Simon Dean's Blog
Simon is the Project Lead on Folk Tale, a fantasy citybuilder strategy game, and founder of independent games company Games Foundry. Having previously worked in the games industry as a Lead Artist, he spent fifteen years in the wilderness working as a programmer and project manager before finding his way back to a love of games development.
www.twitter.com/gamesfoundry ( @gamesfoundry )
The indie team behind upcoming Folk Tale share the design process behind the new game logo.
In an open invitation to console manufacturers, Simon Dean explores the steps towards becoming indie-friendly.
Analyzing and rationalizing in-game stats in a game spanning multiple genres presents an interesting challenge.
Making mistakes is a healthy part of game development when you admit, learn from and address them. With growing risk aversion on Kickstarter and scandals breaking weekly, the Folk Tale team are trying to do things a little differently.
With the two year anniversary of Folk Tale development fast approaching, its an opportunity to look back at the game's humble beginnings, and examine some of the decisions that have caused delays along the way.
Simon Dean's Comments
[Feature - 11/04/2013 - 04:00]
Good article, great comments. An ...
Good article, great comments. An enjoyable read discussing some of the issues I went through in my own mind a few years ago before taking the contrarian view, cancelling a social game we were working on, bypassing the gold-rush to mobile, and favouring a pure PC/Mac/Linux game. Given the fate ...
[Blog - 09/11/2013 - 08:37]
An interesting read over morning ...
An interesting read over morning coffee. Thanks Anders. r n r nThe TL DR message for me was The names with negative semantic connotations were six times more common than those with positive connotations . I found that very interesting.
[Blog - 08/29/2013 - 01:51]
@Darrel The pattern above achieves ...
@Darrel The pattern above achieves it 's goal of loose coupling. However you can have less allocation thereby not feeding the gc and it could be faster by not using Reflection-based SendMessage but we 're perhaps talking fractions of a millisecond . The LINQ can be removed entirely. r n ...
[News - 08/29/2013 - 11:30]
As one of the early ...
As one of the early graduates from Steam Greenlight with Folk Tale currently on Steam Early Access , I wanted to thank Gabe and everyone at Steam for giving indie developers such an unbelievable opportunity. r n r nI understand the issues that surround GL, but I urge other indie ...
[Blog - 04/25/2013 - 01:08]
Thanks Carlos. r n r ...
Thanks Carlos. r n r nThe final logo design image has now been updated taking Eloy 's comments into account.
[Blog - 04/24/2013 - 10:37]