Tanya X Short's Blog
Tanya Short is the director of Kitfox Games and Co-Coordinator of Pixelles. She has worked on and off in games since 2003, from odd jobs to Lead Designer. Her "official" designer credits include Moon Hunters, Shattered Planet, The Secret World, Age of Conan, Fashion Week Live, and Dungeons of Fayte. Contact her at @tanyaxshort on Twitter anytime.
There are so many ways to throw away feedback you don't want to hear -- but these are the best.
A veteran game designer reveals common mistakes and misunderstandings in the profession, and ways to try and improve the craft.
A women-in-games program runner shares tips and their systems engineering philosophy towards culture at large.
Two indie CEOs compare anxieties, strategies, and solutions to similar business development problems. They debate: What is the best way to keep your studio alive and relevant in today's market? Shoot for the stars or prune your scope?
One indie studio shares their strategies and findings from their first Kickstarter, which earned $179,000, nearly 400% of their goal.
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.
Tanya X Short's Comments
[Blog - 11/10/2015 - 02:42]
I added a couple of ...
I added a couple of paragraphs at the end to clarify, as I doubt you were the only reader confused about the takeaway. Here 's the snippet: r n r n Seriously though, it 's very easy to get defensive about your game when it 's raw and rough. You ...
[Blog - 11/09/2015 - 02:56]
[News - 11/05/2015 - 04:03]
[Blog - 10/21/2015 - 02:08]
I agree with almost everything ...
I agree with almost everything you 've written here, and congratulations on your release r n r nHowever, I think it 's genuinely harmful to believe that you have to work 12-hour days, never mind perpetuate the myth. I know there 's a lot of pressure to do so external ...
[Blog - 10/15/2015 - 02:21]
Great article, Mike. I can ...
Great article, Mike. I can 't wait to hear the procjam talks this year I 'll be encouraging my team to jam on a tool. : r n r nAs an aside, I heard but don 't have time right now to verify that the Desert Golfing maps were in ...
[News - 09/21/2015 - 04:06]
Good question. In a healthy ...
Good question. In a healthy ecosystem, scrappiness is just one virtue, while in an ailing ecosystem, scrappiness is a crucial survival tool. Maybe we all need a degree of flexibility and efficiency, but my end of the spectrum is only for those who specialize and are willing to lose out ...