Svyatoslav Torick's Blog
Lead game designer at Creative Mobile (Estonia). Current projects: Nitro Nation Racing
Linked In profile: https://www.linkedin.com/pub/svyatoslav-torick/1b/20a/4bb
Facts about videogames, people who make them and the industry. Every day - a rare and unique fact: twitter.com/vgf365
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Svyatoslav Torick's Comments
[Blog - 08/06/2015 - 12:43]
There is nothing of intellectual ...
There is nothing of intellectual value generated while we sleep, but we need the sleep to survive. Same goes to the 'time-killers '. At the end of the day, loaded with lots of info and actions we really need to reflect on the past and it 's way better to ...
[Blog - 07/17/2015 - 02:08]
[Blog - 10/28/2014 - 01:43]
Oh, yeah, the Bourne Identity ...
Oh, yeah, the Bourne Identity - we laughed our bellies out after we noticed that passport frame and stopped it for better recognition. r n r nAs for dick I think that more appropriate translation here is wang , because all other terms are normal words being used as slang ...
[Blog - 09/23/2014 - 09:06]
As with all other kinds ...
As with all other kinds of medium, games are meant to take your time and concentration away from reality. That 's the main point, and all else is just the details.
[Blog - 08/04/2014 - 01:49]
Thank you for the most ...
Thank you for the most sane commentary on something I tried to prove a normal thing. r n r nWonder if you 'd care to comment other parts of mentioned blog entry.
[Blog - 07/22/2014 - 11:15]
You see the game as ...
You see the game as it 's been made that way from the start. No iterations, no UX control, no feature-cut - only a design documentation from the scratch to the dot in one piece and step-by-step programming. That 's not how videogames are made.