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Sam Coster's Blog

 

I'm 1/2 of the Butterscotch development team, focusing on Art and design.

 

Member Blogs

Posted by Sam Coster on Mon, 26 Aug 2013 04:15:00 EDT in
Seth and Sam from Butterscotch Shenanigans discuss their 5 day, 5 game game jam and the lessons learned from it.


Posted by Sam Coster on Wed, 30 Jan 2013 03:58:00 EST in Indie
After the GGJ13 I decided to compile some thoughts on why jamming is the best freakin' thing you can do if you're in the business of making games. Reposted from the Butterscotch blog (http://www.butterscotch-shenanigans.com/2013/01/why-we-jam.html):



Sam Coster's Comments

Comment In: [Blog - 06/10/2013 - 06:31]

We 've had massive bumps ...

We 've had massive bumps in downloads from a concerted review effort for both our current titles. What is more likely than reviewers simply being ineffective is that it takes a good deal of time to get your foot in the door and have people cease to ignore your emails. ...

Comment In: [Blog - 03/30/2013 - 11:52]

As a woman in game ...

As a woman in game development, it is hard to have a good networking conversation when the gentlemen you are trying to network with is constantly distracted by the cocktail girls push up bra-ed tits r n r nWhile I agree with your final point here the above statement is ...

Comment In: [Blog - 01/30/2013 - 03:58]

Excellent point. Similar to the ...

Excellent point. Similar to the Take Small Bites argument, your reasoning on mistakes follows the same path. You can mess up and it won 't cost you a thing at a jam, but it still gives you all the benefits of doing it on a live, or bigger, project. r ...

Comment In: [Blog - 01/07/2013 - 07:52]

Thanks for the note, Tommy. ...

Thanks for the note, Tommy. I 'm an enormous fan of you and Edmund 's work, and it actually got me started as an aspiring indie about 2 years ago. I 'm now full time along with my brother, and I honestly can 't express how much SMB impacted me. ...