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April 28, 2015
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TC Weidner's Comments

Comment In: [Blog - 04/06/2015 - 01:43]

Great blog, I agree 100 ...

Great blog, I agree 100 . It just may be where I am in life now, and having played games for 40 years, but I get what you are saying. I cant tell you how many games recently I have played for only a few hours only to toss them ...

Comment In: [Blog - 04/03/2015 - 01:37]

well if you are talking ...

well if you are talking the 1990 arcades, well by then the arcade hey days were already a decade past. In the late 70s, early 1980s, arcade machines were everywhere. Plus every mall had at least one or two arcades, and they werent seedy, and there were also some real ...

Comment In: [Blog - 03/19/2015 - 01:27]

Whenever a crowd started to ...

Whenever a crowd started to gather, we had to ask players to make room for other people. But how do you do this without sounding rude r n---------------------------------------- r nwhy this is a mistake I see too many people make. Nothing in the world attracts a crowd like a crowd. ...

Comment In: [News - 03/04/2015 - 04:48]

the risk is if you ...

the risk is if you try to run before you can walk, you 're gonna fall.. I think it is only wise to create VR on the best hardware first so people can have the best experience first. That will cause a buzz then a world wide sensation. Once the ...

Comment In: [News - 03/02/2015 - 05:13]

Making a game and trying ...

Making a game and trying to sell it is becomimg more and more like buying a lottery ticket.

Comment In: [News - 03/02/2015 - 04:00]

I think your title alienated ...

I think your title alienated a bunch of potential customers, While you may of thought the name cute, many others thought, Hack n slash ' God I hate those type games and never gave your game another glance, never taking the time to realize its actually a puzzle game, and ...

Comment In: [Blog - 02/26/2015 - 02:10]

but that if your highest ...

but that if your highest goal is to make a positive impact on the world then art is a poor way to go about it. r n--------------------------------------------- r nI disagree with this statement and instead find myself agreeing with James ' comment. r n Art, whether it be TV, music, ...

Comment In: [News - 02/26/2015 - 04:03]

my 2 cents and plea ...

my 2 cents and plea on the topic of level design is this. Pick a game theme/mechanic/direction and stick to it. r n r n20 years ago as we were still marrying the idea of arcade games and new game genres while working with limited hardware. Today this is all ...

Comment In: [Blog - 02/17/2015 - 06:52]

I am not about being ...

I am not about being jaded or bitter, just realistic. Nothing ruins your day more than getting certified mail from some law firm you never heard of.

Comment In: [Blog - 02/02/2015 - 02:37]

and that 's my point, ...

and that 's my point, many things that allow games to be successful are outside of our control. Its part of the deal when making a product in an over-saturated market that requires creativity and art. Its why so many devs, some many companies, so many people come and go ...

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