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Ron Newcomb's Blog

 

I began with Colecovision... but it didn't eat my life until the NES. 

I'm currently active in the interactive fiction and fighting game communities, and I write for TheVideogameBacklog.com in my spare time. I'm a professional software developer who once worked in the game industry.

Writing is a hobby of mine, and I'm greatly interested in possible technological solutions to problems in interactive fiction.

Follow me on Twitter at @RonNewcomb75 or at the forum intfiction.org

 

Member Blogs

Posted by Ron Newcomb on Thu, 08 May 2014 10:08:00 EDT in Programming, Indie
A new version of the venerable interactive fiction authoring system Inform 7 has landed, and some of the more esoteric parts have changed. Let's help each other out.


Posted by Ron Newcomb on Sat, 26 Jan 2013 03:43:00 EST in Serious
Want to have your game as a star attraction at EVO, the world's biggest fighting game tournament? Beat Bronies and Smashers alike in a battle for the boobs. Cancer awareness, that is.


Posted by Ron Newcomb on Tue, 13 Sep 2011 09:07:00 EDT in Design, Programming
There's a parallel between the planning tree of artificial intelligence and the scenes of narrative.


Posted by Ron Newcomb on Tue, 30 Aug 2011 07:28:00 EDT in Design, Programming
To replace dialogue trees, we first need a way to represent the ideas in play during verbal conflict.


Posted by Ron Newcomb on Tue, 19 Jul 2011 10:33:00 EDT in Design, Programming
Did you ever want to ask an NPC "why"? Or "how"? Or "could"? Here's a method for a creator to provide NPCs with answers without necessarily scripting everything beforehand.


Posted by Ron Newcomb on Thu, 14 Jul 2011 09:43:00 EDT in Design, Serious
If board wargames are the predecessor of strategy videogames, so might pinball precede the action videogame. And so the rise and fall of pinball may foretell something for the action videogame.



Ron Newcomb's Comments

Comment In: [Blog - 05/08/2014 - 10:08]

There is also -block which ...

There is also -block which is all-new. r n r nFormerly when we defined a phrase with the begin -- end bit on the end, Inform would follow whatever your inclusion was with an opening brace, to be closed again after the indentation ended. But what if you wanted to ...

Comment In: [Blog - 11/05/2010 - 07:51]

Oh yes, I know this ...

Oh yes, I know this feeling. :

Comment In: [News - 07/18/2011 - 04:30]

Hi Max, 90 Percent Of ...

Hi Max, 90 Percent Of Game AI Is A Maybe if 90 of the games you make are spatial navigation. My most popular post at Gamasutra is how walking kills interactive narrative: http://www.gamasutra.com/blogs/RonNewcomb/20090329/965/Walking not Violence Kills Interactive Narrative.php And as a bonus round, I just posted an article about how ...

Comment In: [Blog - 07/14/2011 - 07:07]

Tr s cool Although the ...

Tr s cool Although the publishers' graph confused me, cause I know that 989 Studios released more than just Syphon Filter during the Metacritic years, Twisted Metal 3 and Rally Cross among them. RC might've been a 90 as well, but TM3 certainly wasn't, so that particular graph seems, well, ...

Comment In: [Blog - 07/01/2011 - 02:42]

I wonder if CCP shouldn't ...

I wonder if CCP shouldn't just outsource the selling of novelty items et al for real money to their own players. As in, a player of EVE could aspire to be a real-world reseller of in-game digital stuff. Say, if you want a monocle, you a player doesn't buy it ...

Comment In: [Blog - 01/17/2011 - 07:31]

I disagree with the post ...

I disagree with the post as well. Who was the writer who, in response to the maxim, A story is anything with a beginning, middle, and end, said, My weiner dog has a beginning, middle and end, but that doesn't make him a story. Granted, I've see the pointillist way ...