Tony Hua is an indie developer and former modder. He previously worked on a persistency mod for Company of Heroes called Operation Market Garden but has since transitioned to working as a developer. His current titles includes Skirmish Line available now on Steam Early Access and another unnamed product still in development.
In this article, I will be analyzing Dead by Daylight's Emblem system, a recently released scoring system which aims to redefine how players succeed in the game. In particular, I will be looking at how the rules will define the future meta of the game.
For the past 2 years, I have been working on a game called Skirmish Line, inspired by the classic flash game: Mud and Blood 2. This is not a post-mortem about for the game, but rather a cautionary tale about developing games.