Guild Wars 2: One Step Forward, Two Steps Back  |
| Posted by Taekwan Kim on Fri, 21 Sep 2012 12:21:00 EDT in
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| GW2 succeeds by "not doing the things that nobody ever thought of not doing" |
| Read More... | 11 Comments |
A Question of Meaning  |
| Posted by Taekwan Kim on Wed, 09 May 2012 08:18:00 EDT in
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| Is creating “meaning” through user unfriendliness just another form of psychological manipulation? |
| Read More... | 9 Comments |
Understanding Closure: A Jungian Approach  |
| Posted by Taekwan Kim on Sat, 14 Apr 2012 12:42:00 EDT in
Design
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| Thoughts on Egos, Archetypes, and Mass Effect 3 |
| Read More... | 2 Comments |
The Problem with Mass Effect 3s Multiplayer  |
| Posted by Taekwan Kim on Wed, 07 Mar 2012 01:24:00 EST in
Design
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| Its the authorial voice, stupid |
| Read More... | 11 Comments |
Breaking Skyrim  |
| Posted by Taekwan Kim on Mon, 21 Nov 2011 03:29:00 EST in
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| For fun and profit! |
| Read More... | 8 Comments |
Re-Examining the Magic Circle  |
| Posted by Taekwan Kim on Wed, 19 Oct 2011 01:13:00 EDT in
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| On the reality of play |
| Read More... | 2 Comments |
APB and the Reisberger Paradox  |
| Posted by Taekwan Kim on Thu, 08 Sep 2011 09:35:00 EDT in
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| Competitive advantage in F2P PvP MMO TPS APB: Reloaded |
| Read More... | 0 Comments |
Deus Ex: Non-Revolution?  |
| Posted by Taekwan Kim on Fri, 02 Sep 2011 07:31:00 EDT in
Design
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| An entirely unfair polemic and hypercritical breakdown of Deus Ex: Human Revolution |
| Read More... | 25 Comments |
The Psychological Considerations Of Diablo 3s Real Money Auctions  |
| Posted by Taekwan Kim on Mon, 01 Aug 2011 03:17:00 EDT in
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| Diablo 3 will feature real money auctions. What does this mean for, or say about, the player experience in loot-centric games? |
| Read More... | 35 Comments |