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Blogs

Tora Teig's Comments

Comment In: The End Of The World [Blog - 05/04/2011 - 10:52]

Thank you, Max I totally ...

Thank you, Max I totally agree. Some worlds just work so much better than others. The WoW-world, though detailed and very varied - really lacks something I can 't put my finger on The only place I think I cared a little bit about was Duskwood. Gah, I 'm going ...

Comment In: Finding Out What They Think: A Rough Primer To User Research, Part 2 [Feature - 05/15/2012 - 04:10]

Great piece, thank you Wonderful ...

Great piece, thank you Wonderful to read, I liked the bit about Contextual Inquiry in particular. I 'm going all David Attenborough now

Comment In: Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces [Feature - 04/04/2012 - 06:00]

I love this, thank you ...

I love this, thank you Now I am going to be annoyed at fake sink drawers the rest of my life.

Comment In: Giving Your Players a Voice: Lessons from EVE Online [Feature - 03/15/2012 - 04:50]

How interesting A very good ...

How interesting A very good read, thank you.

Comment In: Crowdsourced Hardcore Tactical Shooter (i.e. not everyone is Doublefine) [Blog - 03/07/2012 - 11:24]

I think maybe one of ...

I think maybe one of the issue s with crowdsourced technical shooter may be that it totally fails on point 1. Pick your project with care. You need to pick something that 's niche enough that people feel it isn 't already being created without their help, but not so ...

Comment In: The Parable of Feudal Japan [Blog - 02/10/2012 - 01:41]

I like your metaphor, do ...

I like your metaphor, do you prefer noodles or rice, though I mean that both metaphorically and not.

Comment In: The Unsustainability of Starting in Independent Game Development [Blog - 02/09/2012 - 04:56]

This is interesting, and well ...

This is interesting, and well spotted Tynan. I guess it's hard for any company to start up, there are so many expenses and all that time working for free and no guarantees. You have to give it to the ones that sacrifice so much and live their lives economically unafraid ...

Comment In: Did DoubleFine Just break the publishing model for good? [Blog - 02/09/2012 - 06:41]

I am super excited for ...

I am super excited for Double Fine, but as so many have mentioned - we can't expect other game studios to have anywhere near the same success. They had the followers, experience and all that enthusiasm built up already. And now that people are putting their own money in to ...

Comment In: DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe [News - 02/09/2012 - 04:49]

Thanks Ramon I totally agree ...

Thanks Ramon I totally agree with you. Of course we can make a storydriven game, and it certainly can be done without straining player interactivity, just look at Amnesia. But I get Jaffe's point too, it's just a little more poignant in the headline than what he is saying in ...

Comment In: Double Fine launches $400K Kickstarter for Schafer-led adventure game [News - 02/08/2012 - 09:26]

YAY, totally backed it already ...

YAY, totally backed it already I am so excited I think I just sprouted an extra pair of legs. That was kind of gross, but I am still excited.

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