Tanya Short's Blog
Tanya Short is the director of Kitfox Games and Co-Coordinator of Pixelles. She has worked on and off in games since 2003, from odd jobs to Lead Designer. Her "official" designer credits include Moon Hunters, Shattered Planet, The Secret World, Age of Conan, Fashion Week Live, and Dungeons of Fayte. Contact her at @tanyaxshort on Twitter anytime.
There are so many ways to throw away feedback you don't want to hear -- but these are the best.
A veteran game designer reveals common mistakes and misunderstandings in the profession, and ways to try and improve the craft.
A women-in-games program runner shares tips and their systems engineering philosophy towards culture at large.
Two indie CEOs compare anxieties, strategies, and solutions to similar business development problems. They debate: What is the best way to keep your studio alive and relevant in today's market? Shoot for the stars or prune your scope?
One indie studio shares their strategies and findings from their first Kickstarter, which earned $179,000, nearly 400% of their goal.
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.
Tanya Short's Comments
[News - 02/23/2016 - 04:01]
Most of my experience involves ...
Most of my experience involves feedback from live MMOs, single-player hardcore games, and now this sometimes-co-op-sometimes-single-player hardcore game. So not a lot of experience with mobile-focused type games. r n r nHowever One thing I can add that didn 't make it into the article is that in our game ...
[News - 02/12/2016 - 02:45]
[News - 01/12/2016 - 04:02]
Thanks It 's impossible to ...
Thanks It 's impossible to have riveting drama without a dose of comedy... or compelling epic adventure without a dose of the everyday.
[Blog - 12/14/2015 - 01:54]
[Blog - 11/10/2015 - 02:42]
I added a couple of ...
I added a couple of paragraphs at the end to clarify, as I doubt you were the only reader confused about the takeaway. Here 's the snippet: r n r n Seriously though, it 's very easy to get defensive about your game when it 's raw and rough. You ...
[Blog - 11/09/2015 - 02:56]