Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Sergio Hidalgo's Blog

 

Independent game developer from Madrid, Spain,

Currently working in Dreadhalls, a VR horror game for the Oculus Rift.
 

 

Member Blogs

Posted by Sergio Hidalgo on Wed, 11 Jun 2014 11:11:00 EDT in Design, Console/PC
On how VR game designers will lose control over the player's avatar as new features such as positional tracking become commonplace.



Sergio Hidalgo's Comments

Comment In: [Blog - 04/27/2014 - 11:57]

I 'd also suggest the ...

I 'd also suggest the following: r n r nNotepad : Great lightweight text editor with many features that will make your life easier if you 're a programmer, including syntax coloring, tabs, macros, plugins... r n r nLibreOffice: This is a great alternative over OpenOffice r n r nPaint.NET: ...

Comment In: [Blog - 09/12/2011 - 11:55]

Games like Minecraft, Terraria, Dwarf ...

Games like Minecraft, Terraria, Dwarf Fortress... have also a plus in that they arm the players with tools that allow them to modify the procedurally generated levels. That means, for instance, that an otherwise boring deadend can be transformed by the player into something actually useful, such as a bedroom ...

Comment In: [News - 07/20/2011 - 07:25]

Sometimes you know a variable ...

Sometimes you know a variable is being modified, but you don't know who is modifying it. You can create a data breakpoint to halt execution when the value gets modified. To do so, first start debugging, and pause execution. In the breakpoint window, select New - New Data Breakpoint, and ...