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Blogs

Trevor Hilz's Blog

Hey there!

My name is Trevor Hilz. I'm currently a Production Student at The Guildhall at SMU! I have two bachelor degrees in International Business and Economics and am learning to apply my past knowledge in business and my current education at SMU to better myself as a Producer for the gaming industry!

Trevor Hilz

Member Blogs

Fat Ninja - Postmortem
Posted by Trevor Hilz on Fri, 07 Dec 2012 01:11:00 EST in Production, Console/PC
A short postmortem of what went right, what went wrong, and what the team learned during the development of Fat Ninja.
Read More... | 1 Comments

Lunacy - Postmortem
Posted by Trevor Hilz on Thu, 06 Dec 2012 01:09:00 EST in Console/PC, Production
A short postmortem of what went right, what went wrong, and what the team learned during the development of Lunacy.
Read More... | 2 Comments

Chronoception - Postmortem
Posted by Trevor Hilz on Wed, 05 Dec 2012 01:05:00 EST in Production, Console/PC
A short postmortem of what went right, what went wrong, and what the team learned in the development of Chronoception
Read More... | 1 Comments

The Bug Tracking Process
Posted by Trevor Hilz on Wed, 14 Nov 2012 12:21:00 EST in Production, Console/PC
An introduction to bug tracking processes, why they are important, and how to properly use them.
Read More... | 1 Comments

Sprint Retrospectives  Featured Blogs
Posted by Trevor Hilz on Thu, 08 Nov 2012 05:29:00 EST in Production, Console/PC
An overview of what sprint retrospectives are and why to conduct them with your team.
Read More... | 5 Comments

What Source Control Is To Me
Posted by Trevor Hilz on Thu, 01 Nov 2012 05:15:00 EDT in Production, Console/PC
A short blog about source control from the view point of a growing and learning developer in the video game industry!
Read More... | 2 Comments

[More Trevor Hilz Blogs]   

Trevor Hilz's Comments

Comment In: Sprint Retrospectives [Blog - 11/08/2012 - 05:29]

Thanks very much for the ...

Thanks very much for the comments and praise r n r nYou 're absolutely correct about the time frame of sprints. The most I have heard is 30 day intervals, with many organizations using two week sprints as the norm. Scrum is really a fantastic process to use in development ...

Comment In: What Source Control Is To Me [Blog - 11/01/2012 - 05:15]

It wasn 't that I ...

It wasn 't that I intentionally was ignorant to the idea, but as a new developer you don 't know, what you don 't know and I discovered important practices as I experience the game development processes

   

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