Trevor Hilz's Blog
My name is Trevor Hilz. I'm currently a Production Student at The Guildhall at SMU! I have two bachelor degrees in International Business and Economics and am learning to apply my past knowledge in business and my current education at SMU to better myself as a Producer for the gaming industry!
A post mortem over the game, Midgard Saga, an isometric tactical role playing game with radial movement. Based loosely on Norse mythology, players control a group of four vikings on their quest for the ultimate pillage as they climb from
This is a post about the difficulty of finding proper play testers for indie games, and how we've attempted to find more testers.
This is a blog for my team's game, Midgard Saga, a student team from The Guildhall at SMU.
This article in particular reviews our switch to Kanban, why we chose to do it, and our current results.
My name is Trevor Hilz and I'm currently studying my Master's of Interactive Technology in Production at The Guildhall at SMU. If you could take a moment to read my plea and help me out, I would be eternally grateful! :)
A short postmortem of what went right, what went wrong, and what the team learned during the development of Fat Ninja.
A short postmortem of what went right, what went wrong, and what the team learned during the development of Lunacy.
Trevor Hilz's Comments
[Blog - 11/08/2012 - 05:29]
Thanks very much for the ...
Thanks very much for the comments and praise r n r nYou 're absolutely correct about the time frame of sprints. The most I have heard is 30 day intervals, with many organizations using two week sprints as the norm. Scrum is really a fantastic process to use in development ...
[Blog - 11/01/2012 - 05:15]
It wasn 't that I ...
It wasn 't that I intentionally was ignorant to the idea, but as a new developer you don 't know, what you don 't know and I discovered important practices as I experience the game development processes