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Taekwan Kim's Comments

Comment In: [Blog - 08/06/2015 - 12:43]

While I agree that abusing ...

While I agree that abusing time costs is not much different from abusing monetary costs indeed, I also blogged here about this very topic a few years back , I would have to disagree that games that cost time are necessarily abusive for two specific reasons: r n r n1. ...

Comment In: [News - 07/14/2015 - 01:11]

I appreciate the highlighting of ...

I appreciate the highlighting of the various ways that crafting can reinforce the fiction of a game, but I do wish there had been more discussion of specifically mechanically different crafting experiences. r n r nOn a related note, I was reminded by the section on Fire Emblem of crafting ...

Comment In: [Blog - 09/18/2013 - 10:38]

Hmm, I don 't lurk ...

Hmm, I don 't lurk the forums or theorycrafting sites, so I can only attest to mechanics I 've stumbled upon personally that is, all these examples are the really obvious ones, so nothing special here . But I 'm guessing there 's probably more out there But yeah, the ...

Comment In: [Blog - 07/22/2013 - 11:00]

r nHi everyone. Firstly, I ...

r nHi everyone. Firstly, I want to express my appreciation for the time taken to consider and respond to this post. Obviously, the subject matter is rather loaded, and it means a lot to me that effort was made to digest what appears to be my minority opinion. r n ...

Comment In: [Blog - 07/07/2013 - 10:38]

Just reading this is making ...

Just reading this is making me salivate. A method of immediately and objectively gauging the design impact of numerical/balance tweaks without hours and hours of playtesting Oh lord yes please.

Comment In: [Blog - 06/28/2013 - 01:25]

Right, I understand the Dust ...

Right, I understand the Dust Sorcerer example was given as an illustration of incentivizing mechanical interaction between players. r n r nI was just trying to express, given the goal of this post which admittedly seems to have been somewhat unclear , that it would be significantly difficult to incorporate ...

Comment In: [News - 04/26/2013 - 08:10]

I just want to throw ...

I just want to throw out a question here and I 'm genuinely not trying to attach any judgement here either way : are you saying that values should only come from parents, or that games specifically aren 't significant enough to convey values r n r nOr, to put ...

Comment In: [Blog - 04/26/2013 - 03:46]

Mr. Shokrizade, thank you for ...

Mr. Shokrizade, thank you for the quick response. Once again, this was a very interesting critique, and definitely a fresh perspective. The idea to eliminate the economy entirely would certainly never have occurred to me, and it seems the devs were also reluctant to go anywhere near that far in ...

Comment In: [Blog - 04/12/2013 - 09:13]

Hey guys, I want to ...

Hey guys, I want to apologize for taking my time in responding. Some very interesting points were raised, and I felt the need to consider them thoroughly before trying to add to the discussion. r n r nMr. Boss, I think you ve pretty much hit the heart of the ...

Comment In: [Blog - 02/06/2013 - 07:22]

Oh wow, that s really ...

Oh wow, that s really high praise too high Really, I feel I m just groping about in the dark as much as anyone, more than most even. But I do appreciate that, very much. Thank you. r n r nAbout the idea that the player character s narrative must ...

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