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Blogs

Wasin Thonkaew's Comments

Comment In: The End of the Journey: One Indie Studio's Tale [Feature - 11/06/2012 - 04:00]

Really inspirational thing I ever ...

Really inspirational thing I ever read. I can say the same as Christer 's comment above that I 'm on the same route which ever takes me to at the end path. Despite the result that you guys cease things up, but those precious progress and wonderful collaboration you guys ...

Comment In: How to make the press notice your indie game [News - 09/20/2012 - 01:14]

Thanks for great post. It ...

Thanks for great post. It backs me up, and yeah no fear

Comment In: EA's Origin attracting crowdfunded projects with free distribution [News - 05/18/2012 - 03:46]

I won 't think Origin ...

I won 't think Origin platform would be so stable the same as Steam. First time I buy games via Origin, I faced a problem. But the biggest win for Origin in my opinion is live support.

Comment In: Audio Veteran Brian Schmidt Calls For More 'Realistic' Use Of In-Game Sound [News - 08/12/2011 - 05:41]

Great to hear the one ...

Great to hear the one who thinking about this takes responsibility in paving the way for XNA's sound tool.

Comment In: Creative Assembly Making Alien Game, Opening New Studio [News - 05/12/2011 - 09:38]

Is it be in Total ...

Is it be in Total War series Move into console, I probably can't see how this game can be enjoy in playing. Do i miss-underderstand something

Comment In: No Developer is an Island [Blog - 05/02/2011 - 07:16]

That's true. There's the limitation ...

That's true. There's the limitation if working alone. I myself only take focusingly on pm and game developers. You can't make everything by your own. A partner can let you focus more on the things you expert at, thus it's win-win solution at the end as game you make and ...

Comment In: Opinion: Indie Project Budgets [News - 05/02/2011 - 04:58]

I believe that level of ...

I believe that level of budget is crazy for most intermediate to below-high level of indie game. Maybe only some could reach that high. But I agree with you on the statement telling that those are really low budget to start a new project. Thx for input

Comment In: Realtime Worlds Announces Social Platform Project: MyWorld [News - 07/29/2010 - 02:51]

I agree on Chritian in ...

I agree on Chritian in a way that saying how long it gonna takes for this kind of game to get going. I have heard a lot from my folks which eager to create such social network game, it's great I know that, but from what I know they just ...

Comment In: From Two Years to Two Months: Transforming a Studio [Feature - 04/15/2010 - 04:55]

THanks so much for writing. ...

THanks so much for writing. Very interesting and in-sight. I as a developer, feels more comfortable with what I have acquired knowledge already so by moving into the online world Facebook, iPhone, etc is a bit un-comfortable in which needing to learn those API and tools. But hearing this, maybe ...

Comment In: Starbreeze, EA Cancel One Of Two Projects [News - 03/23/2010 - 06:01]

Love their work back into ...

Love their work back into Riddick. Agree why they did deciding that decision.

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