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Samuel Rantaeskola's Comments

Comment In: [Blog - 09/12/2013 - 12:00]

Very well put, I fully ...

Very well put, I fully agree with your overview of the producer roll. Looking forward to your following articles, especially your thoughts on the don 'ts.

Comment In: [Blog - 09/11/2013 - 09:18]

Laura, r n r nI ...

Laura, r n r nI have seen instances where the power balance is equal and that seems like healthy environments. But commonly, as you point out, the balance is usually tilted to the creative side. It does make sense, since in the end a fun product is essential. However, I ...

Comment In: [Blog - 08/20/2013 - 10:15]

Stephen, where I 'm from ...

Stephen, where I 'm from Sweden I don 't think that has an effect on your interest rate but I guess that 's the case in US. However, the point I want to make is that it 's bad to spend money before you have them. A combination of savings ...

Comment In: [Blog - 05/27/2013 - 10:38]

Couldn 't agree more on ...

Couldn 't agree more on the naming convention problem.

Comment In: [News - 05/20/2013 - 04:01]

I think he forgot about ...

I think he forgot about the key challenge, which is accessibility. When you want to play a console game today it takes several minutes before you 're actually playing. Mobile games are instant and always within arms reach, PC 's tends to be always on and are time until you ...

Comment In: [Blog - 04/17/2013 - 05:45]

I haven 't read it ...

I haven 't read it yet. It 's on my to-read list though. r n r nTo be clear, I don 't want to come out as an inventor of this method, it 's just a summary of what I felt would have been a nice way of restructuring a ...

Comment In: [Blog - 04/12/2013 - 09:43]

Losing control allows you to ...

Losing control allows you to build speed at the cost of a lack of control in direction. The trickiest thing is to find the balance between these two. In general, I think AAA productions tends to lean too much towards control and would benefit from loosening things up. As you ...

Comment In: [Blog - 01/11/2013 - 08:14]

Let 's assume that you ...

Let 's assume that you plan a project into a high level of detail a year or two forward. The likelihood you will execute on those small goals a year from now is pretty low. Things change, new ideas pops up and reviews of current features opens new roads. Spending ...

Comment In: [Blog - 01/25/2013 - 05:26]

Good point And there is ...

Good point And there is no such thing as a magic bullet, any development method will require a lot of work and discipline. r n r nI probably should have mentioned somewhere that this is focused on iterative development. As you mention there are smarter approaches when it comes to ...

Comment In: [Blog - 12/10/2012 - 05:45]

It does bear a lot ...

It does bear a lot of resemblance in it 's core values. However, the model itself applies mainly to business analysis, less so to actual day-to-day planning of a team.

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