Hi! I'm Unai Cabezón, co-founder of 13AM Games. I worked as Narrative Director and Programmer in Double Cross, and as Technical Director in Runbow.
I love running Dungeons & Dragons campaigns, consuming media in strict chronological order, and discussing the Star Wars Expanded Universe.
You can find me on Twitter as @basquegeek,or on LinkedIn.
The process of making a new character is long and goes through several people. This is how four of Double Cross’s characters were crafted, as told by the writer.
A unique feature in Double Cross is its investigation system, unusual in action-platforming games. How did it come to be, and how did it evolve to the one that shows up in the final game?