Svyatoslav Torick's Blog
Lead game designer at Creative Mobile (Estonia). Current projects: Nitro Nation Racing
Linked In profile: https://www.linkedin.com/pub/svyatoslav-torick/1b/20a/4bb
Facts about videogames, people who make them and the industry. Every day - a rare and unique fact: twitter.com/vgf365
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Svyatoslav Torick's Comments
[Blog - 08/04/2014 - 01:49]
Thank you for the most ...
Thank you for the most sane commentary on something I tried to prove a normal thing. r n r nWonder if you 'd care to comment other parts of mentioned blog entry.
[Blog - 07/22/2014 - 11:15]
You see the game as ...
You see the game as it 's been made that way from the start. No iterations, no UX control, no feature-cut - only a design documentation from the scratch to the dot in one piece and step-by-step programming. That 's not how videogames are made.
[News - 06/18/2014 - 10:32]
[News - 06/05/2012 - 07:52]
Ghost Recon: Shadow Wars is ...
Ghost Recon: Shadow Wars is the best tactical game for 3DS at the moment. I made it for 100 completion because it is that good. And I heard that Gollop 's working on the sequel already, would be great to hear from him here I saw his comments on Gamasutra ...
[Blog - 03/02/2012 - 06:19]
The microscope puzzle of The ...
The microscope puzzle of The 7th Guest was already hard to crack back then. Now there is no possible way quote from T7G to make it through. The reason is, the game AI uses CPU to define the best next move. If the processor is slow enough - say, 386 ...