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August 1, 2014
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Ulyana Chernyak's Blog


Xsolla works to deliver the best payment + billing services to video game publishers and developers around the globe. Xsolla 8-year experience in the gaming industry and partnerships with over 1000 games, helps the company bring the best practices to its technical products and comprehensive support services.

Xsolla offers its partners:

  • advanced technical solutions designed to increase conversion
  • over 565 local payment options and prices in local currency
  • complete anti-fraud and chargeback management services
  • tax and legal support for games entering new markets

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Member Blogs

Posted by Ulyana Chernyak on Sat, 26 Jul 2014 05:54:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
E-Sports have been slowing rising in popularity over the last decade and today's post examines what it is, the popular games and why developers should pay attention to it.

Posted by Ulyana Chernyak on Tue, 22 Jul 2014 12:45:00 EDT in Business/Marketing, Design, Console/PC, Indie, Social/Online
MOBAs have been rising in popularity over recent years and today's post examines it's growth and things to consider if you are thinking of working on one in the near future.

As more developers turn to free to play or monetization for their games, it's important to understand the thought process that should be going into deciding pricing on this type of content.

Figuring out how to price your game in today's market can be a bit confusing. For today's post we're going to look at the pricing guidelines that have become a part of the Game Industry.

Posted by Ulyana Chernyak on Mon, 14 Jul 2014 10:39:00 EDT in Business/Marketing, Production, Console/PC, Indie, Social/Online
Today's post examines an often overlooked area for Indie developers and that is having a well designed site to go with your game or company.

In today's market, there is more value in your game than just playing it. The use of achievements, items and even Steam trading cards can be used and are becoming important details for designers to know about.

Ulyana Chernyak's Comments

Comment In: [Blog - 07/02/2014 - 07:29]

The problem with surveys is ...

The problem with surveys is that it 's hard to get accurate data from them even if you offer incentives. If you try to force people to take surveys Like Dungeon Keeper they either wont ' do it or they 'll give you all 5 stars or no stars just ...

Comment In: [Blog - 07/01/2014 - 12:43]

In my opinion, they would ...

In my opinion, they would still fall into the area of restrictive as you are spending money to get around some in game barrier. Much in the same way that the IP boosts work in League of Legends