Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Scott Juster's Blog

 

Scott Juster is a writer from the San Francisco Bay Area.  He has an academic background in history and is interested in video game design, storytelling, and the medium’s cultural significance.  He writes and creates podcasts about video games at http://www.experiencepoints.net/.

 

Member Blogs

Posted by Scott Juster on Sun, 16 Dec 2012 02:01:00 EST in Design, Console/PC
Despite its abundance of magical rats and the ability to see through walls, Dishonored manages to feel surprisingly realistic.


Posted by Scott Juster on Thu, 26 Jul 2012 06:58:00 EDT in Design, Console/PC
If you want to make players feel alive, why not embrace the consequences of death?


Posted by Scott Juster on Mon, 21 May 2012 12:42:00 EDT in Design, Console/PC
Video games in the X-Files?! I want to believe.