Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 4, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Simon Carless's Blog   Expert Blogs

 

I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Los Angeles, Germany, and China – plus the double Webby award-winning Gamasutra website, the GAO ad network and now the Black Hat set of security events.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.

 

Expert Blogs

Posted by Simon Carless on Thu, 18 Jun 2015 07:57:00 EDT in
This year's E3 in Los Angeles was an interesting one, having reinforced its focus on the core console gamer - and I take a look at what I learned from my time at the show.


Posted by Simon Carless on Fri, 17 Apr 2015 08:28:00 EDT in Business/Marketing, Design, Console/PC, Smartphone/Tablet, VR
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?


Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.


Why you need to think about 'share of voice' - how many games people are playing monthly - when you make your game, and some thoughts on some of the things you can do to mold your game into a majority share of voice one for gamers.


On the 'vast swathes of fertile territory' inherent in video games, stand-up comedy, and any number of other underappreciated mediums.


Posted by Simon Carless on Thu, 18 Dec 2014 08:49:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
The top 5 (well, 6 in 5 slots!) games of the year from GDC and Gamasutra overseer Simon Carless, including plenty of replayable goodness from all ends of the gaming spectrum!



Simon Carless's Comments

Comment In: [Blog - 04/17/2015 - 08:28]

Yes and no on the ...

Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...

Comment In: [Blog - 01/25/2015 - 04:17]

Ironically, David, you wrote this ...

Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful

Comment In: [News - 12/03/2014 - 04:02]

Things like this do concern ...

Things like this do concern me, actually. Whether you agree with GTA V 's subject matter or not, you should still be able to have access to the game to make your own mind up.

Comment In: [News - 09/26/2014 - 01:21]

Obviously, if some games are ...

Obviously, if some games are seeing a slight decrease in sales in the longer-term, probably by not being recommended or curated a lot, some games are going to see a slight increase. Perhaps more than slight Maybe Mini Metro will have a longer-term boost because of this after all It ...

Comment In: [Blog - 09/02/2014 - 01:17]

Ben - your Expert status ...

Ben - your Expert status has been reinstated, because we received several comments that your industry history was sufficient to make you Expert, and management of Gamasutra agreed. Thanks.

Comment In: [News - 07/22/2014 - 07:53]

Not sure what it is ...

Not sure what it is in this survey, but I know CA WA together make up as much as 60 of game development in the U.S. - so I guess it makes sense that it would trend in that direction