Ryan Sumo's Blog
I am a freelance artist making games in the Philippines. I'm currently working on a allegorical political strategy game called Party Animals.
I talk about the kinds of interesting tradeoffs that we want to explore with Political Party Animals.
I go over my pipeline for making and animating characters using Photoshop and 2Dtoolkit in Unity.
I talk about how I found the right visual metaphor for our game.
I outline why I chose hand drawn animation over puppet animation and do a quick tutorial of my animation process.
I take you through the worldbuilding process of Party Animals, throw in a little history, and hope that it's not too boring.
The second part of my Bitsummit recap, where I offer more practical advice for anyone hoping to attend Bitsummit or similar events in the future.
Ryan Sumo's Comments
[News - 08/28/2015 - 12:25]
Would you say that this ...
Would you say that this model naturally means that only younger developers who can afford to live cheaply and/or live in countries with a lower cost of living have a chance to succeed It would also seem that smaller, more mobile-friendly titles are the way to go, at least for ...
[Blog - 08/17/2015 - 02:01]
Thanks so much for the ...
Thanks so much for the very informative post. r n r nI suspect that the Logo, cover, and trailer were all mitigating factors in your lack of sales. I understand that you had to do some creative money management here and, but I think that Springing for a better logo ...
[Blog - 05/04/2015 - 01:51]
It 's interesting to read ...
It 's interesting to read this taxonomy of game development communities to use it as a comparison to our home countries. As for me, I 'm from the Philippines. I 'd say we are at stage 3-4. We 've had some heroes but they haven 't had the impact that ...
[Blog - 05/28/2014 - 10:25]
Thanks Kenneth. To be honest ...
Thanks Kenneth. To be honest we were quite worried that anyone would be interested in such a niche topic as satirical 3rd world political strategy game so everytime someone pops up and says they 're interested in it we 're delighted. When you have the time do check out our ...
[Blog - 05/28/2014 - 01:52]
Excellent article. we 're certainly ...
Excellent article. we 're certainly using many of those strategies in developing Party Animals, most notably by Attempted differentiation based off thematic genre . Here 's hoping it works out.
[Blog - 05/14/2014 - 11:09]
I felt like that about ...
I felt like that about my freelance art gigs. now that i 'm making my own game it 's more emotional. In some ways that 's worse. I envy you