Tanya X Short's Blog
Tanya Short is the director of Kitfox Games and Co-Coordinator of Pixelles. She has worked on and off in games since 2003, from odd jobs to Lead Designer. Her "official" designer credits include The Secret World, Age of Conan, Fashion Week Live, and Dungeons of Fayte. Contact her at @tanyaxshort on Twitter anytime.
An in-depth examination of potentially problematic words we use as designers and marketers, and the cultural struggles they create.
A tongue-in-cheek advice guide to the often contradictory advice indies get when they express an interest in making a successful game. Production, monetisation, marketing, design -- it's all here!
Eight tips for tailoring your game design to the comfort of players that are oriented more towards personal expression than achievements.
A how-to on running a grassroots program in your area to help people make games who otherwise wouldn't, including advice learned from such a program recently successfully completed in Montreal.
Tanya X Short's Comments
[Blog - 12/03/2013 - 01:12]
I like that this conversation ...
I like that this conversation is continuing further. I hope more contribute to the building dialogue. r n r nMy main problem with any one term will always be the same -- it 's trying to encapsulate too much all at once, without forming the real core of the gameplay. ...
[News - 11/18/2013 - 07:27]
Timers on dialogue choices have ...
Timers on dialogue choices have been around at least since Indigo Prophecy/Farenheit 2005 . In my opinion, Walking Dead excelled in execution and polish, and any 'innovations ' were less about technology and more about storytelling, which is what they 're discussing here... expanding the idea of agency beyond power ...
[Blog - 10/10/2013 - 09:45]
[Blog - 08/08/2013 - 03:07]
I just wanted to say ...
I just wanted to say I really enjoyed the article and the thoughtful comments. Much, much more interesting and worth debating than What is a game and so on. Thanks, guys. r n r nWe could all sit around and say Ho hum, everyone defines their own success, it 's ...
[Blog - 06/26/2013 - 08:16]
[Blog - 04/22/2013 - 01:15]