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Samuel Rantaeskola's Expert Blogs

Posted by Samuel Rantaeskola on Wed, 23 Oct 2013 10:59:00 EDT in Production, Console/PC, Serious, Social/Online, Smartphone/Tablet
Team empowerment has been a hot topic for a long time, but there is still a bit go before studios really get there. One of part where old school management methods is still prevailing is cross-team dependencies. What is the best way of tackling them?

How to act as a producer is very dependent of the situation, therefor it is hard to give advice on exactly how to behave. With this post I want to share my views on what underlying values a producer should have to guide his way of working with the team.

Posted by Samuel Rantaeskola on Fri, 04 Oct 2013 07:28:00 EDT in Production, Console/PC
When approaching the producer role there are a lot of things that go wrong. In this post I'm going to list the six most destructive things a producer can do.

Posted by Samuel Rantaeskola on Mon, 30 Sep 2013 05:53:00 EDT in Production, Console/PC
Even though the individuals’ job titles seemingly only relates to corporate structures they may have a significant impact on how people communicate and work together.

Posted by Samuel Rantaeskola on Wed, 11 Sep 2013 09:18:00 EDT in Production, Console/PC
In making a great game there should be a healthy struggle between fun and done. The organization of a game team should reflect this, with equally empowered people fighting for each aspect.

Posted by Samuel Rantaeskola on Thu, 29 Aug 2013 11:34:00 EDT in Production, Console/PC
Next week I’m going to attend the External Development Summit. The conference is focused on collaboration with external partners. Thus it feels natural to bring up the outsourcing topic and take a look at when outsourcing is a good alternative.

Posted by Samuel Rantaeskola on Tue, 20 Aug 2013 10:15:00 EDT in Production, Console/PC
This summer I had a ten week parental leave and vacation. Going in to it, I decided that I will create as few plans as possible. Each day was going to be a day full of possibilities, rather than musts. How does that relate to creative project plans?

Posted by Samuel Rantaeskola on Mon, 27 May 2013 10:38:00 EDT in Production, Console/PC
The traditional project manager keeps track of all the work in a project and makes sure that things are moving along nicely. This mentality has also influenced the producer role. Is that really the best way to approach the situation?

Posted by Samuel Rantaeskola on Wed, 17 Apr 2013 05:45:00 EDT in Production, Social/Online
Empowered teams and creative freedom is the holy grail of game development. Casual game teams are pioneering a new approach on how to build high quality products at a low cost in an extremely motivating work environment. How to set up a garage of garages?

Posted by Samuel Rantaeskola on Fri, 12 Apr 2013 09:43:00 EDT in Production, Console/PC
Next gen is lurking around the corner. With that, the scale of large productions is going to ignite in a sea of flames. Organizing teams with that amount of people requires extraordinary thinking to remain efficient and retain a creative environment.

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