it had to come to legal blows, but I can't honestly say I blame Atari for intending to jump ship. 30 million in losses, in this case, was not caused by poor distribution or advertising. 30 million in losses was caused by a poorly made game. People ...

Comment In: [News - 05/20/2009 - 02:14]

An excellent read truly thought ...

An excellent read truly thought provoking for both the aspiring employee and the interviewer.

Comment In: [Blog - 04/08/2009 - 10:18]

@Thomas The point of the ...

@Thomas The point of the essay was that games are much more than art something that transcends art. My point was that games can convey emotion in a much wider spectrum than traditional forms of art, but are not excluded from the definition of art simply because of their flexibility. ...

Comment In: [News - 04/10/2009 - 05:01]

Good lord. Apologies for the ...

Good lord. Apologies for the awful grammar. ... Once it is decided which valued aspects to incorporate into the reward, it's a simple matter of making both rewards worthwhile to their respective audiences. Your question, 'what is the problem,' solves itself, relying on the player to turn the 'choice' into ...

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