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Sergio Hidalgo's Blog

 

Independent game developer from Madrid, Spain,

Currently working in Dreadhalls, a VR horror game for the Oculus Rift.
 

 

Member Blogs

Posted by Sergio Hidalgo on Wed, 03 Sep 2014 05:00:00 EDT in Programming, Smartphone/Tablet
My experience in porting my Unity game Dreadhalls to Samsung's Gear VR


Posted by Sergio Hidalgo on Tue, 29 Jul 2014 06:57:00 EDT in Design, Console/PC
With the brand new Oculus Rift DK2 now getting in the hands of developers, it's useful to know what are the main changes you can expect to see coming from the old devkit.


Posted by Sergio Hidalgo on Wed, 11 Jun 2014 11:11:00 EDT in Design, Console/PC
On how VR game designers will lose control over the player's avatar as new features such as positional tracking become commonplace.



Sergio Hidalgo's Comments

Comment In: [Blog - 07/29/2014 - 06:57]

That 's something the SDK ...

That 's something the SDK already did in regards to orientation, and I can see how it could be useful here as well. I guess in some cases it could be problematic, though, if you actually want an absolute position as in, letting the player freely move around an area ...

Comment In: [Blog - 04/27/2014 - 11:57]

I 'd also suggest the ...

I 'd also suggest the following: r n r nNotepad : Great lightweight text editor with many features that will make your life easier if you 're a programmer, including syntax coloring, tabs, macros, plugins... r n r nLibreOffice: This is a great alternative over OpenOffice r n r nPaint.NET: ...

Comment In: [Blog - 09/12/2011 - 11:55]

Games like Minecraft, Terraria, Dwarf ...

Games like Minecraft, Terraria, Dwarf Fortress... have also a plus in that they arm the players with tools that allow them to modify the procedurally generated levels. That means, for instance, that an otherwise boring deadend can be transformed by the player into something actually useful, such as a bedroom ...

Comment In: [News - 07/20/2011 - 07:25]

Sometimes you know a variable ...

Sometimes you know a variable is being modified, but you don't know who is modifying it. You can create a data breakpoint to halt execution when the value gets modified. To do so, first start debugging, and pause execution. In the breakpoint window, select New - New Data Breakpoint, and ...