I am a game designer and journalist. My obsession is narrative design, and the role it plays in the bigger picture of game design. As a founding member of SeeThrough Studios, I created the narrative for Flatland: Fallen Angle, which won the award for Best Writing in a Game at Freeplay 2012. I'm currently serving as Creative Director. My journalism has appeared on Gamasutra, Beefjack and in PC Powerplay magazine. My website is located at http://www.saulalexander.com
[News - 05/28/2013 - 08:55]
[News - 03/19/2013 - 08:55]
Our next game has a ...
Our next game has a female protagonist. Not for much more reason than I 'm bored of male protagonists, and I think a lot of other people are too. It 's called Particulars, and it 's about particle physics. Check out our site for more: http://seethroughstudios.com
[News - 01/30/2013 - 03:43]
The whole not a game ...
The whole not a game response is very limiting. Definitions can change and expand and change over time, and I for one am glad that our games sites are filling up with these supposedly not game things. They are are often far more interesting than the things that sit in ...
[News - 01/15/2013 - 12:02]
Agree with Bob, Toby and ...
Agree with Bob, Toby and Jacob. Disengaging was never a good plan, although I can totally understand why so many people fell into defensive mode - we 're just so used to doing that at this point. I 'd love to see perception problem games have addressed. Hell, I 'm ...
[News - 01/03/2013 - 04:08]
The Walking Dead is my ...
The Walking Dead is my game of the year. Therefore, whatever game you like is rubbish. Oh wait, I 'm not that closed-minded.
[News - 11/02/2012 - 02:32]