Samuel Rantaeskola's Expert Blogs
Even though the individualsí job titles seemingly only relates to corporate structures they may have a significant impact on how people communicate and work together.
In making a great game there should be a healthy struggle between fun and done. The organization of a game team should reflect this, with equally empowered people fighting for each aspect.
Next week Iím going to attend the External Development Summit. The conference is focused on collaboration with external partners. Thus it feels natural to bring up the outsourcing topic and take a look at when outsourcing is a good alternative.
This summer I had a ten week parental leave and vacation. Going in to it, I decided that I will create as few plans as possible. Each day was going to be a day full of possibilities, rather than musts. How does that relate to creative project plans?
The traditional project manager keeps track of all the work in a project and makes sure that things are moving along nicely. This mentality has also influenced the producer role. Is that really the best way to approach the situation?
Empowered teams and creative freedom is the holy grail of game development. Casual game teams are pioneering a new approach on how to build high quality products at a low cost in an extremely motivating work environment. How to set up a garage of garages?
Next gen is lurking around the corner. With that, the scale of large productions is going to ignite in a sea of flames. Organizing teams with that amount of people requires extraordinary thinking to remain efficient and retain a creative environment.
Moving to a truly cross-functional organization is a big leap for a game studio. Old structures need to be torn down, which is not easy. But there are so many benefits with a more team focused environment, letís examine some of them.
Backlog management seems to be one of the most difficult things to do properly. In this post I share my learnings from countless backlog discussions in 2012.
Game jams or 'Google time' can be a powerful tool to build teams within the team. This post is summary of a discussion I had on this topic with Carl Vikman from EA DICE.
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