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TC Weidner's Comments

Comment In: [News - 04/15/2015 - 06:42]

Well beta was most of ...

Well beta was most of 09, the release was late 09, so the game was only out 5 years, not 7 or 8. Secondly you cant ignore the pay2win model, it ruined the game right out the shoot. along with ignoring peoples please to deal with cheaters. In beta the ...

Comment In: [News - 04/14/2015 - 11:01]

This genre was made for ...

This genre was made for VR, and I think will really take off again once VR is introduced. So while I think they are on the right track with this, they might have jumped the gun a little IMHO. When VR is introduced they will of course need to adjust ...

Comment In: [Blog - 04/06/2015 - 01:43]

Great blog, I agree 100 ...

Great blog, I agree 100 . It just may be where I am in life now, and having played games for 40 years, but I get what you are saying. I cant tell you how many games recently I have played for only a few hours only to toss them ...

Comment In: [Blog - 04/03/2015 - 01:37]

well if you are talking ...

well if you are talking the 1990 arcades, well by then the arcade hey days were already a decade past. In the late 70s, early 1980s, arcade machines were everywhere. Plus every mall had at least one or two arcades, and they werent seedy, and there were also some real ...

Comment In: [Blog - 03/19/2015 - 01:27]

Whenever a crowd started to ...

Whenever a crowd started to gather, we had to ask players to make room for other people. But how do you do this without sounding rude r n---------------------------------------- r nwhy this is a mistake I see too many people make. Nothing in the world attracts a crowd like a crowd. ...

Comment In: [News - 03/04/2015 - 04:48]

the risk is if you ...

the risk is if you try to run before you can walk, you 're gonna fall.. I think it is only wise to create VR on the best hardware first so people can have the best experience first. That will cause a buzz then a world wide sensation. Once the ...

Comment In: [News - 03/02/2015 - 05:13]

Making a game and trying ...

Making a game and trying to sell it is becomimg more and more like buying a lottery ticket.

Comment In: [News - 03/02/2015 - 04:00]

I think your title alienated ...

I think your title alienated a bunch of potential customers, While you may of thought the name cute, many others thought, Hack n slash ' God I hate those type games and never gave your game another glance, never taking the time to realize its actually a puzzle game, and ...

Comment In: [Blog - 02/26/2015 - 02:10]

but that if your highest ...

but that if your highest goal is to make a positive impact on the world then art is a poor way to go about it. r n--------------------------------------------- r nI disagree with this statement and instead find myself agreeing with James ' comment. r n Art, whether it be TV, music, ...

Comment In: [News - 02/26/2015 - 04:03]

my 2 cents and plea ...

my 2 cents and plea on the topic of level design is this. Pick a game theme/mechanic/direction and stick to it. r n r n20 years ago as we were still marrying the idea of arcade games and new game genres while working with limited hardware. Today this is all ...

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