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Ryan Payton's Blog   Expert Blogs

 

Ryan Payton is founder of Seattle-based Camouflaj, the studio behind RÉPUBLIQUE. Ryan began his career in Tokyo as a producer on Konami's METAL GEAR SOLID 4, and then in 2008, was recruited by Microsoft to return home to Seattle and direct HALO 4. After three years at Microsoft, Ryan surprised the industry by announcing his departure to establish his own independent game studio, Camouflaj.

In spring of 2012, Ryan and his team launched an ambitious Kickstarter campaign for RÉPUBLIQUE. Pitching the game as an iOS-focused, story-driven “stealth survival” game, Ryan and the team raised $555,000 through the popular crowdfunding site. On December 19, 2013, the first episode of RÉPUBLIQUE was released on the App Store to rave reviews.

The 20-person team at Camouflaj's main focus is to develop a AAA game that pushes the Unity platform like never before, utilizing console-like features including large 3D environments, motion captured animation, facial performance, and advanced AI.

 

Expert Blogs

Posted by Ryan Payton on Mon, 03 Mar 2014 06:07:00 EST in Production, Indie, Smartphone/Tablet
A lengthly postmortem on the first episode of République, a stealth action iOS game from Bellevue developer Camouflaj.



Ryan Payton's Comments

Comment In: [Blog - 03/03/2014 - 06:07]

Thanks, Daniel Yeah, crunch is ...

Thanks, Daniel Yeah, crunch is a tricky issue. Glad you guys took it seriously and that you appreciated the effort of the team. I 'm happy both our studios didn 't just take that extra work for granted :