Wai Yen Tang is a graduate student in Ohio State University's School of Communication. His interests are in the effects of videogames. He maintains a blog reviewing social science studies on videogames.
A social network analysis of cheaters in the steam community.
A review of four studies examining preferences for video games and video game genres.
Experiment examining how empathy plays a role between playing an antisocial versus prosocial games and behaving prosocially and antisocially.
An experiment that combines exergaming and health communication research. Elementary students exercise with the Wii over a period of 6 weeks, they also read health brochures about physical exercise and staying healthy.
A field experiment where researchers acted as a male or female player in an FPS. The players spoke positively, negatively or did not spoke during a match. After the match, researchers sent friend requests to all players. The rate differs across factors.
An examination about communicating science on videogames to the public and gamers. What does it mean to social scientists and gamers alike.
[Blog - 08/14/2014 - 04:37]
Could hypnotizability or something in ...
Could hypnotizability or something in memory processes be potential factors in Game Transfer Phenomenon Perhaps individuals high in hypnotizability who would report sensations under hypnosis would more likely to report GTP during gaming. r n r nGiven that GTP are reported more often by excessive gamers or those who play ...
[Blog - 08/08/2014 - 10:02]
The authors addressed it in ...
The authors addressed it in their paper, but I have not included in the post. For steam users, you 'd need to buy games to play. Having multiple steam accounts sounds pretty expensive, it probably did not stop all cheaters. To address your other question, I don 't think they ...
[Blog - 06/27/2014 - 09:53]
[Blog - 06/13/2014 - 01:54]
[Blog - 02/08/2013 - 07:06]