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Samuel Rantaeskola's Expert Blogs

Posted by Samuel Rantaeskola on Wed, 11 Sep 2013 09:18:00 EDT in Production, Console/PC
In making a great game there should be a healthy struggle between fun and done. The organization of a game team should reflect this, with equally empowered people fighting for each aspect.


Posted by Samuel Rantaeskola on Thu, 29 Aug 2013 11:34:00 EDT in Production, Console/PC
Next week I’m going to attend the External Development Summit. The conference is focused on collaboration with external partners. Thus it feels natural to bring up the outsourcing topic and take a look at when outsourcing is a good alternative.


Posted by Samuel Rantaeskola on Tue, 20 Aug 2013 10:15:00 EDT in Production, Console/PC
This summer I had a ten week parental leave and vacation. Going in to it, I decided that I will create as few plans as possible. Each day was going to be a day full of possibilities, rather than musts. How does that relate to creative project plans?


Posted by Samuel Rantaeskola on Mon, 27 May 2013 10:38:00 EDT in Production, Console/PC
The traditional project manager keeps track of all the work in a project and makes sure that things are moving along nicely. This mentality has also influenced the producer role. Is that really the best way to approach the situation?


Posted by Samuel Rantaeskola on Wed, 17 Apr 2013 05:45:00 EDT in Production, Social/Online
Empowered teams and creative freedom is the holy grail of game development. Casual game teams are pioneering a new approach on how to build high quality products at a low cost in an extremely motivating work environment. How to set up a garage of garages?


Posted by Samuel Rantaeskola on Fri, 12 Apr 2013 09:43:00 EDT in Production, Console/PC
Next gen is lurking around the corner. With that, the scale of large productions is going to ignite in a sea of flames. Organizing teams with that amount of people requires extraordinary thinking to remain efficient and retain a creative environment.


Posted by Samuel Rantaeskola on Fri, 25 Jan 2013 05:26:00 EST in Production, Console/PC
Moving to a truly cross-functional organization is a big leap for a game studio. Old structures need to be torn down, which is not easy. But there are so many benefits with a more team focused environment, let’s examine some of them.


Posted by Samuel Rantaeskola on Fri, 11 Jan 2013 08:14:00 EST in Production, Console/PC
Backlog management seems to be one of the most difficult things to do properly. In this post I share my learnings from countless backlog discussions in 2012.


Posted by Samuel Rantaeskola on Tue, 18 Dec 2012 03:10:00 EST in Production, Console/PC
Game jams or 'Google time' can be a powerful tool to build teams within the team. This post is summary of a discussion I had on this topic with Carl Vikman from EA DICE.


Posted by Samuel Rantaeskola on Mon, 10 Dec 2012 05:45:00 EST in Production, Console/PC
If you want your team to grow and excel beyond your capacity as a manager the methods used in development must allow for team members to work constructively in boundaries. What would happen if we applied strict project plans to a soccer game?


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