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Jheng Wei Ciao's Blog   Expert Blogs

 

An independent game developer who has 10 years experiences in game industry. Currently focusing on iOS and mobile games development and trying to dig out most of what lies in games.

And also...

  • A programmer who loves the beauty of C++ and Lua;
  • A designer who enjoys pondering game mechanics and its subtlety;
  • A writer who likes to weave thoughts in words and share with people;
  • A dreamer who believes games can change the world in a positive way.

Twitter: @MonkeyPotion

Blog: http://monkeypotion.com

Jade Ninja: http://jadeninja.com/

Now working on a fantasy-themed turn-based RPG mobile game.

 

Expert Blogs

Posted by Jheng Wei Ciao on Fri, 17 Jan 2014 08:32:00 EST in Business/Marketing, Indie, Smartphone/Tablet
Is it worth localizing your games into Traditional Chinese? Here are some relevant discussion points about the market size of mobile apps in Chinese-speaking areas in terms of revenues generated on App Store and Google Play in 2013.


Posted by Jheng Wei Ciao on Mon, 23 Sep 2013 04:03:00 EDT in Design, Indie, Smartphone/Tablet
By illustrating some examples of the design of Jade Ninja, I would like to share my thoughts about how to successfully create enemy characters for a combat-intense game and hopefully it could bring inspiration and innovation for your game.


Posted by Jheng Wei Ciao on Thu, 24 Jan 2013 08:44:00 EST in Business/Marketing, Smartphone/Tablet
Recently I analyzed some data from the sales tracking software and app analytics and found some interesting statistics. Which country has lowest piracy rate and highest IAP purchase rate?


Posted by Jheng Wei Ciao on Wed, 16 Jan 2013 08:30:00 EST in Programming, Smartphone/Tablet
This is the talk I presented in 2012 Game Game App Developers Conference Taipei in Taiwan. I’d like to share my passion for Lua and talk about some techniques we used in Jade Ninja and Bonnie’s Brunch 2.


Posted by Jheng Wei Ciao on Wed, 07 Dec 2011 10:10:00 EST in Indie
To be or not to be? A thought for all aspiring indie/app game developers.


Posted by Jheng Wei Ciao on Wed, 26 Oct 2011 04:00:00 EDT in Design, Smartphone/Tablet
A detailed breakdown of why I love Tiny Tower.



Jheng Wei Ciao's Comments

Comment In: [Blog - 02/02/2014 - 11:53]

Neat post. I bought Heroes ...

Neat post. I bought Heroes of Loot before realizing it 's been developed by a one-man team. Great game. Thank you for sharing your experiences

Comment In: [Blog - 12/24/2013 - 10:33]

Brilliant design. Great to know ...

Brilliant design. Great to know that they have been inspired by Japanese literatures and classic games. Thank you for the interview

Comment In: [Blog - 10/13/2013 - 02:36]

Although my game Jade Ninja ...

Although my game Jade Ninja is monetized via IAP, I do think F2P is not the silver bullet for indies. In our experience, F2P games require more complex and deep design considerations than paid games. The hardest part lies in retention -- if players quit and never come back after ...

Comment In: [Blog - 09/23/2013 - 04:03]

Glad you like it ...

Glad you like it

Comment In: [Blog - 01/18/2013 - 12:55]

Very interesting interview. Thanks for ...

Very interesting interview. Thanks for your work

Comment In: [Blog - 01/24/2013 - 08:44]

To clarify, the purchase rate ...

To clarify, the purchase rate of IAP products is calculated based on the real sales numbers, not the unique user counts. The stats show that IAP rate is fine in China, but the piracy rate is terrible.