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Steffen BaboonLord Kabbelgaard's Blog

 

I’m the founder and CEO of BetaDwarf - maker of FORCED.

Please visit my blog baboonlord.com.

Cheers!

 

 

Member Blogs

Posted by Steffen BaboonLord Kabbelgaard on Wed, 25 Jun 2014 08:20:00 EDT in Business/Marketing, Production, Indie
3 years ago we formed a company, 8 months ago we got a success with our game FORCED and started structuring our company with the goal of achieving a creative momentum driven environment - we want partners, not employees.


Posted by Steffen BaboonLord Kabbelgaard on Wed, 02 Apr 2014 08:05:00 EDT in Business/Marketing, Production, Console/PC, Indie
Why you should participate in the Intel Level-up Award 2014, and what winning in 2013 meant to our debut title FORCED.


3 years ago 8 of us moved into a university classroom and lived there illegally for 7 months. Then we were discovered and thrown out - having no place to live - 3 years later we've launched our game with success!


Posted by Steffen BaboonLord Kabbelgaard on Tue, 23 Jul 2013 11:23:00 EDT in Business/Marketing, Production, Console/PC, Indie
The game industry is one of the most demanding industries to work in. Knowing your competition might help you learn better.


Posted by Steffen BaboonLord Kabbelgaard on Tue, 27 Nov 2012 07:41:00 EST in Business/Marketing, Console/PC
The image that saved our Kickstarter An imgur image vent viral 4 days before our kickstarter was going to fail. It saved us - the image link: http://imgur.com/gallery/2P7L1



Steffen BaboonLord Kabbelgaard's Comments

Comment In: [Blog - 06/26/2014 - 06:36]

Very nice blog, especially with ...

Very nice blog, especially with the details on paid campaigns, thanks for sharing

Comment In: [Blog - 06/25/2014 - 08:20]

I would say that chasing ...

I would say that chasing dream projects is about being transparent. Yes you might very well by chasing mainly one persons vision, but as long as that person is being honest about any questions and expectations, then it 's very much up to the followers to judge whether that would ...

Comment In: [News - 06/27/2014 - 07:14]

I like the new community ...

I like the new community choice approach. Before it was single games battling it out, now it 's groups. It creates some fun shared twitter campaigns for those 6 hours of voting : r n r nCouch co-op FTW

Comment In: [News - 06/19/2014 - 10:57]

Damn and I thought we ...

Damn and I thought we had commitment...

Comment In: [Blog - 05/22/2014 - 10:46]

Very interesting approach, has some ...

Very interesting approach, has some mechanics that are related to our approach as well. Our aim is to make everyone feel as partners rather than employed. r nWould be great to exchange advice now and then, will be blogging about our journey: r nhttp://www.baboonlord.com/2014/05/the-quest-for-legendary-company.html

Comment In: [Blog - 07/29/2013 - 05:00]

Thanks for sharing Collin, very ...

Thanks for sharing Collin, very interesting and quite a situation you had there. r nWill definitely try to launch our game a few months before christmas sale. Hope to have 4-5 bumps or so the first year. r n- Release r n- Christmas sales r n- Daily deal r n- ...