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Blogs

Taekwan Kim's Comments

Comment In: Spinning a Character Web [Blog - 11/20/2012 - 02:12]

Ms. Richards, I want to ...

Ms. Richards, I want to apologize terribly belatedly for the dismissive tone of my previous comment. It was needlessly defensive, stemming from a falsely perceived accusation that games are underdeveloped as an art form, and I am genuinely sorry that the above comment was discouraging, exclusionary, and nonconstructive. Again, my ...

Comment In: Square Enix cans eyebrow-raising Hitman Facebook marketing campaign [News - 12/04/2012 - 11:11]

I 'm no expert, but ...

I 'm no expert, but isn 't Stern 's product notoriety That 's what he specifically sells. Unless SE is trying to do the same with H:A which, I guess, might actually be the case , again I don 't really see how a tarnished reputation is going to help ...

Comment In: The Numinous Experience in Games [Blog - 11/23/2012 - 07:54]

I would appreciate it if ...

I would appreciate it if we could keep the discussion germane to the topic, namely being, the experience of gameplay.

Comment In: Hey Baby, Do You Dyad? A Letter Series [Feature - 11/22/2012 - 04:00]

I like this , but ...

I like this , but also this is good . r n r nMore seriously, this was a great read. The active pursuit of understanding why we do things, what compels us to do them is one of the noblest. And I think Mr. Smith 's conclusion is actually quite ...

Comment In: Guild Wars 2: One Step Forward, Two Steps Back [Blog - 09/21/2012 - 12:21]

I think the other thing ...

I think the other thing about GW2 is that it so often feels like a rat race, emphasis on the race part. I mean, that 's basically a given in MMOs, but dynamic events seem to exacerbate the problem, or at least crystallize it. r n r nYou 're constantly ...

Comment In: A Question of Meaning [Blog - 05/09/2012 - 08:18]

Mr. Scheinberg, I 'm not ...

Mr. Scheinberg, I 'm not sure about sociometer theory, but my own approach was more Jungian though probably similar in both theory and practice . Also not sure if the following will qualify as advice , but I 'll try to describe the psychological processes as I understand them, imperfectly ...

Comment In: Six words about zombie games [Blog - 05/09/2012 - 10:32]

Unoriginally: r n r nNo ...

Unoriginally: r n r nNo more zombie games, please. Thanks.

Comment In: Diablo 3's Ability System [Blog - 05/07/2012 - 09:16]

Hey Simon, r n r ...

Hey Simon, r n r nExcellent, excellent points. My experience with the beta also agrees with that assessment, although I would be hesitant to completely agree that how you customize a specific skill has no impact on how you customize your other skills it 's hard to say how this ...

Comment In: Opening Analysis: Fallout [Blog - 04/23/2012 - 02:45]

Hahaha, oh man it seems ...

Hahaha, oh man it seems so obvious when you put it that way. I think this was my character on my first playthrough it 's been well over a decade, but I 'm pretty sure this is at least close to what I used : r n r n1. 10 ...

Comment In: Understanding Closure: A Jungian Approach [Blog - 04/14/2012 - 12:42]

Mr. Navarro, firstly, thank you ...

Mr. Navarro, firstly, thank you for reading and commenting. r n r nI think the goal of any artist is to create an emotionally intense experience. Not all such experiences are meant to be feel-good. Some of our best artworks intentionally inflict pain in order to push us towards new ...

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