Taekwan Kim's Expert Blogs
On the virtues, and difficulties, of approaching rule design to tell stories with mechanics
A rambling entry, and semi- response to Jonathan Jones’s “Sorry MoMA”
Violence in games is a red herring.
A response to “Hey Baby, Do You Dyad?”
Let's give respect where it's due.
GW2 succeeds by "not doing the things that nobody ever thought of not doing"
Is creating â€śmeaningâ€ť through user unfriendliness just another form of psychological manipulation?
Thoughts on Egos, Archetypes, and Mass Effect 3
It’s the authorial voice, stupid
In which crazy talk commences
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