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Wesley Paugh's Blog   Expert Blogs

 

Wes Paugh is a freelance game developer with credited titles in the independent and industry communities. In 2007, he worked as a Scripter on Vicarious Visions' Spider-man 3. Since then, he has been developing an independent title called 100 Rogues. He has been Principle Software Developer for the title for the last 3 years, and is currently working on cross-platform ports and content expansions for the title.

Though skilled in many areas of game software development, Wes' personal goals for his game development career are to create enriching games which help illuminate the massive storytelling potential for games.

He graduated from RIT in 2009 with a Bachelor's in Software Engineering.

 

Expert Blogs

Posted by Wesley Paugh on Tue, 20 Aug 2013 03:46:00 EDT in Design, Programming, Production, Console/PC, Indie
The never-ending, cautionary tale continues as an acclaimed roguelike seeks a new home on Ouya.


Posted by Wesley Paugh on Fri, 07 Dec 2012 06:36:00 EST in Design, Console/PC
Heavily-marketed apps with mass appeal are for other consoles. Use Ouya to make the niche game you've always wanted.


Posted by Wesley Paugh on Mon, 06 Feb 2012 04:14:00 EST in Design
Are turn-based games less fun when a programmer does his best to win?


Posted by Wesley Paugh on Tue, 14 Jun 2011 07:02:00 EDT in Programming, Indie
As a programmer, I've worked super-hard to make robust gameplay systems that can be reused and manipulated in any way imaginable. Has the time and effort been a waste?



Wesley Paugh's Comments

Comment In: [News - 09/18/2013 - 09:02]

It 's maybe a bit ...

It 's maybe a bit cold-hearted of me, but I feel something like this was unavoidable if Ouya did decide to enact a policy change for FTGF. If this fund can do some good for projects that could succeed without wealthy friends and family contributing, then Dungeons ' campaign would ...

Comment In: [News - 09/11/2013 - 09:42]

There are certainly some who ...

There are certainly some who are overreacting, I think. But, it is a real shame to see a games with very suspicious Kickstarter numbers getting financial support from Ouya in this way. If Ouya said from the start Gridiron Thunder is the kind of game we want to invest in ...

Comment In: [Blog - 08/20/2013 - 03:46]

You can use the 99 ...

You can use the 99 retail version, yes. A backer reward in the kickstarter allowed developers to get an early access devkit for 700, plus 20 , I think, for extra controllers.

Comment In: [Blog - 12/07/2012 - 06:36]

Is there evidence to support ...

Is there evidence to support the claim that niche games on a niche system make more money than niche games on a hit system r n r nIf I had evidence, this wouldn 't be a blog post, but my opinion has been formed by reading about and talking with ...

Comment In: [Blog - 02/06/2012 - 04:14]

But it's not necessarily the ...

But it's not necessarily the case that there is a single perfect choice-sequence -- in fact, I would say that part of the art of good design for games with large state spaces is that there are multiple paths to victory By 'perfect', I meant 'uses only those moves that ...

Comment In: [Blog - 09/20/2011 - 03:34]

I'll try and explain without ...

I'll try and explain without getting to far into the specifics of the entire game's architecture. Actors and ActorControllers exist. The former have health, energy, name, and other serializable modelly type data. Their controllers are updated with events about incoming attacks, switches being triggered, cutscenes, and other in-game goings on. ...