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Simon Carless's Blog   Expert Blogs


I’m currently the EVP of UBM Tech’s Game Network and Black Hat, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Los Angeles, Germany, and China – plus the double Webby award-winning Gamasutra website, the GAO ad network and now the Black Hat set of security events and the App Developers Conference.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.


Expert Blogs

Posted by Simon Carless on Fri, 14 Mar 2014 02:05:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.

Posted by Simon Carless on Tue, 26 Nov 2013 01:28:00 EST in Business/Marketing, Console/PC, Social/Online
Talking to Drei co-creator Christian Etter about his slept-on iOS title and why he thinks app discoverability needs to change.

Posted by Simon Carless on Tue, 19 Nov 2013 12:48:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
As a personal project, I've been curating some awesome video game eBooks into bundles with the folks at Storybundle - here's the latest, ft. some vital reading about the history/future of games.

Posted by Simon Carless on Sat, 20 Jul 2013 02:25:00 EDT in
Digging up an interview I did over 15 years ago with Populous, Black & White, Fable co-creator Peter Molyneux and his unruly charge, Demis Hassabis.

Posted by Simon Carless on Wed, 01 May 2013 11:57:00 EDT in
Discussing the Video Game Storybundle I curated, out now - featuring books from Jordan Mechner to Ralph Baer and beyond.

Posted by Simon Carless on Sat, 27 Apr 2013 04:11:00 EDT in Design, Console/PC
A reprint of a 1997 interview with Apogee and 3D Realms co-founder Scott Miller, a fascinating guy.

Simon Carless's Comments

Comment In: [News - 11/20/2013 - 08:47]

Lance, you 're being a ...

Lance, you 're being a tad hyperbolic, but your point is taken - we 've further re-edited the story so that we 're not being, uh, a tad hyperbolic.

Comment In: [News - 11/06/2013 - 09:27]

Not entirely fair, Tasley - ...

Not entirely fair, Tasley - he did a clear mea culpa at the start of his talk, which I 've now made sure is clearly in the Gamasutra write-up - it was not there before. So I think he 's learned a lot - and he said as much.

Comment In: [News - 08/27/2013 - 07:28]

There seems to have been ...

There seems to have been some weird automated backers, per NeoGAF, for EDMH - p 78606477 postcount 62 - but it doesn 't seem to have affected the average backer. Maybe whoever did it was smart and set up a bunch of email addresses to each contribute 50 or ...

Comment In: [Blog - 07/16/2013 - 06:10]

I did recently advise an ...

I did recently advise an indie game creator friend of mine to create a 'review embargo ' for his game, purely on the concept that only big publishers do that normally, so it would make it feel like a game everybody should review. :P But I guess that 's a ...

Comment In: [News - 07/12/2013 - 06:50]

We 've added a paragraph ...

We 've added a paragraph to that effect, Aaron, and having been to Shanghai a few times and seen the massive array of consoles and software already available, I agree with you.

Comment In: [Blog - 04/24/2013 - 08:41]

My nomination: Squiffy. It 's ...

My nomination: Squiffy. It 's a bit like the music genre 'skweee ', only indicates the 'looking slightly drunken-ness ' of the main characters in all these games.