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January 26, 2015
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TC Weidner's Comments

Comment In: [Blog - 04/23/2014 - 09:01]

very nicely captures the depth, ...

very nicely captures the depth, level, and detail even the most mundane features of games require.

Comment In: [Blog - 11/12/2014 - 01:39]

Nice article. Game dev is ...

Nice article. Game dev is really just another word for Project Manager IMHO. r n r nI do have a little problem with r n There will be moments when you doubt yourself. There will be times where you feel this overwhelming feeling that you re doing everything wrong. The ...

Comment In: [News - 11/06/2014 - 05:00]

Losses piling up, revenue down ...

Losses piling up, revenue down yoy still, in what universe is this OK financial data Oh yeah the farce that is the market that is today.

Comment In: [News - 11/03/2014 - 04:05]

a lot of the problems ...

a lot of the problems I think in game development comes from the fact that most games need to be built by teams of people. Thus you have the problem of trying to communicate creativity among the team. These leads to miscommunication, misunderstanding,and watering down by lesser ideas. Too may ...

Comment In: [Blog - 10/30/2014 - 03:49]

Its not about just changing ...

Its not about just changing your game, its about changing the industry. r n r nThe industry is successful as it is, change threatens the status quo. You have to make the industry care, otherwise it wont. r n r n

Comment In: [Blog - 10/15/2014 - 02:02]

It 's a super-cheap way ...

It 's a super-cheap way to create the appearance of depth r n r nactually I would say its a creative way to simply mirror the randomness of the universe. History and even daily lives are filled with moments where the randomness of the universe shows itself and plays out. ...

Comment In: [News - 10/17/2014 - 04:57]

I wish them the best ...

I wish them the best of luck. Its curious , they stated r n r n In hindsight it really seems like a no-brainer and we were more than happy to put more characters into the game from all those history books we were reading, he continues. It 's really ...

Comment In: [Blog - 10/07/2014 - 06:32]

Nice, but perhaps he should ...

Nice, but perhaps he should simply set up a pay pal account or something and simply ask people to pay what they want for it. If it 's really a nice game, people will appreciated the fact that it was free, and they may well be willing to pay/donate a ...

Comment In: [Blog - 10/01/2014 - 01:45]

Nice article. Poor dialogue is ...

Nice article. Poor dialogue is a real turn off for me in games, and I see it more often than not. r n r nI just wish writers/designers would keep the dialogue simple, natural, and realistic. All too often they attempt to squeeze plot and game/background details into the conversations ...

Comment In: [Blog - 09/30/2014 - 01:46]

Nice article, one thing I ...

Nice article, one thing I would suggest for anyone thinking of striking out on their own is this. Dip your toes in the water first. There are 168 hours in a week, if you are giving your current employer 50 or so of them, you still have lots of hours ...

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